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Adding Failer to test_signal #616

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May 17, 2021
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2 changes: 1 addition & 1 deletion tests/test_engine.py
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ def test_game_engine_with_instantiated_scene():

def test_signal():

engine = GameEngine(Scene, basic_systems=[Quitter])
engine = GameEngine(Scene, basic_systems=[Quitter, Failer], message=None, fail=lambda x: False)
engine.run()
assert not engine.running

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