Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
You can support my (Pawel Piecuch) work on Godot Engine enhancements:
Find me on Tweeter for announcements, more details and discussions: https://twitter.com/ppiecuch
The most important topics and focus of my work:
- Apple Metal graphics driver
- HK Odroid-Fo Advance and Super consoles
- Nintendo Switch port and improvments (only for Nintendo registered users)
- PS Vita (Homebrew) drivers
- 2D additions and extensions
Some of the things you may found usefull in this repository (look here for all my work modules/gdextensions/submodules:
- Embedded text console scene/debugconsole automatically and globally available from both C++ and GDScript (color support, multiply sizes, basic markers/bbcodes, graphical fonts):
- Extension of
Label
with transition effects scene/gui/label_transitions.h - Starfield component modules/gdextensions/submodules/environment/starfield/starfield.h
- Nixie-like
Label
animation: modules/gdextensions/submodules/visual/nixie_font.h - FakeExplosions2D particle effect: modules/gdextensions/submodules/visual/explosion_particles.h
- BMF XML bitmap fonts reader scene/resources/font.cpp
- SFXR Retro Sound FX Generator modules/gdextensions/submodules/sfxr/gdsfxr.cpp
- Simple vector fonts (stb_easy_font, leonsans etc) modules/gdextensions/submodules/geomfonts
- Fluid/water simulation modules/gdextensions/submodules/environment/water_2d
- Benchmarking module modules/gdextensions/submodules/benchmark
Some of the modules I am also developing or maintaining every now and then:
BulletML
extension for Godot (https://github.com/ppiecuch/gd_bullet_hell.git)Chipmunk
physics for Godot (https://github.com/ppiecuch/gd_chipmunk.git)Liquidfun
physics for Godot (https://github.com/ppiecuch/gd_liquidfun.git)ParsePlatform
communication with Parse Platform backend (https://github.com/ppiecuch/gd_parse_platform.git)
Some additional modules in this repo:
gdgenerator
- procedural geometry: modules/gdgeneratorgdyaml
- yaml format support: modules/gdyaml
Please notice, that ```master`` here is Godot 3 code (not the Godot 4 as in the original repository).
Homepage: https://godotengine.org
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.
Official binaries for the Godot editor and the export templates can be found on the homepage.
See the official docs for compilation instructions for every supported platform.
Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.
The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.
To get started contributing to the project, see the contributing guide.
The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.
The class reference is also accessible from within the engine.
We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.
There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.