A rhythm game where you need to use your whole keyboard to play
Gameplay inspired by osu!, Beatmania and Dance Dance Revolution
Visuals inspired by Cogmind
Go to Releases tab and download the game from assets. (Windows/Linux)
Unpack levels in game's folder/levels
to play them
(Temporary) Download levels in the Discord server
Press the corresponding buttons when they hit a white line at the bottom
There are also hold notes (│
) that you should hold instead of just pressing
The blue arrows on the left indicate the speed changes and can be ignored
When you hit the note when it's perfectly on the line (or near it, depending on the current BPM), you get a perfect hit and 10 score points, when you hit it right before or after it has passed the line, you get a hit and 5 score points, when you hit it too early or don't hit it at all, you get a miss and you break your combo (the combo counter resets to 0)
When you hit, you get 1 combo point, the score you get gets multiplied by yor new combo and you gain some amount of health (depends on the level)
When you miss, you lose some amount of health (depends on the level)
When your health hits 0, you fail
Your health is indicated with a red bar at the top of your screen
Perfect combo (PF for short) means that you only have perfect hits (you've hit all the notes perfectly)
Full combo (FC for short) means that you didn't hit all the notes perfectly but you didn't miss any
The stuff below the line is your statistics
The "SCORE" line shows your current amount of score points
The "ACCURACY" line displays your current accuracy in percentage (the ratio of your perfect hits, hits and misses)
The "COMBO" line displays your current combo and if you have perfect or full combo
The numbers on the green, yellow and red backgrounds are your current amount of perfect hits, hits and misses respectively
- To begin creating a level go to
game's folder/levels
- Put your music in that folder (supported formats:
ogg
,wav
andflac
) - Rename the music to whatever you'd want your level to be called
- Create a new text (
.txt
) file with the same name and open it - Specify the difficulties you want to create for your level separated by new lines in the following format:
Difficulty name:Level author
, if you don't specify the author, the game will use the default author (you can edit it in the template (levels/_template
) level by replacing<unknown>
there), save the file - Open the game and press "EDIT" (or go to the main menu and go back to the editor level select menu, if you already were there)
- Select your new level and the difficulty you'd want to edit, now you can begin editing your level
If you want to add more difficulties to your level than you originally created, repeat steps 4-7
If you want to rename the difficulty or change it's author, use the following format: Old difficulty name:New author:New difficulty name
(you can also only rename or only change the author: Old difficulty name::New difficulty name
, Difficulty name:New author
)
Example text file:
Very easy:coolDUDE420
Easy:anotherguy
Medium:YEP
Hard
Very hard omg noscope 360 pro:ConfiG
You can publish your levels in the Discord server linked above
-
Mouse Wheel Scroll
- scroll the time -
Page Up/Down
- scroll the time by 10 offset -
Drag the progress bar line at the top
- scroll the time with your mouse -
Any English letter
,any number
or-
,=
,[
,]
,;
,'
,,
,.
,/
- place a corresponding note on the line or selection (+ Shift
- place a hold note,+ Alt
- remove only this note on the line or selection) -
Backspace
- remove all the notes on the line or selection -
Up/down arrows
- increase/decrease the speed by 10 BPM (+ Shift
- 1 BPM) (+ Alt
- increase/decrease the guide lines spacing) -
Hold left mouse button
- select -
Ctrl + C
- copy selection -
Ctrl + X
- cut selection -
Ctrl + V
- paste selection
-
Left/right arrows
- decrease/increase the health drain (the value which will be subtracted from the health on misses) (+ Shift
- restorage (the opposite of drain)) -
F1/F2
- increase/decrease the initial music offset by 1 ms (+ Shift
- 10 ms)
Note: These are just guidelines and you don't have to follow them but it's recommended
For example, if the perfect BPM at the current place is 120, then make it 240, 360, 480 etc. to make this place fit the speed of the song and (sometimes) make it easier to read
Use the keyboard "lines" for (at least obviously) different parts and keys/"positions" for the current note (or just draw pars that seem to fit to the current place)
For example, if the current part of the song/level is going on the ASDF line and then the instrument changes, the line should change too (for example too QWER)
There are 4 lines in total you can use (1234, QWER, ASDF and ZXCV)
Use the keyboard keys to show the relation of the current note to the next note, a specific key doesn't always have to be one exact note
That means that if the next note is higher than the current note, then put the next in-game note one key to the right (for example if the current note is 'g', then the next note will be 'h')
Or if the next note is higher than just higher than the current note, place the in-game note two or three or how much keys you think it's relevant in the current situation
Same goes for lower notes but place them to the left
Give the players time to prepare and see what they need to press, usually about 1-3 seconds is enough
If the song starts right away you can start the map at the next part of the song or the next after that or where you think it's relevant
Because keyboard ghosting
Unpack the font folder in game's folder/resources/fonts
Open the game and go to Settings -> Graphics -> Font
, click the buttons on the right to choose the font (usually it's 1: Font name, 2: Font size, 3: Font scale)
Make an image of any size (1 image pixel = 1 screen pixel) with the characters you want to have in your font, save it as font.png, create mappings.txt and put the character size (width,height
) on the first line and a list of the characters you have in your font in the direction of left to right and top to bottom on the second without separating them
You can add multiple fonts in your font folder, to do that, create folders in your font folder and put fonts there
Highly recommended font folder hierarchy: [font name]/[font size (can be multiple)]/[font scale (usually x1 and x2 is enough, but you may want to add x3 and/or x4 if your font is too small or if you want to)]
You can use the default included font as an example
Unpack the font folder in game's folder/resources/colors
Open the game and go to Settings -> Graphics -> Colors
, click the buttons on the right to choose the color scheme
The same as fonts but there's only one file in a folder (colors.txt
), you can look for the default color schemes for an example
(# some text
is a comment and is ignored by the game)
Unpack the font folder in game's folder/resources/audio
Open the game and go to Settings -> Audio -> Sounds
, click the buttons on the right to choose the sound pack
The same as fonts but there are only audio files in a folder, you can copy the default sound pack and use it as a template