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What is the difference between ScreenSpaceDrawQuad and the conservative one #6428

Answered by smoogipoo
SanicBTW asked this question in Q&A
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Should probably be documented better (I've done this in the past in combination with other changes that haven't been complete yet...), but it's the "inner" masking SSDQ that excludes corner radius, border, and masking smoothness effects.

It's primarily used in the front-to-back pre-pass which populates the depth buffer by drawing quads under where each Sprite in the game would go to save on fill rate (i.e. "Early-Z").

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@SanicBTW
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Answer selected by peppy
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