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Fix hover events not firing on iOS #2039

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Dec 25, 2018
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3 changes: 3 additions & 0 deletions osu.Framework.iOS/IOSGameWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,9 @@ public IOSGameWindow() : base(GameView)
public override void SetupWindow(FrameworkConfigManager config)
{
// TODO

// for now, let's just say the cursor is always in the window.
CursorInWindow = true;
}

public override IGraphicsContext Context => GameView.GraphicsContext;
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2 changes: 1 addition & 1 deletion osu.Framework/Platform/GameWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ public abstract class GameWindow : IGameWindow
/// <summary>
/// Whether the OS cursor is currently contained within the game window.
/// </summary>
public bool CursorInWindow { get; private set; }
public bool CursorInWindow { get; protected set; }

/// <summary>
/// Available resolutions for full-screen display.
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