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Update databased room status depending on gameplay state #796

Update databased room status depending on gameplay state

Update databased room status depending on gameplay state #796

Triggered via pull request November 22, 2024 12:08
Status Success
Total duration 4m 13s
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test.yml

on: pull_request
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3 warnings
Unit testing: osu.Server.Spectator.Tests/Multiplayer/UserStateManagementTests.cs#L286
Do not use a Where clause to filter before calling Assert.Single. Use the overload of Assert.Single that accepts a filtering function. (https://xunit.net/xunit.analyzers/rules/xUnit2031)
Unit testing: osu.Server.Spectator.Tests/Multiplayer/UserStateManagementTests.cs#L287
Do not use a Where clause to filter before calling Assert.Single. Use the overload of Assert.Single that accepts a filtering function. (https://xunit.net/xunit.analyzers/rules/xUnit2031)
Unit testing: osu.Server.Spectator.Tests/Multiplayer/MultiplayerMatchStartCountdownTest.cs#L312
Do not use a Where clause to filter before calling Assert.Single. Use the overload of Assert.Single that accepts a filtering function. (https://xunit.net/xunit.analyzers/rules/xUnit2031)