Skip to content

Commit

Permalink
Merge pull request #18011 from frenzibyte/rewind-shift-click
Browse files Browse the repository at this point in the history
Allow rewinding random in song select with "Shift + Left Click"
  • Loading branch information
peppy authored Apr 29, 2022
2 parents 43ff463 + 856ca96 commit 5c04ab1
Show file tree
Hide file tree
Showing 2 changed files with 125 additions and 20 deletions.
102 changes: 83 additions & 19 deletions osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooter.cs
Original file line number Diff line number Diff line change
@@ -1,35 +1,99 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Select;
using osuTK;
using osuTK.Input;

namespace osu.Game.Tests.Visual.SongSelect
{
public class TestSceneSongSelectFooter : OsuManualInputManagerTestScene
{
public TestSceneSongSelectFooter()
private FooterButtonRandom randomButton;

private bool nextRandomCalled;
private bool previousRandomCalled;

[SetUp]
public void SetUp() => Schedule(() =>
{
nextRandomCalled = false;
previousRandomCalled = false;

Footer footer;

Child = footer = new Footer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};

footer.AddButton(new FooterButtonMods(), null);
footer.AddButton(randomButton = new FooterButtonRandom
{
NextRandom = () => nextRandomCalled = true,
PreviousRandom = () => previousRandomCalled = true,
}, null);
footer.AddButton(new FooterButtonOptions(), null);

InputManager.MoveMouseTo(Vector2.Zero);
});

[Test]
public void TestFooterRandom()
{
AddStep("press F2", () => InputManager.Key(Key.F2));
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
}

[Test]
public void TestFooterRandomViaMouse()
{
AddStep("click button", () =>
{
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
}

[Test]
public void TestFooterRewind()
{
AddStep("press Shift+F2", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.F2);
InputManager.ReleaseKey(Key.F2);
InputManager.ReleaseKey(Key.LShift);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}

[Test]
public void TestFooterRewindViaShiftMouseLeft()
{
AddStep("shift + click button", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.LShift);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}

[Test]
public void TestFooterRewindViaMouseRight()
{
AddStep("Create footer", () =>
AddStep("right click button", () =>
{
Footer footer;
AddRange(new Drawable[]
{
footer = new Footer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});

footer.AddButton(new FooterButtonMods(), null);
footer.AddButton(new FooterButtonRandom
{
NextRandom = () => { },
PreviousRandom = () => { },
}, null);
footer.AddButton(new FooterButtonOptions(), null);
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Right);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
}
}
43 changes: 42 additions & 1 deletion osu.Game/Screens/Select/FooterButtonRandom.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Input;

namespace osu.Game.Screens.Select
{
Expand All @@ -25,7 +26,7 @@ private void load(OsuColour colours)
{
SelectedColour = colours.Green;
DeselectedColour = SelectedColour.Opacity(0.5f);
Text = @"random";
updateText();

Action = () =>
{
Expand Down Expand Up @@ -59,6 +60,44 @@ private void load(OsuColour colours)
};
}

protected override bool OnKeyDown(KeyDownEvent e)
{
updateText(e.ShiftPressed);
return base.OnKeyDown(e);
}

protected override void OnKeyUp(KeyUpEvent e)
{
updateText(e.ShiftPressed);
base.OnKeyUp(e);
}

protected override bool OnClick(ClickEvent e)
{
try
{
// this uses OR to handle rewinding when clicks are triggered by other sources (i.e. right button in OnMouseUp).
rewindSearch |= e.ShiftPressed;
return base.OnClick(e);
}
finally
{
rewindSearch = false;
}
}

protected override void OnMouseUp(MouseUpEvent e)
{
if (e.Button == MouseButton.Right)
{
rewindSearch = true;
TriggerClick();
return;
}

base.OnMouseUp(e);
}

public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
rewindSearch = e.Action == GlobalAction.SelectPreviousRandom;
Expand All @@ -79,5 +118,7 @@ public override void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
rewindSearch = false;
}
}

private void updateText(bool rewind = false) => Text = rewind ? "rewind" : "random";
}
}

0 comments on commit 5c04ab1

Please sign in to comment.