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Fix editor clap/finish buttons being ordered against expectations #19236

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Jul 20, 2022
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4 changes: 2 additions & 2 deletions osu.Game/Audio/HitSampleInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,15 +14,15 @@ namespace osu.Game.Audio
[Serializable]
public class HitSampleInfo : ISampleInfo, IEquatable<HitSampleInfo>
{
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";

/// <summary>
/// All valid sample addition constants.
/// </summary>
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH };
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };

/// <summary>
/// The name of the sample to load.
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