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I also wonder if this was somehow related to audio devices taking time to pause? I'm not sure if that's a thing though... Because then it would be doing the seek for the only reason of seeking the track back to the current time.
Edit: But it looks like maybe DIFC does that internally on
.Start()
if I'm reading correctly?There was a problem hiding this comment.
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Possibly. We'll have to see how this plays out in CI and local testing. I've been testing these changes only via tests so will do some actual gameplay tonight to test any non-tested edge cases.