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Timed Difficulty Attributes calculation optimization #29482
Timed Difficulty Attributes calculation optimization #29482
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Check notice on line 311 in osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
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Before I go through all of the changes in this file (which, is a lot of code added, just for this use case) - why are things like this being reinvented here? Can you not just use
SortedList
or something?I have a feeling that if you try
SortedList
or another proper data structure a lot of the code above might just disappear.There was a problem hiding this comment.
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Using normal
List
I have full control over what and when is being sorted.SortedList
is a dictionary with unique keys, what means that it's unsuitable for this task, as strains can have the same value. Some time ago I tried to do it withSortedSet
(what still have the same "uniqueness" issue) and it was slower than normal way.@tsunyoku probably can give better explanation on this as we discussed this problem with him