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STARTUP = $(KOS_BASE)/kernel/arch/dreamcast/kernel/startup.o | ||
NESTERDC_LIBS = -L$(KOS_BASE)/lib -lkallisti -L$(BZ_BASE) -lbz2 | ||
NESTERDC_LIBS += -lsupc++ -lm -lc -lgcc | ||
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all: | ||
$(KOS_MAKE) -C utils | ||
$(KOS_MAKE) -C $(BZ_BASE) | ||
$(KOS_MAKE) -C $(KOS_BASE) | ||
$(KOS_MAKE) -C $(NESTER_BASE) -f Makefile.dreamcast | ||
$(KOS_CCPLUS) $(KOS_CPPFLAGS) $(KOS_LDFLAGS) -o obj/nester.elf $(STARTUP) $(NESTER_OBJ)/*.o $(NESTERDC_LIBS) | ||
$(KOS_STRIP) -o obj/nester-strip.elf obj/nester.elf | ||
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clean: | ||
-rm -f obj/* | ||
$(KOS_MAKE) -C utils clean | ||
$(KOS_MAKE) -C $(BZ_BASE) clean | ||
$(KOS_MAKE) -C $(KOS_BASE) clean | ||
$(KOS_MAKE) -C $(NESTER_BASE) -f Makefile.dreamcast clean | ||
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install: | ||
tcpcat -h yuri:4711 obj/nester-strip.elf | ||
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devel: | ||
$(KOS_MAKE) -C $(NESTER_BASE) -f Makefile.dreamcast clean | ||
$(KOS_MAKE) all | ||
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makeasm: disasm | ||
$(NDC_BASE)/utils/asmfilter/asmfilter < disasm > asm | ||
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disasm: force | ||
$(KOS_OBJDUMP) -D obj/nester.elf > disasm | ||
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1ST_READ.BIN: | ||
$(KOS_OBJCOPY) -O binary obj/nester-strip.elf obj/nester.bin | ||
$(NDC_BASE)/utils/scramble/scramble obj/nester.bin obj/1ST_READ.BIN | ||
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force: | ||
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======================================== | ||
Status of NesterDC-7.1 | ||
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Supported | ||
* almost fullspeed emulation | ||
* sound emulation | ||
* extra sound emulation | ||
* optimized PPU emulation | ||
* optimized CPU emulation | ||
* optimized bank switching | ||
* FDS emulation (need disksys.rom) | ||
* normal NES save to VMU (with compression) | ||
* statesave to VMU (with compression) | ||
* statesave to Dreamcast memory (as temporary save) | ||
* game genie | ||
* NNNesterJ cheat code | ||
* 4players game | ||
* autofire | ||
* NES reset | ||
* adjust Dreamcast's screen position | ||
* NES external devices | ||
- Family Keyboard (controlled by Dreamcast Keyboard) | ||
- Optical Gun (controlled by Dreamcast Controller, Dreamcast Mouse) | ||
- Space Shadow Gun (controlled by Dreamcast Controller, Dreamcast Mouse) | ||
- Hyper Shot (controlled by Dreamcast Controller) | ||
- Crazy Climber (controlled by Dreamcast Controller) | ||
- Microphone (controlled by Dreamcast Controller) | ||
- Arkanoid Paddle (controlled by Dreamcast Mouse) | ||
- Mahjong Controller (controlled by Dreamcast Keyboard) | ||
* Dreamcast devices | ||
- Dreamcast Controller | ||
- Arcade Stick | ||
- Dreamcast Keyboard (jp106 only) | ||
- Dreamcast Mouse | ||
- VGA | ||
- VMU | ||
* directories on CD-ROM filesystem (in ROM select menu) | ||
* display information on VMU LCD. | ||
* VMU remove menu. (you can erase VMU data easily) | ||
* virtual maple port binding on Dreamcast Controllers. | ||
(you can bind DC<=>NES controllers correspondence, | ||
like binding Dreamcast Controller #2 as NES Controller #0). | ||
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Unsupported | ||
* Dreamcast device support | ||
- Dreamcast Light Gun | ||
- Dreamcast Keyboard (except jp106) | ||
- Dreamcast Racing Controller | ||
- Dreamcast Twin Stick | ||
- etc... | ||
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Known Bugs | ||
* generate petit-noise on Kirby-adventure, Hoshi-no-kirby. | ||
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---------------------------------------- | ||
** NOTE ** | ||
VMU blocks use | ||
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most case: | ||
- normal saving(nes): 3-9 blocks | ||
- normal saving(fds): 3 blocks | ||
- state saving(nes): 6-20 blocks | ||
- state saving(fds): 66 blocks | ||
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worst case: (calculated by assuming compression had no effect) | ||
- normal saving(nes): 18 blocks (40 blocks if MMC5) | ||
- normal saving(fds): 520 blocks | ||
- state saving(nes): 96 blocks (240 blocks if MMC5) | ||
- state saving(fds): 700 blocks | ||
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---------------------------------------- | ||
** STATE SAVE NOTE ** | ||
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About quick state save: | ||
quick-state-save shares savefile with all ROMs. | ||
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It's cleared when exit game | ||
(more exactly, it's cleared when load next ROM. | ||
so, remaining the quick state save data, even though you quit game, | ||
if you select the same ROM again.) | ||
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About VMU state save: | ||
VMU-state-save makes a file per ROM. | ||
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It's saved to VMU, so you can load state after quit NesterDC. | ||
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---------------------------------------- | ||
** NOTE ** | ||
VMU LCD info | ||
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* in main menu | ||
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+--------------+ | ||
| VMU FREE: | <- free blocks in VMU. | ||
| 81 BLOCKS | | ||
| | | ||
| NESTERDC | <- NesterDC version. | ||
| 7.1 RELEASE | | ||
+--------------+ | ||
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* during game | ||
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+--------------+ | ||
| FRAME RATE: | <- frame skip rate. | ||
| AUTO: x1.0 | | ||
| AUTOFIRE: N | <- autofire-mode status. | ||
| | | ||
| METROID.FDS | <- ROM file name. | ||
+--------------+ | ||
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======================================== | ||
NesterDC filesystem hierarchy is | ||
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-------------------- | ||
1st track (audio) | ||
audio.raw (or your favorite caution.wav) | ||
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2nd track (data) | ||
/1ST_READ.BIN | ||
/pics/credits.bmp | ||
/pics/menu.bmp | ||
/pics/... | ||
/games/game.nes | ||
/games/disksys.rom | ||
/games/super_mario.nes | ||
/games/favorite/castlevania1.nes | ||
/games/favorite/castlevania2.nes | ||
/games/favorite/castlevania3.nes | ||
/games/fds/metroid.fds | ||
/games/fds/zelda.fds | ||
/games/... | ||
/genie/super_mario_3/high_jump | ||
/genie/super_mario_3/high_speed | ||
/genie/... | ||
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-------------------- | ||
** NOTE ** | ||
- If you play FDS games, need /games/disksys.rom. | ||
- If you use Rock Ridge format, there is no limit for filename. | ||
- Max ROM files is 1023 per one directory. | ||
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======================================== | ||
How to compile | ||
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1. edit nesterdc-7.1/dcmake | ||
2. dcmake in top dir | ||
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-------------------- | ||
** NOTE ** | ||
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My develop environment | ||
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* NesterDC developing | ||
- binutils-2.13.1 | ||
- gcc-3.2 | ||
- FreeBSD 4-stable | ||
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* buring CD | ||
- NetBSD current | ||
- mkisofs + cdrecord | ||
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-------------------- | ||
** CAUTION ** | ||
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I have no Windows PC, and I don't know HOWTO write CDs | ||
using Windows specific tools (DiskJuggler, Nero, ...). | ||
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======================================== | ||
Changes from 3.0 | ||
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# 7.1 | ||
* optimize CPU emulation | ||
* optimize bank switching | ||
* support NNNesterJ cheat code | ||
* refine dreamcast UI code | ||
* update development environment (gcc-3.2, binutils-2.13.1) | ||
* optimize object-code-size | ||
* some misc changes | ||
* NES external device support | ||
- Arkanoid Paddle (controlled by Dreamcast Mouse) | ||
- Mahjong Controller (controlled by Dreamcast Keyboard) | ||
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# 7.0 | ||
* new font renderer | ||
* rewrite almost all Dreamcast specific code. | ||
* important BUG fix | ||
* ALL controllers can control system menu (no more 1P controller). | ||
* virtual maple port binding on Dreamcast Controllers. | ||
(you can bind DC<=>NES controllers correspondence, | ||
like binding Dreamcast Controller #2 as NES Controller #0). | ||
* fixate KEY bind (If you want to edit KEY bind, edit source code). | ||
* update KOS to 1.1.8 | ||
* NES external device support | ||
- Family Keyboard (controlled by Dreamcast Keyboard) | ||
- Optical Gun (controlled by Dreamcast Controller, Dreamcast Mouse) | ||
- Space Shadow gun (controlled by Dreamcast Controller, Dreamcast Mouse) | ||
- Hyper Shot (controlled by Dreamcast Controller) | ||
* Dreamcast device support | ||
- Arcade Stick | ||
- Dreamcast Keyboard (jp106 only) | ||
- Dreamcast Mouse | ||
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# 6.0 | ||
* use bilinear filter. | ||
* support Game Genie. | ||
* improve maple support by upgrading KOS. | ||
* speedup PPU engine, N106 exsound engine. | ||
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# 5.0 | ||
* fullscreen support | ||
* speedup. (works almost 60fps). | ||
* 4 players support | ||
* VGA support | ||
* SDL porting | ||
* change base coding language to EC++ | ||
* VMU font driver | ||
* queue base TA driver | ||
* autofire | ||
* adjustable screen position and size. | ||
* directory support in rom menu. | ||
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# 4.0 | ||
* cpu/ppu/apu engine was ported from | ||
unofficial nester (http://www.emulation9.com/takeda/). | ||
* mappers were ported from | ||
unofficial nester (http://www.emulation9.com/takeda/). | ||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 16, 17, 18, 19, | ||
20, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, | ||
45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 60*, 64, 65, 66, 67, | ||
68, 69, 70, 71, 72, 73, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, | ||
87, 88, 89, 90, 91*, 92, 93, 94, 95, 96, 97, 99, 100, 101, 105, | ||
112, 113, 117, 118, 119, 122, 151, 160, 180, 181, 182, 184, 185, | ||
188, 189, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234*, | ||
235, 236, 240, 242, 243, 245*, 246, 248, 255 | ||
(*: partial) | ||
* state save/load (quick & VMU). | ||
* compress data saving. | ||
* auto frameskip. | ||
* VMU menu (you can remove VMU files on NesterDC). | ||
* VMU saving works on long filename. | ||
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======================================== | ||
Licence | ||
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- Nester core code (under nesterdc-7.1/nester except nesterdc-7.1/nester/dreamcast) | ||
under GPL2 | ||
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- Dreamcast specific code (under nesterdc-7.1/nester/dreamcast) | ||
under BSD Licence | ||
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======================================== | ||
Credits | ||
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* Takayama Fumihiko <tekezo@catv296.ne.jp> | ||
* HISAMATSU tatsuaki | ||
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* Ken Friece <nesterdc@yahoo.com> | ||
* Dave Arnold <RedDevil163@hotmail.com> | ||
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* cheat creator: | ||
Monyons [Cheat Mania] | ||
http://cheatmania.vg-network.com/ | ||
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RK [rabirions] | ||
http://rabirion-web.hp.infoseek.co.jp/ | ||
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member of rabirions BBS | ||
Storm, PSY, ena, VO, Hone-Maou, pom | ||
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* all staffs around Nester. | ||
* all staffs of NesterDC theme designers, CD image creators. | ||
* all staffs around Dreamcast emulation scene. | ||
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======================================== | ||
contact: Takayama Fumihiko <tekezo@catv296.ne.jp> | ||
http://nemesis.kaz.ac/~fumihit/nesterdc/ | ||
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* How to use Game Genie | ||
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1. You must burn CD with Game Genie code. like | ||
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/1ST_READ.BIN | ||
/pics/credits.bmp | ||
/pics/... | ||
/games/super_mario_3.nes | ||
/games/... | ||
/genie/super_mario_3/high_jump | ||
/genie/super_mario_3/high_speed | ||
/genie/... | ||
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(You don't have to sync "ROM name" and "genie name"). | ||
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2. press X + R in game, and select genie file. | ||
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* Game Genie code format | ||
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A plain text with a Game Genie code per line. like below | ||
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======================================== | ||
GZUXNGEI | ||
SXEZSKOZ | ||
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======================================== | ||
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