HLSL Shader compilation in Visual Studio #1037
Merged
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Visual Studio can compile HLSL shaders with the FxCompile block.
As far as I know, this is available at least from vs2012. I did not test for earlier versions.
There is one thing bothering me with this implementation, I had to create shaderdefines and shaderoptions even though the resulting tag is the same as ClCompile.
This is to avoid doing something like
as it would be treated as a per-file config instead of a block one.
If you have any idea to improve this, I'm up to implement it.