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SWSH Friendship Endure
Idain edited this page Nov 22, 2021
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5 revisions
Pokémon Sword and Shield merged friendship and affection, and as a result, merged the affection effects as well. This tutorial implements the chance to endure an attack that would otherwise cause the Pokémon to faint. This effect does not occur for enemy trainers or during link battles.
In data/text/battle.asm, we add in a new text string for when an attack is endured through friendship.
EnduredText:
text "<TARGET>"
line "ENDURED the hit!"
prompt
+EnduredFriendshipText:
+ text "<TARGET>"
+ line "held on for you!"
+ prompt
Next, in engine/battle/effect_commands.asm, we need to find BattleCommand_ApplyDamage
and make several changes here:
BattleCommand_ApplyDamage:
; applydamage
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVar
bit SUBSTATUS_ENDURE, a
- jr z, .focus_band
+ jr z, .friendship_endure
call BattleCommand_FalseSwipe
ld b, 0
jr nc, .damage
ld b, 1
jr .damage
+.friendship_endure
+ ld a, [wLinkMode]
+ and a
+ jr nz, .focus_band
+
+ ldh a, [hBattleTurn]
+ and a
+ jr z, .focus_band
+
+ ld hl, wBattleMonHappiness
+ ld a, [hl]
+ ld b, 25 percent + 1
+ cp 255
+ jr z, .friendship_endure_checks
+
+ ld b, 18 percent + 1
+ cp 220
+ jr nc, .friendship_endure_checks
+
+ ld b, 12 percent + 1
+ cp 180
+ jr c, .focus_band
+ ; fallthrough
+.friendship_endure_checks
+ call BattleRandom
+ cp b
+ jr nc, .focus_band
+
+ call BattleCommand_FalseSwipe
+ ld b, 0
+ jr nc, .damage
+ ld b, 3
+ jr .damage
+
.focus_band
...
.done_damage
pop bc
ld a, b
and a
ret z
dec a
- jr nz, .focus_band_text
- ld hl, EnduredText
+ jr z, .endured_text
+ dec a
+ jr z, .focus_band_text
+ ld hl, EnduredFriendshipText
+ jp StdBattleTextbox
+
+.endured_text
+ ld hl, EnduredText
jp StdBattleTextbox
.focus_band_text
...
And that's it! Now our Pokémon can be anime protagonists and have a chance to endure hits thanks to the power of friendship!