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gReservedSpritePaletteCount using MAX_BATTLERS_COUNT for battles #1783

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AsparagusEduardo
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Something I realized when I analized these commits by @16lawrencel:
16lawrencel/triple-emerald@8bd32bc
16lawrencel/triple-emerald@769ea78

...is that at least the uses of gReservedSpritePaletteCount in the following files are based on the number of battlers:

src/reshow_battle_screen.c
src/battle_main.c

I'm not sure about src/battle_dome.c, as I'm not familiar with it enough to tell at a glance if that's also affected or not.

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AsparagusEduardo#6051

@GriffinRichards GriffinRichards merged commit 36494c1 into pret:master Sep 14, 2022
@AsparagusEduardo AsparagusEduardo deleted the pret/pr/battlerReservedPalettes branch September 15, 2022 17:38
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