gReservedSpritePaletteCount using MAX_BATTLERS_COUNT for battles #1783
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Description
Something I realized when I analized these commits by @16lawrencel:
16lawrencel/triple-emerald@8bd32bc
16lawrencel/triple-emerald@769ea78
...is that at least the uses of
gReservedSpritePaletteCount
in the following files are based on the number of battlers:I'm not sure about
src/battle_dome.c
, as I'm not familiar with it enough to tell at a glance if that's also affected or not.Discord contact info
AsparagusEduardo#6051