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Scale Bars #10
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Branch: develop/features/scaleBars To place a scale bar pick "PlaceScaleBar" in the actions drop down menu. Then you can adjust the settings (A):
To place the scale bar point on the surface and press CTRL+LMB The listing (right) shows all scale bars in the scene. Under the scale bar's name is a little menu (B):
You can select a scale bar by clicking on it's name, which turns the color to green. Then you can see the scale bar's properties in the Properties panel (C):
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All the features described by @LauraFritz14 above were successfully tested. ScaleBarsZooming_1.mp4ScaleBarsZooming_2.mp4 |
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I have tested the new version. Everything works fine. The rendering bug described above was fixed. No texture artefacts are visible when zooming out after changing the thickness of scalbars. |
Thanks @gpaar for testing!
See examples as attached. |
Branch: develop/features/scaleBars2 This update includes the checked points from the list above. A: priority rendering on/off to disable/allow overlapping of the scale bars by the surface (2m is with and 1m without priority) |
I would not mind this, as one can suppress the highlighting by clicking the selected bar one more time in the list.
VG
Gerhard
Von: Chris Traxler ***@***.***>
Gesendet: Dienstag, 3. August 2021 11:33
An: pro3d-space/PRo3D ***@***.***>
Cc: Paar, Gerhard ***@***.***>; Mention ***@***.***>
Betreff: Re: [pro3d-space/PRo3D] Scale Bars (#10)
I observed a usability issue. Sometimes the scalebar highlight is too thick so that the scalebar and its subdivisions are not visible.
[image]<https://user-images.githubusercontent.com/5574563/127993249-bec9cb98-fcba-4008-94e2-734e6d8c0518.png>
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Branch: develop/features/scaleBars2 This update includes the pending points from the list above:
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The open tasks were transferred to the newer issue #125 and described in more detail there. |
Add new interaction called "PlaceScaleBar". Generate black and white boxed or cylindrical scale bar of certain height with vertical or horizontal orientation. These properties are to be changed afterwards maybe as length and azimuth (if horizontal). In a later stage they automatically adapt to the zoom factor, changing their length, subdivisions and eventually units. Besides that, their orientation can be set arbitrarily, e.g. by providing Maya controllers (might be reused from other features such as placing scene objects). Martin Riegelnegg's BA can be partly used for this issue. Task seperation:
Requirement P3D-M004
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