Don't continue loop for paused sketches #7334
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Resolves n/a
Changes:
Updated
saveGif
to respect the animation’s paused (noLoop) state if it is paused whensaveGif
is called, preventing it from automatically resuming.This update is similar to the existing handling of pixel density preservation:
Motivation: In resource-intensive sketches where noLoop is used, saveGif previously restarted the loop, leading to unnecessary slowdowns during the "Rendering" stage.
Screenshots of the change:
PR Checklist
npm run lint
passes