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Make cleanup functions return 'void' (#19870)
Destructors, Shutdown functions, and other cleanup code should be declared with a 'void' return type as typically there is nothing that can be done in the caller when an error is returned. This removes the error return from such functions throughought Matter. This transformation is straightforward in every case, and semantic preserving in almost every case (broken semantics such as leaking memory or leaving objects in an inconsistent state are not necessarily preserved); it's rare for shutdown functions to actually return errors, and also rare for callers to check for them. Removing the threat of errors from cleanup functions simplifies control flow in shutdown paths. It also facilitates shutdown from destructors which is the typical C++ resource management paradigm ("RAII"), as destructors have no return type. Some functions had error cases that only occured when there was nothing to do (e.g. not fully initialized returning 'invalid state'); these are removed. The postcondition already holds in these cases, and maintaining a precondition regarding the state would impose duplicative bookkeeping in client code to track it without any real upside. This changes a fair number of APIs, but the changes are easy to accomodate as it is simply a matter of removing dead code (much of which was already dead; one class even included the note @return #CHIP_NO_ERROR unconditionally. as documentation that an error was not actually possible).
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