Client-side changes to make multiplayer work.
There are few bugs left. The goal now is to look back and refactor old code to make it better, as a lot of it is not efficient or easy to read.
You are free to fork, improve and send PRs to improve the project. Please try to make your code coherent for the other developers.
- Copy-paste the contents of
EscapeFromTarkov_Data/Managed/
intoReferences/
- Copy-paste from SPT.Modules
project/Shared/Hollowed/hollowed.dll
intoReferences/
Tool | Action |
---|---|
PowerShell | dotnet build |
VSCode | Terminal > Run Build Task... |
You have to create a References
folder and populate it with the required
dependencies from your game installation for the project to build.
- Have no certificates yet? >
Properties/signing/generate.bat
dotnet build --configuration GoldMaster
This project is licensed under CC BY-NC-SA 4.0.
Project | License |
---|---|
SPT.Modules | NCSA |
SIT | NCSA (Forked from SIT.Client master:9de30d8 ) |
Open.NAT | MIT (for UPnP implementation) |
LiteNetLib | MIT (for P2P UDP implementation) |
Mirror Networking | MIT (for Snapshot Interpolation implementation) |