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Currently, the sdfGlyphSize can only be configured once globally. It would be useful to allow configuring this on a per-object basis. For example some fonts with very fine details need a larger SDF resolution than others, and some text objects that will be displayed very large could use sharper corners than those that will be displayed small.
The text was updated successfully, but these errors were encountered:
Implements #58. This allows controlling the resolution of each glyph's
SDF texture, per TextMesh instance. This can be useful when using a font
with very fine details, or when displaying text at very large scales
where certain artifacts like slightly rounded corners are more obvious.
Currently, the
sdfGlyphSize
can only be configured once globally. It would be useful to allow configuring this on a per-object basis. For example some fonts with very fine details need a larger SDF resolution than others, and some text objects that will be displayed very large could use sharper corners than those that will be displayed small.The text was updated successfully, but these errors were encountered: