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Fix for Unexpected seam in vase mode #2841 (smoothing) #12079

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21 changes: 17 additions & 4 deletions src/libslic3r/GCode.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1506,12 +1506,19 @@ void GCodeGenerator::process_layers(
}
});
// The pipeline is variable: The vase mode filter is optional.
if (m_spiral_vase) {
float nozzle_diameter = EXTRUDER_CONFIG(nozzle_diameter);
float max_xy_smoothing = m_config.get_abs_value("spiral_vase_max_xy_smoothing", nozzle_diameter);
this->m_spiral_vase.get()->set_max_xy_smoothing(max_xy_smoothing);
}
const auto spiral_vase = tbb::make_filter<LayerResult, LayerResult>(slic3r_tbb_filtermode::serial_in_order,
[spiral_vase = this->m_spiral_vase.get()](LayerResult in) -> LayerResult {
[spiral_vase = this->m_spiral_vase.get(), &layers_to_print](LayerResult in) -> LayerResult {
if (in.nop_layer_result)
return in;

spiral_vase->enable(in.spiral_vase_enable);
return { spiral_vase->process_layer(std::move(in.gcode)), in.layer_id, in.spiral_vase_enable, in.cooling_buffer_flush};
bool last_layer = in.layer_id == layers_to_print.size() - 1;
return { spiral_vase->process_layer(std::move(in.gcode), last_layer), in.layer_id, in.spiral_vase_enable, in.cooling_buffer_flush};
});
const auto pressure_equalizer = tbb::make_filter<LayerResult, LayerResult>(slic3r_tbb_filtermode::serial_in_order,
[pressure_equalizer = this->m_pressure_equalizer.get()](LayerResult in) -> LayerResult {
Expand Down Expand Up @@ -1599,12 +1606,18 @@ void GCodeGenerator::process_layers(
}
});
// The pipeline is variable: The vase mode filter is optional.
if (m_spiral_vase) {
float nozzle_diameter = EXTRUDER_CONFIG(nozzle_diameter);
float max_xy_smoothing = m_config.get_abs_value("spiral_vase_max_xy_smoothing", nozzle_diameter);
this->m_spiral_vase.get()->set_max_xy_smoothing(max_xy_smoothing);
}
const auto spiral_vase = tbb::make_filter<LayerResult, LayerResult>(slic3r_tbb_filtermode::serial_in_order,
[spiral_vase = this->m_spiral_vase.get()](LayerResult in)->LayerResult {
[spiral_vase = this->m_spiral_vase.get(), &layers_to_print](LayerResult in)->LayerResult {
if (in.nop_layer_result)
return in;
spiral_vase->enable(in.spiral_vase_enable);
return { spiral_vase->process_layer(std::move(in.gcode)), in.layer_id, in.spiral_vase_enable, in.cooling_buffer_flush };
bool last_layer = in.layer_id == layers_to_print.size() - 1;
return { spiral_vase->process_layer(std::move(in.gcode), last_layer), in.layer_id, in.spiral_vase_enable, in.cooling_buffer_flush };
});
const auto pressure_equalizer = tbb::make_filter<LayerResult, LayerResult>(slic3r_tbb_filtermode::serial_in_order,
[pressure_equalizer = this->m_pressure_equalizer.get()](LayerResult in) -> LayerResult {
Expand Down
149 changes: 130 additions & 19 deletions src/libslic3r/GCode/SpiralVase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,10 +9,72 @@
#include "SpiralVase.hpp"
#include "GCode.hpp"
#include <sstream>
#include <cmath>
#include <limits>

namespace Slic3r {

std::string SpiralVase::process_layer(const std::string &gcode)
namespace SpiralVaseHelpers {
/** == Smooth Spiral Helpers == */
/** Distance between a and b */
float distance(SpiralVase::SpiralPoint a, SpiralVase::SpiralPoint b) {
return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2));
}

SpiralVase::SpiralPoint subtract(SpiralVase::SpiralPoint a, SpiralVase::SpiralPoint b) {
return SpiralVase::SpiralPoint(a.x-b.x, a.y-b.y);
}

SpiralVase::SpiralPoint add(SpiralVase::SpiralPoint a, SpiralVase::SpiralPoint b) {
return SpiralVase::SpiralPoint(a.x+b.x, a.y+b.y);
}

SpiralVase::SpiralPoint scale(SpiralVase::SpiralPoint a, float factor){
return SpiralVase::SpiralPoint(a.x*factor, a.y*factor);
}

/** dot product */
float dot(SpiralVase::SpiralPoint a, SpiralVase::SpiralPoint b) {
return a.x*b.x+a.y*b.y;
}

/** Find the point on line ab closes to point c */
SpiralVase::SpiralPoint nearest_point_on_line(SpiralVase::SpiralPoint c, SpiralVase::SpiralPoint a, SpiralVase::SpiralPoint b, float& dist) {
SpiralVase::SpiralPoint ab = subtract(b, a);
SpiralVase::SpiralPoint ca = subtract(c, a);
float t = dot(ca, ab) / dot(ab, ab);
t = t > 1 ? 1 : t;
t = t < 0 ? 0 : t;
SpiralVase::SpiralPoint closest = SpiralVase::SpiralPoint(add(a, scale(ab, t)));
dist = distance(c, closest);
return closest;
}

/** Given a set of lines defined by points such as line[n] is the line from points[n] to points[n+1],
* find the closest point to p that falls on any of the lines */
SpiralVase::SpiralPoint nearest_point_on_lines(SpiralVase::SpiralPoint p, std::vector<SpiralVase::SpiralPoint>* points, bool& found, float& dist) {
if(points->size()<2) {
found = false;
return SpiralVase::SpiralPoint(0, 0);
}
float min = std::numeric_limits<float>::max();
SpiralVase::SpiralPoint closest(0, 0);
for(unsigned long i=0; i<points->size()-1; i++) {
float currentDist=0;
SpiralVase::SpiralPoint current = nearest_point_on_line(p, points->at(i), points->at(i+1), currentDist);
if(currentDist<min) {
min = currentDist;
closest = current;
found = true;
}
}
dist = min;
return closest;

}
} // namespace SpiralVase

std::string SpiralVase::process_layer(const std::string &gcode, bool last_layer)
{
/* This post-processor relies on several assumptions:
- all layers are processed through it, including those that are not supposed
Expand All @@ -21,19 +83,19 @@ std::string SpiralVase::process_layer(const std::string &gcode)
at the beginning
- each layer is composed by suitable geometry (i.e. a single complete loop)
- loops were not clipped before calling this method */

// If we're not going to modify G-code, just feed it to the reader
// in order to update positions.
if (! m_enabled) {
m_reader.parse_buffer(gcode);
return gcode;
}

// Get total XY length for this layer by summing all extrusion moves.
float total_layer_length = 0;
float layer_height = 0;
float z = 0.f;

{
//FIXME Performance warning: This copies the GCodeConfig of the reader.
GCodeReader r = m_reader; // clone
Expand All @@ -53,19 +115,26 @@ std::string SpiralVase::process_layer(const std::string &gcode)
}
});
}

// Remove layer height from initial Z.
z -= layer_height;


std::vector<SpiralVase::SpiralPoint>* current_layer = new std::vector<SpiralVase::SpiralPoint>();
std::vector<SpiralVase::SpiralPoint>* previous_layer = m_previous_layer;

bool smooth_spiral = m_smooth_spiral;
std::string new_gcode;
std::string transition_gcode;
float max_xy_dist_for_smoothing = m_max_xy_smoothing;
//FIXME Tapering of the transition layer only works reliably with relative extruder distances.
// For absolute extruder distances it will be switched off.
// Tapering the absolute extruder distances requires to process every extrusion value after the first transition
// layer.
bool transition = m_transition_layer && m_config.use_relative_e_distances.value;
float layer_height_factor = layer_height / total_layer_length;
bool transition_in = m_transition_layer && m_config.use_relative_e_distances.value;
bool transition_out = last_layer && m_config.use_relative_e_distances.value;
float len = 0.f;
m_reader.parse_buffer(gcode, [&new_gcode, &z, total_layer_length, layer_height_factor, transition, &len]
SpiralVase::SpiralPoint last_point = previous_layer != NULL && previous_layer->size() >0? previous_layer->at(previous_layer->size()-1): SpiralVase::SpiralPoint(0,0);
m_reader.parse_buffer(gcode, [&new_gcode, &z, total_layer_length, layer_height, transition_in, &len, &current_layer, &previous_layer, &transition_gcode, transition_out, smooth_spiral, &max_xy_dist_for_smoothing, &last_point]
(GCodeReader &reader, GCodeReader::GCodeLine line) {
if (line.cmd_is("G1")) {
if (line.has_z()) {
Expand All @@ -76,30 +145,72 @@ std::string SpiralVase::process_layer(const std::string &gcode)
return;
} else {
float dist_XY = line.dist_XY(reader);
if (dist_XY > 0) {
if (line.has_x() || line.has_y()) { // Sometimes lines have X/Y but the move is to the last position
// horizontal move
if (line.extruding(reader)) {
if (dist_XY > 0 && line.extruding(reader)) { // Exclude wipe and retract
len += dist_XY;
line.set(reader, Z, z + len * layer_height_factor);
if (transition && line.has(E))
// Transition layer, modulate the amount of extrusion from zero to the final value.
line.set(reader, E, line.value(E) * len / total_layer_length);
float factor = len / total_layer_length;
if (transition_in)
// Transition layer, interpolate the amount of extrusion from zero to the final value.
line.set(reader, E, line.e() * factor, 5 /*decimal_digits*/);
else if (transition_out) {
// We want the last layer to ramp down extrusion, but without changing z height!
// So clone the line before we mess with its Z and duplicate it into a new layer that ramps down E
// We add this new layer at the very end
GCodeReader::GCodeLine transitionLine(line);
transitionLine.set(reader, E, line.e() * (1 - factor), 5 /*decimal_digits*/);
transition_gcode += transitionLine.raw() + '\n';
}
// This line is the core of Spiral Vase mode, ramp up the Z smoothly
line.set(reader, Z, z + factor * layer_height);
if (smooth_spiral) {
// Now we also need to try to interpolate X and Y
SpiralVase::SpiralPoint p(line.x(), line.y()); // Get current x/y coordinates
current_layer->push_back(p); // Store that point for later use on the next layer

if (previous_layer != NULL) {
bool found = false;
float dist = 0;
SpiralVase::SpiralPoint nearestp = SpiralVaseHelpers::nearest_point_on_lines(p, previous_layer, found, dist);
if (found && dist < max_xy_dist_for_smoothing) {
// Interpolate between the point on this layer and the point on the previous layer
SpiralVase::SpiralPoint target = SpiralVaseHelpers::add(SpiralVaseHelpers::scale(nearestp, 1 - factor), SpiralVaseHelpers::scale(p, factor));
line.set(reader, X, target.x);
line.set(reader, Y, target.y);
// We need to figure out the distance of this new line!
float modified_dist_XY = SpiralVaseHelpers::distance(last_point, target);
// Scale the extrusion amount according to change in length
line.set(reader, E, line.e() * modified_dist_XY / dist_XY, 5 /*decimal_digits*/);
last_point = target;
} else {
last_point = p;
}
}
}
new_gcode += line.raw() + '\n';
}
return;

/* Skip travel moves: the move to first perimeter point will
cause a visible seam when loops are not aligned in XY; by skipping
it we blend the first loop move in the XY plane (although the smoothness
of such blend depend on how long the first segment is; maybe we should
enforce some minimum length?). */
enforce some minimum length?).
When smooth_spiral is enabled, we're gonna end up exactly where the next layer should
start anyway, so we don't need the travel move */
}
}
}
new_gcode += line.raw() + '\n';
if(transition_out) {
transition_gcode += line.raw() + '\n';
}
});

return new_gcode;

delete m_previous_layer;
m_previous_layer = current_layer;

return new_gcode + transition_gcode;
}

}
26 changes: 22 additions & 4 deletions src/libslic3r/GCode/SpiralVase.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,28 +15,46 @@
namespace Slic3r {


class SpiralVase {
class SpiralVase
{
public:
class SpiralPoint
{
public:
SpiralPoint(float paramx, float paramy) : x(paramx), y(paramy) {}
public:
float x, y;
};
SpiralVase(const PrintConfig &config) : m_config(config)
{
m_reader.z() = (float)m_config.z_offset;
m_reader.apply_config(m_config);
m_previous_layer = NULL;
m_smooth_spiral = config.spiral_vase_smooth;
};

void enable(bool en) {
m_transition_layer = en && ! m_enabled;
m_enabled = en;
m_transition_layer = en && ! m_enabled;
m_enabled = en;
}

std::string process_layer(const std::string &gcode);
std::string process_layer(const std::string &gcode, bool last_layer);

void set_max_xy_smoothing(float max) {
m_max_xy_smoothing = max;
}

private:
const PrintConfig &m_config;
GCodeReader m_reader;
float m_max_xy_smoothing = 0.f;

bool m_enabled = false;
// First spiral vase layer. Layer height has to be ramped up from zero to the target layer height.
bool m_transition_layer = false;
// Whether to interpolate XY coordinates with the previous layer. Results in no seam at layer changes
bool m_smooth_spiral = false;
std::vector<SpiralPoint> * m_previous_layer;
};

}
Expand Down
2 changes: 1 addition & 1 deletion src/libslic3r/Preset.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -436,7 +436,7 @@ void Preset::set_visible_from_appconfig(const AppConfig &app_config)
}

static std::vector<std::string> s_Preset_print_options {
"layer_height", "first_layer_height", "perimeters", "spiral_vase", "slice_closing_radius", "slicing_mode",
"layer_height", "first_layer_height", "perimeters", "spiral_vase", "spiral_vase_smooth", "spiral_vase_max_xy_smoothing", "slice_closing_radius", "slicing_mode",
"top_solid_layers", "top_solid_min_thickness", "bottom_solid_layers", "bottom_solid_min_thickness",
"extra_perimeters", "extra_perimeters_on_overhangs", "avoid_crossing_curled_overhangs", "avoid_crossing_perimeters", "thin_walls", "overhangs",
"seam_position","staggered_inner_seams", "external_perimeters_first", "fill_density", "fill_pattern", "top_fill_pattern", "bottom_fill_pattern",
Expand Down
19 changes: 19 additions & 0 deletions src/libslic3r/PrintConfig.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2608,6 +2608,25 @@ void PrintConfigDef::init_fff_params()
"It won't work when printing more than one single object.");
def->set_default_value(new ConfigOptionBool(false));

def = this->add("spiral_vase_smooth", coBool);
def->label = L("Smooth Spiral");
def->tooltip = L("Smooth Spiral smoothes out X and Y moves as well"
"resulting in no visible seam at all, even in the XY directions on walls that are not vertical");
def->mode = comSimple;
def->set_default_value(new ConfigOptionBool(false));

def = this->add("spiral_vase_max_xy_smoothing", coFloatOrPercent);
def->label = L("Max XY Smoothing");
def->tooltip = L("Maximum distance to move points in XY to try to achieve a smooth spiral"
"If expressed as a %, it will be computed over nozzle diameter");
def->sidetext = L("mm or %");
def->ratio_over = "nozzle_diameter";
def->min = 0;
def->max = 1000;
def->max_literal = 10;
def->mode = comAdvanced;
def->set_default_value(new ConfigOptionFloatOrPercent(200, true));

def = this->add("standby_temperature_delta", coInt);
def->label = L("Temperature variation");
// TRN PrintSettings : "Ooze prevention" > "Temperature variation"
Expand Down
2 changes: 2 additions & 0 deletions src/libslic3r/PrintConfig.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -857,6 +857,8 @@ PRINT_CONFIG_CLASS_DERIVED_DEFINE(
((ConfigOptionInts, slowdown_below_layer_time))
((ConfigOptionFloat, solid_infill_acceleration))
((ConfigOptionBool, spiral_vase))
((ConfigOptionBool, spiral_vase_smooth))
((ConfigOptionFloatOrPercent, spiral_vase_max_xy_smoothing))
((ConfigOptionInt, standby_temperature_delta))
((ConfigOptionInts, temperature))
((ConfigOptionInt, threads))
Expand Down
2 changes: 2 additions & 0 deletions src/slic3r/GUI/ConfigManipulation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -237,6 +237,8 @@ void ConfigManipulation::toggle_print_fff_options(DynamicPrintConfig* config)
toggle_field("infill_anchor", has_infill_anchors);

bool has_spiral_vase = config->opt_bool("spiral_vase");
toggle_field("spiral_vase_smooth", has_spiral_vase);
toggle_field("spiral_vase_max_xy_smoothing", has_spiral_vase && config->opt_bool("spiral_vase_smooth"));
bool has_top_solid_infill = config->opt_int("top_solid_layers") > 0;
bool has_bottom_solid_infill = config->opt_int("bottom_solid_layers") > 0;
bool has_solid_infill = has_top_solid_infill || has_bottom_solid_infill;
Expand Down
2 changes: 2 additions & 0 deletions src/slic3r/GUI/Tab.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1445,6 +1445,8 @@ void TabPrint::build()
optgroup = page->new_optgroup(L("Vertical shells"));
optgroup->append_single_option_line("perimeters", category_path + "perimeters");
optgroup->append_single_option_line("spiral_vase", category_path + "spiral-vase");
optgroup->append_single_option_line("spiral_vase_smooth", "spiral-vase#smooth");
optgroup->append_single_option_line("spiral_vase_max_xy_smoothing", "spiral-vase#max-xy-smoothing");

Line line { "", "" };
line.full_width = 1;
Expand Down