Skip to content

pseudosma/foxAndHound

Repository files navigation

Fox And Hound

The cars have all gone rogue. The AI we put in them was too damned sophisticated; a little too much like us. It was bound to happen eventually, as it has throughout human history. They could only be servants for so long before there was a revolution.

The cities are war zones.

The only safe cars are analog.

The only safe spaces are uninhabited.


Fox and Hound work-in-progress dark endless runner with an emphasis on stealthily evading enemies in a risk/reward system. Use the arrow keys to drive. Down is brake/reverse.

Techniques and Technology

This Godot project demonstrates:

  • Dynamic lighting
  • Godot Shading Language for cel shading and texture shading
  • Procedural terrain generation with instancing and deinstancing
  • Vehicle physics
  • A tracking camera

Current status

Very unfinished and pre-alpha, with many bugs to work out. Most gameplay mechanics are in a testing phase.

⚠️ This was built under Godot 2.x and later converted to run as a Godot 3.0 project, thus this may not work on the latest build without some tinkering. You can download the older versions of Godot here.

About

An unfinished Godot game

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published