OpenGL proxy dll for shader replacement and debugging http://www.pouet.net/prod.php?which=54015
#Usage Check the user minded readme.txt in the deployment directory
#Building Visual C++ 2010 should do it
#Acknowledgements
TinyXML library used for xml reading, see licence in its directoy.
A slightly improved version of WrapIt was used for generating the original proxy dll: http://www.codeproject.com/Articles/16541/Create-your-Proxy-DLLs-automatically