Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Segmentation fault on Linux 64 #37

Open
sdsddsd1 opened this issue Jun 15, 2021 · 3 comments
Open

Segmentation fault on Linux 64 #37

sdsddsd1 opened this issue Jun 15, 2021 · 3 comments

Comments

@sdsddsd1
Copy link

sdsddsd1 commented Jun 15, 2021

Hello,
I am trying to get serious-engine running on my musl based box. The code is compiled with clang without problems. (Gcc11 failed btw).
The menu starts up. However when starting the actual game, after the loading screen, it crashes with segmentation fault.
On a quick glance it looks related to #20.
I made a strace from the process, maybe this is helpful. Apologies for not using an actual pastebin but the file is 16mb in size (: .
I made my own build script but it is identical with the build-linux64.sh

cd Sources
cmake -B second \
    -DCMAKE_BUILD_TYPE=RelWithDebInfo

cd second
make ecc
make

strace.txt

@Trotter73
Copy link

Hi,

Seeing a similar issue on a Raspberry Pi4 running PiOS Bullseye, 64bit edition.

The game freezes halfway through the chain gun scene, it was built using the supplied build script.

@ptitSeb
Copy link
Owner

ptitSeb commented Nov 22, 2021

Mmm, the freeze at the chain gun scene, I have seen this already. I have a fix for ARM 32 already in, it probably need to be extended to ARM64, I'll have to check.

But I don't think this is relevent to this ticket about a Segfault.

@Trotter73
Copy link

Hi !

Cool, great stuff, if you need a tester I'm available...

Ah OK, I must admit I didn't actually see a segfault, the Pi locked up fairly hard and I needed to pull the plug..

Thanks again !

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants