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Ammo count and oxygen are not rendered #7

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ghost opened this issue Mar 10, 2019 · 8 comments
Open

Ammo count and oxygen are not rendered #7

ghost opened this issue Mar 10, 2019 · 8 comments

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@ghost
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ghost commented Mar 10, 2019

Single color HUD elements such as ammo count bars and oxygen bars are not rendered.

OS: Debian Testing amd64
GPU: Radeon RX 590
Driver: Mesa 18

@ptitSeb
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ptitSeb commented Mar 10, 2019

Oh strange. Can you upload a screenshot? I'm pretty sure I have seen ammo count working at some point.

Also, is it on First or Second encounter?

@ghost
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ghost commented Mar 11, 2019

Screenshot at 2019-03-11 03-03-15

@ptitSeb
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ptitSeb commented Mar 11, 2019

preview3
You mean, the little bar in the shell (and other type ammo) icon on the bottom right of the screen, like with SeriousSam First Encounter?

@ghost
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ghost commented Mar 12, 2019

Yes.

@ptitSeb
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ptitSeb commented Mar 18, 2019

So, I think the Oxygen drawing, for Second Encounter, is done line 1074-1087 of Sources/EntitiesMP/HUD.cpp. And for the ammos, probably a bit above. I'll try to debug the code, to see why it's not always drawn (I have some old screenshot with some ammos drawn, but not all of them).

@parkerlreed
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Not seeing an oxygen counter
image

@parkerlreed
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Oh I just wasnt there long enough :D
image

@ptitSeb
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ptitSeb commented Aug 17, 2019

Yep, you need to be underwater for some time before the counter appears. Serious Sam has some serious lungs !

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