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Sigment (SImple GaMe ENgine) uses virtual-pixi and can use Canvas or WebGL for scene rendering

Also it uses approach similar to Elm architecture

Counter

data Action = Increase | Decrease

type Model = Int

initState = 0

component :: Component Unit Action Model _
component = newComponent (const initState >>> pure) (pureEval eval) render

eval :: PureEval Action Model
eval Increase = (_ + 1)
eval Decrease = (_ - 1)

render :: Render Action Model _
render action state dispatch = D.group' [P.x 120, P.y 200] [
  D.text [P.txt "+", P.onClick (dispatch Increase), P.x 30],
  D.text [P.txt "-", P.onClick (dispatch Decrease), P.x 60],
  D.text [P.txt (show state), P.x 120]
]

main = do
   init (defConfig {width = 400, height = 400, containerId = "container"}) unit component

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A simple game-engine/ui library

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