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Merge branch 'master' of github.com:punyhumangames/ArcPluginsDocument…
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RoyAwesome committed Apr 29, 2024
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Expand Up @@ -20,7 +20,7 @@ There are two methods to add the plugin to your project, one for if you use the
=== "Source Build"
If using a source build from github or Epic's perforce, you must first download the plugin from the Unreal Engine marketplace. You must have a launcher version installed to download it for that engine version, but you don't need to use it.

Once downloaded, you need to copy the plugin from your Engine/Engine/Plugins/Marketplace folder and place it in your game project's Projects/ folder.
Once downloaded, you need to copy the plugin from your Engine/Engine/Plugins/Marketplace folder and place it in your game project's Plugins/ folder.

After that, Arc Inventory should build and be available to your game.

Expand Down Expand Up @@ -51,4 +51,4 @@ Arc Inventory supports the Asset Manager to dynamically load items! To set that
When to load asset data and best practices around the Asset Manager is out of scope for this documentation, but for development it is often easy to just load all assets of these types at game startup.


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