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pygame.transform.rotozoom loses all surface flags #2446
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Environment:
pygame-ce 2.3.2 (SDL 2.26.5, Python 3.11.4) on Windows 11
Current behavior:
pygame.transform.rotozoom
loses all surface flags, incl. colorkey.Docs say "The resulting Surface will be a filtered 32-bit Surface.", but from that I don't read that the "features" of the surface will be lost.
Expected behavior:
Returning a surface that preserves surface flags, as all other transforms do (see test script below)
Screenshots
Screenshot and output of test script below
Test code
If possible add a simple test program that shows the problem described in this report.
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