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Update to wgpu-native 0.17.0.2 (#370)
* New webgpu.h and wgpu.h * Fix parsing * Codegen and apply fixes * Fix features and default backend * use undefined limits from lib * Fix handling of error messages. Shader messages are now also nicely formatted already * Fix min bind size and a few missed drops * these drop/release methods seem to work now * Support old feature names * revert last * flake * run codegen again * Fix shadertoy examples shader code * Fix loop to avoid hanging example-tests on the glsl examples * More renaming drop -> release * use matching manylinyx by cibuildwheel * try * wrong copy-paste * dont build 32bit Linux wheel, because we have no such binary for wgpu-native * more build tweaks * Hide repeating error messages. * changelog * lib calls raise Python errors * Fix features * Append to changelog * Fix tests * undo the undoing of an earlier change * Update CHANGELOG.md Co-authored-by: Korijn van Golen <k.vangolen@clinicalgraphics.com> --------- Co-authored-by: Korijn van Golen <k.vangolen@clinicalgraphics.com>
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