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Merge pull request #2644 from javabrett/doc
Two doc fixes: ghbtns.com->https, added konami.js
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/* | ||
* Konami-JS ~ | ||
* :: Now with support for touch events and multiple instances for | ||
* :: those situations that call for multiple easter eggs! | ||
* Code: https://github.com/snaptortoise/konami-js | ||
* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com) | ||
* Version: 1.6.2 (7/17/2018) | ||
* Licensed under the MIT License (http://opensource.org/licenses/MIT) | ||
* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1+ and Android | ||
*/ | ||
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var Konami = function (callback) { | ||
var konami = { | ||
addEvent: function (obj, type, fn, ref_obj) { | ||
if (obj.addEventListener) | ||
obj.addEventListener(type, fn, false); | ||
else if (obj.attachEvent) { | ||
// IE | ||
obj["e" + type + fn] = fn; | ||
obj[type + fn] = function () { | ||
obj["e" + type + fn](window.event, ref_obj); | ||
} | ||
obj.attachEvent("on" + type, obj[type + fn]); | ||
} | ||
}, | ||
removeEvent: function (obj, eventName, eventCallback) { | ||
if (obj.removeEventListener) { | ||
obj.removeEventListener(eventName, eventCallback); | ||
} else if (obj.attachEvent) { | ||
obj.detachEvent(eventName); | ||
} | ||
}, | ||
input: "", | ||
pattern: "38384040373937396665", | ||
keydownHandler: function (e, ref_obj) { | ||
if (ref_obj) { | ||
konami = ref_obj; | ||
} // IE | ||
konami.input += e ? e.keyCode : event.keyCode; | ||
if (konami.input.length > konami.pattern.length) { | ||
konami.input = konami.input.substr((konami.input.length - konami.pattern.length)); | ||
} | ||
if (konami.input === konami.pattern) { | ||
konami.code(konami._currentLink); | ||
konami.input = ''; | ||
e.preventDefault(); | ||
return false; | ||
} | ||
}, | ||
load: function (link) { | ||
this._currentLink = link; | ||
this.addEvent(document, "keydown", this.keydownHandler, this); | ||
this.iphone.load(link); | ||
}, | ||
unload: function () { | ||
this.removeEvent(document, 'keydown', this.keydownHandler); | ||
this.iphone.unload(); | ||
}, | ||
code: function (link) { | ||
window.location = link | ||
}, | ||
iphone: { | ||
start_x: 0, | ||
start_y: 0, | ||
stop_x: 0, | ||
stop_y: 0, | ||
tap: false, | ||
capture: false, | ||
orig_keys: "", | ||
keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"], | ||
input: [], | ||
code: function (link) { | ||
konami.code(link); | ||
}, | ||
touchmoveHandler: function (e) { | ||
if (e.touches.length === 1 && konami.iphone.capture === true) { | ||
var touch = e.touches[0]; | ||
konami.iphone.stop_x = touch.pageX; | ||
konami.iphone.stop_y = touch.pageY; | ||
konami.iphone.tap = false; | ||
konami.iphone.capture = false; | ||
konami.iphone.check_direction(); | ||
} | ||
}, | ||
touchendHandler: function () { | ||
konami.iphone.input.push(konami.iphone.check_direction()); | ||
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if (konami.iphone.input.length > konami.iphone.keys.length) konami.iphone.input.shift(); | ||
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if (konami.iphone.input.length === konami.iphone.keys.length) { | ||
var match = true; | ||
for (var i = 0; i < konami.iphone.keys.length; i++) { | ||
if (konami.iphone.input[i] !== konami.iphone.keys[i]) { | ||
match = false; | ||
} | ||
} | ||
if (match) { | ||
konami.iphone.code(konami._currentLink); | ||
} | ||
} | ||
}, | ||
touchstartHandler: function (e) { | ||
konami.iphone.start_x = e.changedTouches[0].pageX; | ||
konami.iphone.start_y = e.changedTouches[0].pageY; | ||
konami.iphone.tap = true; | ||
konami.iphone.capture = true; | ||
}, | ||
load: function (link) { | ||
this.orig_keys = this.keys; | ||
konami.addEvent(document, "touchmove", this.touchmoveHandler); | ||
konami.addEvent(document, "touchend", this.touchendHandler, false); | ||
konami.addEvent(document, "touchstart", this.touchstartHandler); | ||
}, | ||
unload: function () { | ||
konami.removeEvent(document, 'touchmove', this.touchmoveHandler); | ||
konami.removeEvent(document, 'touchend', this.touchendHandler); | ||
konami.removeEvent(document, 'touchstart', this.touchstartHandler); | ||
}, | ||
check_direction: function () { | ||
x_magnitude = Math.abs(this.start_x - this.stop_x); | ||
y_magnitude = Math.abs(this.start_y - this.stop_y); | ||
x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT"; | ||
y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP"; | ||
result = (x_magnitude > y_magnitude) ? x : y; | ||
result = (this.tap === true) ? "TAP" : result; | ||
return result; | ||
} | ||
} | ||
} | ||
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typeof callback === "string" && konami.load(callback); | ||
if (typeof callback === "function") { | ||
konami.code = callback; | ||
konami.load(); | ||
} | ||
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return konami; | ||
}; | ||
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if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') { | ||
module.exports = Konami; | ||
} else { | ||
if (typeof define === 'function' && define.amd) { | ||
define([], function() { | ||
return Konami; | ||
}); | ||
} else { | ||
window.Konami = Konami; | ||
} | ||
} |
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