A list of recent papers regarding deep reinforcement learning.
The papers are organized based on manually-defined bookmarks.
They are sorted by time to see the recent papers first.
Any suggestions and pull requests are welcome.
- All Papers
- Q-learning
- Policy Gradient
- Discrete Control
- Continuous Control
- Text Domain
- Visual Domain
- Robotics
- Games
- Monte-Carlo Tree Search
- Inverse Reinforcement Learning
- Improving Exploration
- Transfer Learning
- Deep Reinforcement Learning with an Unbounded Action Space, J. He et al., arXiv, 2015.
- Deep Reinforcement Learning in Parameterized Action Space, M. Hausknecht et al., arXiv, 2015.
- Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control, F. Zhang et al., arXiv, 2015.
- Generating Text with Deep Reinforcement Learning, H. Guo, arXiv, 2015.
- ADAAPT: A Deep Architecture for Adaptive Policy Transfer from Multiple Sources, J. Rajendran et al., arXiv, 2015.
- Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning, S. Mohamed and D. J. Rezende, arXiv, 2015.
- Deep Reinforcement Learning with Double Q-learning, H. van Hasselt et al., arXiv, 2015.
- Recurrent Reinforcement Learning: A Hybrid Approach, X. Li et al., arXiv, 2015.
- Continuous control with deep reinforcement learning, T. P. Lillicrap et al., arXiv, 2015.
- Language Understanding for Text-based Games Using Deep Reinforcement Learning, K. Narasimhan et al., EMNLP, 2015.
- Giraffe: Using Deep Reinforcement Learning to Play Chess, M. Lai, arXiv, 2015.
- Action-Conditional Video Prediction using Deep Networks in Atari Games, J. Oh et al., NIPS, 2015.
- Learning Deep Neural Network Policies with Continuous Memory States, M. Zhang et al., arXiv, 2015.
- Deep Recurrent Q-Learning for Partially Observable MDPs, M. Hausknecht and P. Stone, arXiv, 2015.
- Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences, H. Mei et al., arXiv, 2015.
- Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models, B. C. Stadie et al., arXiv, 2015.
- Maximum Entropy Deep Inverse Reinforcement Learning, M. Wulfmeier et al., arXiv, 2015.
- End-to-End Training of Deep Visuomotor Policies, S. Levine et al., arXiv, 2015.
- DeepMPC: Learning Deep Latent Features for Model Predictive Control, I. Lenz, et al., RSS, 2015.
- Universal Value Function Approximators, T. Schaul et al., ICML, 2015.
- Massively Parallel Methods for Deep Reinforcement Learning, A. Nair et al., ICML Workshop, 2015.
- Trust Region Policy Optimization, J. Schulman et al., ICML, 2015.
- Human-level control through deep reinforcement learning, V. Mnih et al., Nature, 2015.
- Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning, X. Guo et al., NIPS, 2014.
- Playing Atari with Deep Reinforcement Learning, V. Mnih et al., NIPS Workshop, 2013.
- Deep Reinforcement Learning with an Unbounded Action Space, J. He et al., arXiv, 2015.
- Deep Reinforcement Learning in Parameterized Action Space, M. Hausknecht et al., arXiv, 2015.
- Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control, F. Zhang et al., arXiv, 2015.
- Generating Text with Deep Reinforcement Learning, H. Guo, arXiv, 2015.
- Deep Reinforcement Learning with Double Q-learning, H. van Hasselt et al., arXiv, 2015.
- Recurrent Reinforcement Learning: A Hybrid Approach, X. Li et al., arXiv, 2015.
- Continuous control with deep reinforcement learning, T. P. Lillicrap et al., arXiv, 2015.
- Language Understanding for Text-based Games Using Deep Reinforcement Learning, K. Narasimhan et al., EMNLP, 2015.
- Action-Conditional Video Prediction using Deep Networks in Atari Games, J. Oh et al., NIPS, 2015.
- Deep Recurrent Q-Learning for Partially Observable MDPs, M. Hausknecht and P. Stone, arXiv, 2015.
- Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models, B. C. Stadie et al., arXiv, 2015.
- Massively Parallel Methods for Deep Reinforcement Learning, A. Nair et al., ICML Workshop, 2015.
- Human-level control through deep reinforcement learning, V. Mnih et al., Nature, 2015.
- Playing Atari with Deep Reinforcement Learning, V. Mnih et al., NIPS Workshop, 2013.
- ADAAPT: A Deep Architecture for Adaptive Policy Transfer from Multiple Sources, J. Rajendran et al., arXiv, 2015.
- Continuous control with deep reinforcement learning, T. P. Lillicrap et al., arXiv, 2015.
- End-to-End Training of Deep Visuomotor Policies, S. Levine et al., arXiv, 2015.
- Trust Region Policy Optimization, J. Schulman et al., ICML, 2015.
- Deep Reinforcement Learning with an Unbounded Action Space, J. He et al., arXiv, 2015.
- Deep Reinforcement Learning in Parameterized Action Space, M. Hausknecht et al., arXiv, 2015.
- Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control, F. Zhang et al., arXiv, 2015.
- Generating Text with Deep Reinforcement Learning, H. Guo, arXiv, 2015.
- ADAAPT: A Deep Architecture for Adaptive Policy Transfer from Multiple Sources, J. Rajendran et al., arXiv, 2015.
- Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning, S. Mohamed and D. J. Rezende, arXiv, 2015.
- Deep Reinforcement Learning with Double Q-learning, H. van Hasselt et al., arXiv, 2015.
- Recurrent Reinforcement Learning: A Hybrid Approach, X. Li et al., arXiv, 2015.
- Language Understanding for Text-based Games Using Deep Reinforcement Learning, K. Narasimhan et al., EMNLP, 2015.
- Giraffe: Using Deep Reinforcement Learning to Play Chess, M. Lai, arXiv, 2015.
- Action-Conditional Video Prediction using Deep Networks in Atari Games, J. Oh et al., NIPS, 2015.
- Deep Recurrent Q-Learning for Partially Observable MDPs, M. Hausknecht and P. Stone, arXiv, 2015.
- Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences, H. Mei et al., arXiv, 2015.
- Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models, B. C. Stadie et al., arXiv, 2015.
- Universal Value Function Approximators, T. Schaul et al., ICML, 2015.
- Massively Parallel Methods for Deep Reinforcement Learning, A. Nair et al., ICML Workshop, 2015.
- Human-level control through deep reinforcement learning, V. Mnih et al., Nature, 2015.
- Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning, X. Guo et al., NIPS, 2014.
- Playing Atari with Deep Reinforcement Learning, V. Mnih et al., NIPS Workshop, 2013.
- Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning, S. Mohamed and D. J. Rezende, arXiv, 2015.
- Continuous control with deep reinforcement learning, T. P. Lillicrap et al., arXiv, 2015.
- Learning Deep Neural Network Policies with Continuous Memory States, M. Zhang et al., arXiv, 2015.
- End-to-End Training of Deep Visuomotor Policies, S. Levine et al., arXiv, 2015.
- DeepMPC: Learning Deep Latent Features for Model Predictive Control, I. Lenz, et al., RSS, 2015.
- Trust Region Policy Optimization, J. Schulman et al., ICML, 2015.
- Deep Reinforcement Learning with an Unbounded Action Space, J. He et al., arXiv, 2015.
- Generating Text with Deep Reinforcement Learning, H. Guo, arXiv, 2015.
- Language Understanding for Text-based Games Using Deep Reinforcement Learning, K. Narasimhan et al., EMNLP, 2015.
- Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences, H. Mei et al., arXiv, 2015.
- Deep Reinforcement Learning in Parameterized Action Space, M. Hausknecht et al., arXiv, 2015.
- Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control, F. Zhang et al., arXiv, 2015.
- Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning, S. Mohamed and D. J. Rezende, arXiv, 2015.
- Deep Reinforcement Learning with Double Q-learning, H. van Hasselt et al., arXiv, 2015.
- Continuous control with deep reinforcement learning, T. P. Lillicrap et al., arXiv, 2015.
- Giraffe: Using Deep Reinforcement Learning to Play Chess, M. Lai, arXiv, 2015.
- Action-Conditional Video Prediction using Deep Networks in Atari Games, J. Oh et al., NIPS, 2015.
- Deep Recurrent Q-Learning for Partially Observable MDPs, M. Hausknecht and P. Stone, arXiv, 2015.
- Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models, B. C. Stadie et al., arXiv, 2015.
- End-to-End Training of Deep Visuomotor Policies, S. Levine et al., arXiv, 2015.
- Universal Value Function Approximators, T. Schaul et al., ICML, 2015.
- Massively Parallel Methods for Deep Reinforcement Learning, A. Nair et al., ICML Workshop, 2015.
- Trust Region Policy Optimization, J. Schulman et al., ICML, 2015.
- Human-level control through deep reinforcement learning, V. Mnih et al., Nature, 2015.
- Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning, X. Guo et al., NIPS, 2014.
- Playing Atari with Deep Reinforcement Learning, V. Mnih et al., NIPS Workshop, 2013.
- Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control, F. Zhang et al., arXiv, 2015.
- Learning Deep Neural Network Policies with Continuous Memory States, M. Zhang et al., arXiv, 2015.
- End-to-End Training of Deep Visuomotor Policies, S. Levine et al., arXiv, 2015.
- DeepMPC: Learning Deep Latent Features for Model Predictive Control, I. Lenz, et al., RSS, 2015.
- Trust Region Policy Optimization, J. Schulman et al., ICML, 2015.
- Deep Reinforcement Learning with an Unbounded Action Space, J. He et al., arXiv, 2015.
- Deep Reinforcement Learning in Parameterized Action Space, M. Hausknecht et al., arXiv, 2015.
- Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning, S. Mohamed and D. J. Rezende, arXiv, 2015.
- Deep Reinforcement Learning with Double Q-learning, H. van Hasselt et al., arXiv, 2015.
- Continuous control with deep reinforcement learning, T. P. Lillicrap et al., arXiv, 2015.
- Language Understanding for Text-based Games Using Deep Reinforcement Learning, K. Narasimhan et al., EMNLP, 2015.
- Giraffe: Using Deep Reinforcement Learning to Play Chess, M. Lai, arXiv, 2015.
- Action-Conditional Video Prediction using Deep Networks in Atari Games, J. Oh et al., NIPS, 2015.
- Deep Recurrent Q-Learning for Partially Observable MDPs, M. Hausknecht and P. Stone, arXiv, 2015.
- Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models, B. C. Stadie et al., arXiv, 2015.
- Universal Value Function Approximators, T. Schaul et al., ICML, 2015.
- Massively Parallel Methods for Deep Reinforcement Learning, A. Nair et al., ICML Workshop, 2015.
- Trust Region Policy Optimization, J. Schulman et al., ICML, 2015.
- Human-level control through deep reinforcement learning, V. Mnih et al., Nature, 2015.
- Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning, X. Guo et al., NIPS, 2014.
- Playing Atari with Deep Reinforcement Learning, V. Mnih et al., NIPS Workshop, 2013.
- Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning, X. Guo et al., NIPS, 2014.
- Maximum Entropy Deep Inverse Reinforcement Learning, M. Wulfmeier et al., arXiv, 2015.
- ADAAPT: A Deep Architecture for Adaptive Policy Transfer from Multiple Sources, J. Rajendran et al., arXiv, 2015.
- Action-Conditional Video Prediction using Deep Networks in Atari Games, J. Oh et al., NIPS, 2015.
- Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models, B. C. Stadie et al., arXiv, 2015.