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[Keymap] CRKBD Custom Keymap - KidBrazil (#7630)
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* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions
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kidBrazil authored and drashna committed Dec 18, 2019
1 parent 7048b94 commit 3415dce
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52 changes: 52 additions & 0 deletions keyboards/crkbd/keymaps/kidbrazil/README.md
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# KidBrazil's custom CRKBD Layout

![Crkbd](https://user-images.githubusercontent.com/736191/40575636-6fba63a4-6123-11e8-9ca0-3f990f1f9f4c.jpg)

This is a simple layout that I use for both programming and gaming. It is very
closely based on the original CRKBD layout with some modifications to the
position of CTRL and SHIFT.

## Layers
This keymap includes a total of 4 Layers:
- QWERTY
- NUMBERS
- SYMBOLS
- GAMING
- WEAPONS

The first three layers are pretty self explanatory and follow closely the
default keymap for this keyboard. The magic really starts to happen with the
gaming layer.

### Gaming Layer
The gaming layer can be toggled on/off from the SYMBOLS layer. Once on the
gaming layer it will stay there until you toggle it off again. The gaming layer
includes normal WASD and most of the keys FPS games use on the left hand. On the
right hand we have F1-F12 and a few other special keys for games that require
it.

### Weapon
The weapon layer is a momentary layer that can only be reached from the gaming
layer. This layer preserves the left hand almost unchanged, except for when the
layer is activated the top row becomes NUM 1 - 6 for wepon selection. The right
hand is KC_TRNS the whole way so basically it is still the gaming layer.

## Custom Font
This keymap includes a custom font for my LooseTransistor logo. It is fine if
you want to use it I certainly don't mind but if you want your own, just replace
the glcdfont file here and you should be fine.

Alternatively you could remove the font config line from the config.h file so it
will use the default QMK one.

## OLED
This Keymap is setup to use the newer OLED API. Some work has been done to
customize this with showing layer and USB information. I also tried my best to
get a dormant / sleep state going but it is hit or miss and often only works on
the master hand.

### TODO
- Fix OLED and Backlight so they turn off when the computer sleeps, currently
only the left hand does that and the LEDs still stay on.
- Wait for Spit_common to be implemented in CRKBD and revisit the special color
layers and animations
100 changes: 100 additions & 0 deletions keyboards/crkbd/keymaps/kidbrazil/config.h
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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2019 Lucas Moreira
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

//#define USE_MATRIX_I2C

/* Select hand configuration */

#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

//#define SSD1306OLED

#define USE_SERIAL_PD2

#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 150
#undef PRODUCT
#define PRODUCT CRKBD Loose Transistor Ed.

#ifdef RGBLIGHT_ENABLE
//#undef RGBLED_NUM
//#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLED_NUM 27
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif

#ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10

/* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
# define DISABLE_RGB_MATRIX_ALPHAS_MODS
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define DISABLE_RGB_MATRIX_BREATHING
# define DISABLE_RGB_MATRIX_CYCLE_ALL
# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define DISABLE_RGB_MATRIX_DUAL_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define DISABLE_RGB_MATRIX_RAINDROPS
# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define DISABLE_RGB_MATRIX_SPLASH
# define DISABLE_RGB_MATRIX_MULTISPLASH
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
#define OLED_DISABLE_TIMEOUT
243 changes: 243 additions & 0 deletions keyboards/crkbd/keymaps/kidbrazil/glcdfont.c
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// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0.
// See gfxfont.h for newer custom bitmap font info.

#ifndef FONT5X7_H
#define FONT5X7_H

#ifdef __AVR__
#include <avr/io.h>
#include <avr/pgmspace.h>
#elif defined(ESP8266)
#include <pgmspace.h>
#else
#define PROGMEM
#endif

// Standard ASCII 5x7 font
const unsigned char font[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00,
0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00,
0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00,
0x00, 0x18, 0x3C, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
0x00, 0x18, 0x24, 0x18, 0x00, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00,
0x26, 0x29, 0x79, 0x29, 0x26, 0x00,
0x40, 0x7F, 0x05, 0x05, 0x07, 0x00,
0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00,
0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00,
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0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
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0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
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0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
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0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
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0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
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0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
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0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
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0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
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0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
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0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
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0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
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0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
0x18, 0x24, 0x24, 0x1C, 0x78, 0x00,
0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
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0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
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0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
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0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
0x7C, 0x18, 0x24, 0x24, 0x18, 0x00,
0x18, 0x24, 0x24, 0x18, 0x7C, 0x00,
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0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
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0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
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0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
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0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8,
0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0x00,
0xFC, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0x02, 0xF9, 0x01, 0x01, 0x05, 0x09,
0x11, 0x22, 0x06, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0x46, 0x46,
0x44, 0x44, 0x45, 0x44, 0x29, 0x28,
0x2A, 0x28, 0x11, 0x13, 0x05, 0x07,
0x05, 0x07, 0x05, 0x07, 0x05, 0x07,
0xE5, 0xE7, 0xE5, 0x07, 0x05, 0x07,
0x05, 0x07, 0x05, 0x07, 0x05, 0x07,
0x85, 0xC7, 0xE5, 0xE7, 0xE5, 0xE7,
0xE5, 0xE7, 0xE5, 0xC7, 0x85, 0x07,
0x85, 0xC7, 0xE5, 0xE7, 0xE5, 0xE7,
0xE5, 0xE7, 0xE5, 0xC7, 0x85, 0x07,
0x85, 0xC7, 0xE5, 0xE7, 0xE5, 0xE7,
0xE5, 0xE7, 0xE5, 0xE7, 0xE5, 0x07,
0xE5, 0xE7, 0xE5, 0xE7, 0xE5, 0xE7,
0xE5, 0xE7, 0xE5, 0xE7, 0xE5, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xE0, 0xF0, 0xF0, 0xF0, 0xE0, 0xEC,
0xEE, 0xF7, 0xF3, 0x70, 0x20, 0x00,
0x7C, 0x7C, 0x7C, 0x7E, 0x00, 0x7E,
0x7E, 0x7E, 0x7F, 0x7F, 0x7F, 0x00,
0x00, 0x80, 0xC0, 0xE0, 0x7E, 0x5B,
0x4F, 0x5B, 0xFE, 0xC0, 0x00, 0x00,
0xC0, 0x00, 0xDC, 0xD7, 0xDE, 0xDE,
0xDE, 0xD7, 0xDC, 0x00, 0xC0, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xE3, 0xC1, 0xC1, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0xFF, 0x00, 0x00, 0x80, 0x00,
0x1C, 0x3E, 0x7F, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x22,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
0x22, 0x22, 0x22, 0x14, 0x14, 0x14,
0x14, 0x14, 0x08, 0x08, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x80, 0xBE,
0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x81, 0xBD,
0x81, 0xFF, 0xFF, 0xFF, 0xFF, 0x00,
0x8F, 0x9F, 0x9C, 0x9C, 0x9C, 0x9C,
0x9C, 0x9C, 0x9C, 0xFC, 0xF8, 0x00,
0xFF, 0xFF, 0xFF, 0x9C, 0x9C, 0x9C,
0x9C, 0x9C, 0x9C, 0x80, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x1F, 0x3F, 0x7F, 0x7F, 0x7F,
0x7F, 0x7F, 0x3F, 0x1E, 0x0C, 0x00,
0x1F, 0x1F, 0x1F, 0x3F, 0x00, 0x3F,
0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x00,
0x30, 0x7B, 0x7F, 0x78, 0x30, 0x20,
0x20, 0x30, 0x78, 0x7F, 0x3B, 0x00,
0x03, 0x00, 0x0F, 0x7F, 0x0F, 0x0F,
0x0F, 0x7F, 0x0F, 0x00, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x01, 0x03, 0x07, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x00,
0x1F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F,
0x20, 0x47, 0x48, 0x50, 0x40, 0x41,
0x42, 0x24, 0x30, 0x3F, 0x3F, 0x3F,
0x3F, 0x3F, 0x3F, 0x3F, 0x31, 0x31,
0x11, 0x51, 0x11, 0x11, 0x4A, 0x0A,
0x2A, 0x0A, 0x44, 0x64, 0x50, 0x70,
0x50, 0x70, 0x50, 0x70, 0x50, 0x70,
0x53, 0x73, 0x53, 0x73, 0x53, 0x73,
0x53, 0x73, 0x53, 0x73, 0x53, 0x70,
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};
#endif // FONT5X7_H
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