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move mechkeys keyboards into the mechkeys/ vendor folder (#15760)
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* move mechkeys keyboards to mechkeys/

* fix compilation

* fix default folder
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peepeetee authored Feb 11, 2022
1 parent bd35fa7 commit 8957e92
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Showing 79 changed files with 13 additions and 13 deletions.
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Expand Up @@ -10,11 +10,11 @@ A customizable 60% keyboard made and sold by mechkeys.ca [More info on MECHKEYS]

Make example for this keyboard (after setting up your build environment):

make acr60:default
make mechkeys/acr60:default

Flashing example for this keyboard:

make acr60:default:flash
make mechkeys/acr60:default:flash

To reset the board into bootloader mode, do one of the following:

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Expand Up @@ -10,11 +10,11 @@ A 75% keyboard made and sold by MECHKEYS.

Make example for this keyboard (after setting up your build environment):

make alu84:default
make mechkeys/alu84:default

Flashing example for this keyboard:

make alu84:default:flash
make mechkeys/alu84:default:flash

To reset the board into bootloader mode, hold Space+B while plugging the cable in.

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Expand Up @@ -10,6 +10,6 @@ Hardware Availability: [MECHKEYS](https://mechkeys.ca)

Make example for this keyboard (after setting up your build environment):

make espectro:default
make mechkeys/espectro:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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Expand Up @@ -18,8 +18,8 @@

#include "quantum.h"

#if defined(KEYBOARD_mechmini_v1)
#if defined(KEYBOARD_mechkeys_mechmini_v1)
# include "v1.h"
#elif defined(KEYBOARD_mechmini_v2)
#elif defined(KEYBOARD_mechkeys_mechmini_v2)
# include "v2.h"
#endif
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Expand Up @@ -17,7 +17,7 @@ Hardware Availability: [MECHKEYS](https://mechkeys.ca/collections/keyboards/prod

Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space) - please see v1 readme for v1 make instructions:

make mechmini:default
make mechkeys/mechmini:default

See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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1 change: 1 addition & 0 deletions keyboards/mechkeys/mechmini/rules.mk
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@@ -0,0 +1 @@
DEFAULT_FOLDER = mechkeys/mechmini/v2
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Expand Up @@ -8,11 +8,11 @@ A 40% ortholinear/staggered keyboard, that was originally bootmapper and can be

Make example for this keyboard (after setting up your build environment):

make mechmini/v1:default
make mechkeys/mechmini/v1:default

Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))

make mechmini/v1:default:flash
make mechkeys/mechmini/v1:default:flash

**Reset Key**: Hold down the key commonly programmed as *L_Ctrl* while plugging in the keyboard.

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Expand Up @@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.

#pragma once

#include "mechmini.h"
#include "../mechmini.h"

#define ___ KC_NO

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Expand Up @@ -13,7 +13,7 @@ Hardware Availability: [MECHKEYS Mechmini 2.0](https://mechkeys.ca/collections/k

Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space):

make mechmini/v2:default
make mechkeys/mechmini/v2:default

See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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1 change: 0 additions & 1 deletion keyboards/mechmini/rules.mk

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