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Fix one-shot locked modifiers (#16114)
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* Fix state updates of one-shot locked modifiers

Activating additional one-shot locked modifiers removed previously enabled locked modifiers from the state.
`get_oneshot_locked_mods` returned zero when two or more one-shot locked modifiers were enabled and then one was disabled.

* Do not delete one-shot locked modifiers on a one-shot layer toggle

Non-locked one-shot modifiers are not removed so this behavior adds inconsistency.
Also the one-shot locked modifiers state was reset without unregistering any modifiers.
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denis-savran authored Apr 18, 2022
1 parent 5fc8f84 commit b1ceb4b
Showing 1 changed file with 2 additions and 5 deletions.
7 changes: 2 additions & 5 deletions quantum/action.c
Original file line number Diff line number Diff line change
Expand Up @@ -404,7 +404,7 @@ void process_action(keyrecord_t *record, action_t action) {
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
dprint("MODS_TAP: Toggling oneshot");
clear_oneshot_mods();
set_oneshot_locked_mods(mods);
set_oneshot_locked_mods(mods | get_oneshot_locked_mods());
register_mods(mods);
# endif
} else {
Expand All @@ -418,8 +418,8 @@ void process_action(keyrecord_t *record, action_t action) {
// Retain Oneshot mods
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
if (mods & get_mods()) {
clear_oneshot_locked_mods();
clear_oneshot_mods();
set_oneshot_locked_mods(~mods & get_oneshot_locked_mods());
unregister_mods(mods);
}
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
Expand Down Expand Up @@ -623,7 +623,6 @@ void process_action(keyrecord_t *record, action_t action) {
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
do_release_oneshot = false;
if (event.pressed) {
del_mods(get_oneshot_locked_mods());
if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
reset_oneshot_layer();
layer_off(action.layer_tap.val);
Expand All @@ -633,10 +632,8 @@ void process_action(keyrecord_t *record, action_t action) {
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
}
} else {
add_mods(get_oneshot_locked_mods());
if (tap_count >= ONESHOT_TAP_TOGGLE) {
reset_oneshot_layer();
clear_oneshot_locked_mods();
set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
Expand Down

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