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[Keyboard] Add RGB Matrix support to id67 and add thewerther keymap #15558

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File renamed without changes.
Original file line number Diff line number Diff line change
Expand Up @@ -14,4 +14,4 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include "id67.h"
#include "default_rgb.h"
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19 changes: 19 additions & 0 deletions keyboards/id67/default_rgb/readme.md
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# IDOBAO ID67

A 65% hotswap keyboard from IDOBAO.

## ANSI support:

* Keyboard Maintainer: Tybera
* Hardware Supported: IDOBAO ID67
* Hardware Availability: [IDOBAO](https://www.idobao.net/products/idobao-id67-65-hot-swappable-mechanical-keyboard-kit-1)

Make example for this keyboard (after setting up your build environment):

make id67/default_rgb:default

Flashing example for this keyboard:

make id67/default_rgb:default:flash

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
File renamed without changes.
20 changes: 15 additions & 5 deletions keyboards/id67/readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,14 +6,24 @@ A 65% hotswap keyboard from IDOBAO.

* Keyboard Maintainer: Tybera
* Hardware Supported: IDOBAO ID67
* Hardware Availability: [IDOBAO]https://www.idobao.net/products/idobao-id67-65-hot-swappable-mechanical-keyboard-kit-1
* Hardware Availability: [IDOBAO](https://www.idobao.net/products/idobao-id67-65-hot-swappable-mechanical-keyboard-kit-1)

Make example for this keyboard (after setting up your build environment):
## Variants

make id67:default
Currently there are two variants for the id67:
1. `rgb_default` which uses the `RGB Lightning` feature for the on-board LEDs.
2. `rgb` which uses the more advanced `RGB Matrix` feature for the per-key and underglow (bottom of PCB) LEDs.

Flashing example for this keyboard:
Make examples for this keyboard (after setting up your build environment):

make id67:default:flash
make id67/default_rgb:default

make id67/rgb:default

Flashing examples for this keyboard:

make id67/default_rgb:default:flash

make id67/rgb:default:flash

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
120 changes: 120 additions & 0 deletions keyboards/id67/rgb/config.h
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/* Copyright 2021 Tybera
* Copyright 2021 thewerther
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0067
#define DEVICE_VER 0x0001
#define MANUFACTURER IDOBAO
#define PRODUCT ID67

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, F7 }
#define MATRIX_COL_PINS { C7, F6, F5, F4, F1, B7, D5, D1, D2, D3, D4, D0, D6, D7, B4 }

#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN F0

// RGB Light config
#if defined(RGBLIGHT_ENABLE)
#define RGBLED_NUM 77
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif

// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
#define DRIVER_LED_TOTAL 77
#define DRIVER_LED_UNDERGLOW 10

#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

#define RGB_MATRIX_KEYPRESSES
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#endif // #if defined(RGB_MATRIX_ENABLE)
85 changes: 85 additions & 0 deletions keyboards/id67/rgb/info.json
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{
"keyboard_name": "ID67 RGB Matrix variant",
"url": "",
"maintainer": "qmk",
"layout_aliases": {
"LAYOUT": "LAYOUT_65_ansi_blocker"
},
"layouts": {
"LAYOUT_65_ansi_blocker": {
"layout": [
{"label":"K00 (B0,C7)", "x":0, "y":0},
{"label":"K01 (B0,F6)", "x":1, "y":0},
{"label":"K02 (B0,F5)", "x":2, "y":0},
{"label":"K03 (B0,F4)", "x":3, "y":0},
{"label":"K04 (B0,F1)", "x":4, "y":0},
{"label":"K05 (B0,B7)", "x":5, "y":0},
{"label":"K06 (B0,D5)", "x":6, "y":0},
{"label":"K07 (B0,D1)", "x":7, "y":0},
{"label":"K08 (B0,D2)", "x":8, "y":0},
{"label":"K09 (B0,D3)", "x":9, "y":0},
{"label":"K0A (B0,D4)", "x":10, "y":0},
{"label":"K0B (B0,D0)", "x":11, "y":0},
{"label":"K0C (B0,D6)", "x":12, "y":0},
{"label":"K0D (B0,D7)", "x":13, "y":0, "w":2},
{"label":"K0E (B0,B4)", "x":15, "y":0},

{"label":"K10 (B1,C7)", "x":0, "y":1, "w":1.5},
{"label":"K11 (B1,F6)", "x":1.5, "y":1},
{"label":"K12 (B1,F5)", "x":2.5, "y":1},
{"label":"K13 (B1,F4)", "x":3.5, "y":1},
{"label":"K14 (B1,F1)", "x":4.5, "y":1},
{"label":"K15 (B1,B7)", "x":5.5, "y":1},
{"label":"K16 (B1,D5)", "x":6.5, "y":1},
{"label":"K17 (B1,D1)", "x":7.5, "y":1},
{"label":"K18 (B1,D2)", "x":8.5, "y":1},
{"label":"K19 (B1,D3)", "x":9.5, "y":1},
{"label":"K1A (B1,D4)", "x":10.5, "y":1},
{"label":"K1B (B1,D0)", "x":11.5, "y":1},
{"label":"K1C (B1,D6)", "x":12.5, "y":1},
{"label":"K1D (B1,D7)", "x":13.5, "y":1, "w":1.5},
{"label":"K1E (B1,B4)", "x":15, "y":1},

{"label":"K20 (B2,C7)", "x":0, "y":2, "w":1.75},
{"label":"K21 (B2,F6)", "x":1.75, "y":2},
{"label":"K22 (B2,F5)", "x":2.75, "y":2},
{"label":"K23 (B2,F4)", "x":3.75, "y":2},
{"label":"K24 (B2,F1)", "x":4.75, "y":2},
{"label":"K25 (B2,B7)", "x":5.75, "y":2},
{"label":"K26 (B2,D5)", "x":6.75, "y":2},
{"label":"K27 (B2,D1)", "x":7.75, "y":2},
{"label":"K28 (B2,D2)", "x":8.75, "y":2},
{"label":"K29 (B2,D3)", "x":9.75, "y":2},
{"label":"K2A (B2,D4)", "x":10.75, "y":2},
{"label":"K2B (B2,D0)", "x":11.75, "y":2},
{"label":"K2D (B2,D7)", "x":12.75, "y":2, "w":2.25},
{"label":"K2E (B2,B4)", "x":15, "y":2},

{"label":"K30 (B3,C7)", "x":0, "y":3, "w":2.25},
{"label":"K32 (B3,F5)", "x":2.25, "y":3},
{"label":"K33 (B3,F4)", "x":3.25, "y":3},
{"label":"K34 (B3,F1)", "x":4.25, "y":3},
{"label":"K35 (B3,B7)", "x":5.25, "y":3},
{"label":"K36 (B3,D5)", "x":6.25, "y":3},
{"label":"K37 (B3,D1)", "x":7.25, "y":3},
{"label":"K38 (B3,D2)", "x":8.25, "y":3},
{"label":"K39 (B3,D3)", "x":9.25, "y":3},
{"label":"K3A (B3,D4)", "x":10.25, "y":3},
{"label":"K3B (B3,D0)", "x":11.25, "y":3},
{"label":"K3C (B3,D6)", "x":12.25, "y":3, "w":1.75},
{"label":"K3D (B3,D7)", "x":14, "y":3},
{"label":"K3E (B3,B4)", "x":15, "y":3},

{"label":"K40 (F7,C7)", "x":0, "y":4, "w":1.25},
{"label":"K41 (F7,F6)", "x":1.25, "y":4, "w":1.25},
{"label":"K43 (F7,F4)", "x":2.5, "y":4, "w":1.25},
{"label":"K46 (F7,D5)", "x":3.75, "y":4, "w":6.25},
{"label":"K4A (F7,D4)", "x":10, "y":4, "w":1.25},
{"label":"K4B (F7,D0)", "x":11.25, "y":4, "w":1.25},
{"label":"K4C (F7,D6)", "x":13, "y":4},
{"label":"K4D (F7,D7)", "x":14, "y":4},
{"label":"K4E (F7,B4)", "x":15, "y":4}
]
}
}
}
91 changes: 91 additions & 0 deletions keyboards/id67/rgb/keymaps/thewerther/config.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,91 @@
/* Copyright 2021 thewerther
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define DRIVER_LED_UNDERGLOW 10

#if defined(RGB_MATRIX_ENABLE)
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255

// change saturation and hue step size
#undef RGBLIGHT_HUE_STEP
#undef RGBLIGHT_SAT_STEP
#define RGBLIGHT_SAT_STEP 5
#define RGBLIGHT_HUE_STEP 5

#define RGB_MATRIX_KEYPRESSES

// disable effects from keyboard level config.h
#undef ENABLE_RGB_MATRIX_ALPHAS_MODS
#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#undef ENABLE_RGB_MATRIX_BREATHING
#undef ENABLE_RGB_MATRIX_BAND_SAT
#undef ENABLE_RGB_MATRIX_BAND_VAL
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#undef ENABLE_RGB_MATRIX_CYCLE_ALL
#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#undef ENABLE_RGB_MATRIX_DUAL_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#undef ENABLE_RGB_MATRIX_RAINDROPS
#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#undef ENABLE_RGB_MATRIX_HUE_BREATHING
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
#undef ENABLE_RGB_MATRIX_HUE_WAVE
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#undef ENABLE_RGB_MATRIX_SPLASH
#undef ENABLE_RGB_MATRIX_MULTISPLASH
#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

// only enable a few
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON

#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // # if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#endif // # if defined(RGB_MATRIX_ENABLE)

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