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Add Idobao Montex RGB (V2) #16897

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107 changes: 107 additions & 0 deletions keyboards/idobao/montex/v2/config.h
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/* Copyright 2022 IBNobody & vinorodrigues
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* Key Matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 5

/* Keyboard Matrix Assignments */

#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5, C6 }
#define MATRIX_COL_PINS { D5, D3, D2, D1, D0 }
// #define UNUSED_PINS {}
#define DIODE_DIRECTION ROW2COL

/* Other settings */

/* Debounce reduces chatter (unintended double-presses) - set 0 if
debouncing is not needed */
#define DEBOUNCE 5

/* LED Matrix & Animations */
#define RGB_DI_PIN B1

#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)
#ifndef ID27_DISABLE_UNDERGLOW
#define DRIVER_LED_TOTAL 31 // The number of LEDs connected
#else
#define DRIVER_LED_TOTAL 27 // disable underglow LEDs
#endif

// #define RGBLIGHT_ANIMATIONS // don't use, please explicitly define
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good
#define RGB_MATRIX_KEYPRESSES

#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value

// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
/* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
#define ENABLE_RGB_MATRIX_SOLID_COLOR
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
51 changes: 51 additions & 0 deletions keyboards/idobao/montex/v2/info.json
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{
"keyboard_name": "Montex ID27",
"url": "https://idobao.net",
"maintainer": "IDOBAOKB",
"manufacturer": "IDOBAO",
"bootloader": "atmel-dfu",
"processor": "atmega32u4",
"usb": {
"vid": "0x6964",
"pid": "0x0227",
"device_version": "2.0.0"
}
"layouts": {
"LAYOUT": {
"layout": [
{ "matrix": [0, 0], "label": "K00 (D4,D5)", "x": 0, "y": 0 },
{ "matrix": [0, 1], "label": "K01 (D4,D3)", "x": 1, "y": 0 },
{ "matrix": [0, 2], "label": "K02 (D4,D2)", "x": 2, "y": 0 },
{ "matrix": [0, 3], "label": "K03 (D4,D1)", "x": 3, "y": 0 },
{ "matrix": [0, 4], "label": "K04 (D4,D0)", "x": 4, "y": 0 },

{ "matrix": [1, 0], "label": "K10 (D6,D5)", "x": 0, "y": 1 },
{ "matrix": [1, 1], "label": "K11 (D6,D3)", "x": 1, "y": 1 },
{ "matrix": [1, 2], "label": "K12 (D6,D2)", "x": 2, "y": 1 },
{ "matrix": [1, 3], "label": "K13 (D6,D1)", "x": 3, "y": 1 },
{ "matrix": [1, 4], "label": "K14 (D6,D0)", "x": 4, "y": 1 },

{ "matrix": [2, 0], "label": "K20 (D7,D5)", "x": 0, "y": 2 },
{ "matrix": [2, 1], "label": "K21 (D7,D3)", "x": 1, "y": 2 },
{ "matrix": [2, 2], "label": "K22 (D7,D2)", "x": 2, "y": 2 },
{ "matrix": [2, 3], "label": "K23 (D7,D1)", "x": 3, "y": 2 },
{ "matrix": [2, 4], "label": "K24 (D7,D0)", "x": 4, "y": 2, "h": 2 },

{ "matrix": [3, 0], "label": "K30 (B4,D5)", "x": 0, "y": 3 },
{ "matrix": [3, 1], "label": "K31 (B4,D3)", "x": 1, "y": 3 },
{ "matrix": [3, 2], "label": "K32 (B4,D2)", "x": 2, "y": 3 },
{ "matrix": [3, 3], "label": "K33 (B4,D1)", "x": 3, "y": 3 },

{ "matrix": [4, 0], "label": "K40 (B5,D5)", "x": 0, "y": 4 },
{ "matrix": [4, 1], "label": "K41 (B5,D3)", "x": 1, "y": 4 },
{ "matrix": [4, 2], "label": "K42 (B5,D2)", "x": 2, "y": 4 },
{ "matrix": [4, 3], "label": "K43 (B5,D1)", "x": 3, "y": 4 },
{ "matrix": [5, 3], "label": "K53 (C6,D1)", "x": 4, "y": 4, "h": 2 },

{ "matrix": [5, 0], "label": "K50 (C6,D5)", "x": 0, "y": 5 },
{ "matrix": [5, 1], "label": "K51 (C6,D3)", "x": 1, "y": 5, "w": 2 },
{ "matrix": [5, 2], "label": "K52 (C6,D2)", "x": 3, "y": 5 }
]
}
}
}
67 changes: 67 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/default/keymap.c
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/* Copyright 2022 IBNobody & vinorodrigues
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* ┌───┌───┬───┬───┬───┐
* │Esc│Tab│ F1│Cal│Bsp│
* ├───┼───┼───┼───┼───┤
* │Ctr│Num│ / │ * │ - │
* ├───┼───┼───┼───┼───┤
* │Gui│ 7 │ 8 │ 9 │ │
* ├───┼───┼───┼───┤ + │
* │Alt│ 4 │ 5 │ 6 │ │
* ├───┼───┼───┼───┼───┤
* │Shi│ 1 │ 2 │ 3 │ │
* ├───┼───┴───┼───┤Ent│
* │MO1│ 0 │ . │ │
* └───┴───────┴───┴───┘
*/
[0] = LAYOUT(
KC_GESC, KC_TAB, KC_F1, KC_CALC, KC_BSPC,
KC_LCTRL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_LGUI, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_LALT, KC_P4, KC_P5, KC_P6,
KC_LSHIFT, KC_P1, KC_P2, KC_P3, KC_PENT,
MO(1), KC_P0, KC_PDOT
),

/*
* ┌───┌───┐───┬───┬───┐
* │Rst│TOG│MOD│PSc│SLk│
* ├───┼───┘───┼───┼───┤
* │Hu+│ │Sp-│Sp+│Br-│
* ├───┼───┼───┼───┼───┤
* │Hu-│Hom│ ↑ │PgU│ │
* ├───┼───┼───┼───┤Br+│
* │St+│ ← │ │ → │ │
* ├───┼───┼───┼───┤───┤
* │St-│End│ ↓ │PgD│ │
* ├───┼───┴───┼───┤Ent│
* │mo1│Insert │Del│ │
* └───┴───────┴───┘───┘
*/
[1] = LAYOUT(
RESET, RGB_TOG, RGB_MOD, KC_PSCR, KC_SLCK,
RGB_HUI, XXXXXXX, RGB_SPD, RGB_SPI, RGB_VAD,
RGB_HUD, KC_HOME, KC_UP, KC_PGUP, RGB_VAI,
RGB_SAI, KC_LEFT, XXXXXXX, KC_RGHT,
RGB_SAD, KC_END, KC_DOWN, KC_PGDN, KC_ENT,
_______, KC_INS, KC_DEL
)
};
3 changes: 3 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/default/readme.md
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# The default keymap for v2

![](https://idobao.github.io/kle/idobao-id27-v2.png)
23 changes: 23 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/via/config.h
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/* Copyright 2022 IBNobody & vinorodrigues
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define DYNAMIC_KEYMAP_LAYER_COUNT 6

#if defined(RGB_MATRIX_ENABLE)
#define VIA_QMK_RGBLIGHT_ENABLE
#endif
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127 changes: 127 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/via/keymap.c
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/* Copyright 2022 IBNobody & vinorodrigues
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see &lt;http://www.gnu.org/licenses/&gt;.
*/

#include QMK_KEYBOARD_H

enum montex_layers {
_BASE,
_FN,
_EMPTY2, // Just to initialize dynamic layers in VIA
_EMPTY3,
_EMPTY4,
_EMPTY5
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* ┌───┌───┬───┬───┬───┐
* │Esc│Tab│ F1│Cal│Bsp│
* ├───┼───┼───┼───┼───┤
* │Ctr│Num│ / │ * │ - │
* ├───┼───┼───┼───┼───┤
* │Gui│ 7 │ 8 │ 9 │ │
* ├───┼───┼───┼───┤ + │
* │Alt│ 4 │ 5 │ 6 │ │
* ├───┼───┼───┼───┼───┤
* │Shi│ 1 │ 2 │ 3 │ │
* ├───┼───┴───┼───┤Ent│
* │MO1│ 0 │ . │ │
* └───┴───────┴───┴───┘
*/
[_BASE] = LAYOUT(
KC_GESC, KC_TAB, KC_F1, KC_CALC, KC_BSPC,
KC_LCTRL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_LGUI, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_LALT, KC_P4, KC_P5, KC_P6,
KC_LSHIFT, KC_P1, KC_P2, KC_P3, KC_PENT,
MO(1), KC_P0, KC_PDOT
),

/*
* ┌───┌───┐───┬───┬───┐
* │Rst│TOG│MOD│PSs│SLk│
* ├───┼───┘───┼───┼───┤
* │Hu+│ │Sp-│Sp+│Br-│
* ├───┼───┼───┼───┼───┤
* │Hu-│Hom│ ↑ │PgU│ │
* ├───┼───┼───┼───┤Br+│
* │St+│ ← │ │ → │ │
* ├───┼───┼───┼───┤───┤
* │St-│End│ ↓ │PgD│ │
* ├───┼───┴───┼───┤Ent│
* │mo1│Insert │Del│ │
* └───┴───────┴───┘───┘
*/
[_FN] = LAYOUT(
RESET, RGB_TOG, RGB_MOD, KC_PSCR, KC_SLCK,
RGB_HUI, XXXXXXX, RGB_SPD, RGB_SPI, RGB_VAD,
RGB_HUD, KC_HOME, KC_UP, KC_PGUP, RGB_VAI,
RGB_SAI, KC_LEFT, XXXXXXX, KC_RGHT,
RGB_SAD, KC_END, KC_DOWN, KC_PGDN, KC_ENT,
_______, KC_INS, KC_DEL
),

/* 4 extra layers incase you want to map the top row to layer buttons
* ┌───┌───┐───┬───┬───┐
* │ │ │ │ │ │
* ├───┼───┘───┼───┼───┤
* │ │ │ │ │ │
* ├───┼───┼───┼───┼───┤
* │ │ │ │ │ │
* ├───┼───┼───┼───┤ │
* │ │ │ │ │ │
* ├───┼───┼───┼───┤───┤
* │ │ │ │ │ │
* ├───┼───┴───┼───┤ │
* │ │ │ │ │
* └───┴───────┴───┘───┘
*/
[_EMPTY2] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),

[_EMPTY3] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),

[_EMPTY4] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
),

[_EMPTY5] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______
)
};
3 changes: 3 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/via/readme.md
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# The VIA keymap for v2

![](https://idobao.github.io/kle/idobao-id27-v2.png)
2 changes: 2 additions & 0 deletions keyboards/idobao/montex/v2/keymaps/via/rules.mk
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VIA_ENABLE = yes
LTO_ENABLE = yes
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