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Update junonum keymap: add AG_NORM recovery #18170

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Aug 29, 2022
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2 changes: 1 addition & 1 deletion layouts/community/ortho_4x12/junonum/keymap.c
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[_ADJUST] = LAYOUT_ortho_4x12(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
_______, AG_NORM, MU_MOD, AU_ON, AU_OFF, CG_NORM, CG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
Expand Down
3 changes: 2 additions & 1 deletion layouts/community/ortho_4x12/junonum/readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen
* minimalism (not really).
* DPAD layer for gaming with inverted T-shaped direction keys.
* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
* New: homerow mods for even less movement
* Homerow mods for even less movement
* Toggle Control and GUI swap instead of default Alt and GUI to better accommodate switching between Windows/Linux and Mac

Refined since Oct 2019