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Hid joystick interface #4226

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Jul 25, 2020
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3cf7611
add support for hid gamepad interface
alecool Oct 17, 2018
ee43b33
Incorporates patches and changes to HID reporting
coredump Dec 7, 2018
b030c45
Add save and restore of each pin used in reading joystick (AVR).
alecool Dec 6, 2018
d88bdc6
Fix port addressing for joystick analog read
Dec 29, 2019
801be60
The other required set of changes
tzarc Jan 9, 2020
6fd7f9d
avoid float functions to compute range mapping for axis adc reading
Mar 20, 2020
38cd264
Remove V-USB support for now. Updated docs accordingly.
tzarc Mar 10, 2020
a8a2825
Update tmk_core/protocol/lufa/lufa.c
a-chol Mar 22, 2020
86853a4
Update tmk_core/protocol/usb_descriptor.c
a-chol Mar 22, 2020
c6c01f9
Update tmk_core/protocol/usb_descriptor.c
a-chol Mar 22, 2020
34bedc3
Update tmk_core/protocol/usb_descriptor.c
a-chol Mar 22, 2020
def06b4
Add support for joystick adc reading for stm32 MCUs. Fix joystick hid…
Mar 29, 2020
887e96c
Fix HID joystick report sending for ChibiOS.
Mar 29, 2020
c447c4f
Update tmk_core/protocol/chibios/usb_main.c
a-chol Mar 30, 2020
0ce015d
Update tmk_core/protocol/lufa/lufa.c
a-chol Mar 30, 2020
476fce8
Add missing mcuconf.h and halconf.h to onekey:joystick keymap.
Mar 30, 2020
1d81021
Switch saveState and restoreState signature to use pin_t type.
Mar 30, 2020
16fe12e
Update docs/feature_joystick.md
a-chol Mar 30, 2020
92c6466
Update docs/feature_joystick.md
a-chol Mar 30, 2020
a03d1eb
Add PR corrections
Mar 30, 2020
a80ea8b
Merge branch 'master' into hid_joystick
a-chol Mar 30, 2020
a18eef2
Remove halconf.h and mcuconf.h from onekey keymaps
May 9, 2020
1d76ab4
Change ADC_PIN to A0
May 9, 2020
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7 changes: 7 additions & 0 deletions common_features.mk
Original file line number Diff line number Diff line change
Expand Up @@ -516,3 +516,10 @@ ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
OPT_DEFS += -DAUTO_SHIFT_MODIFIERS
endif
endif

ifeq ($(strip $(JOYSTICK_ENABLE)), yes)
OPT_DEFS += -DJOYSTICK_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_joystick.c
SRC += $(QUANTUM_DIR)/joystick.c
SRC += analog.c
endif
1 change: 1 addition & 0 deletions docs/_summary.md
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,7 @@
* [DIP Switch](feature_dip_switch.md)
* [Encoders](feature_encoders.md)
* [Haptic Feedback](feature_haptic_feedback.md)
* [Joystick](feature_joystick.md)
* [Proton C Conversion](proton_c_conversion.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [Split Keyboard](feature_split_keyboard.md)
Expand Down
145 changes: 145 additions & 0 deletions docs/feature_joystick.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,145 @@
## Joystick

The keyboard can be made to be recognized as a joystick HID device by the operating system.

This is enabled by adding the following to `rules.mk`:

```makefile
JOYSTICK_ENABLE = yes
```

!> Joystick support is not currently available on V-USB devices.

The joystick feature provides two services:
* reading analog input devices (eg. potentiometers)
* sending gamepad HID reports

Both services can be used without the other, depending on whether you just want to read a device but not send gamepad reports (for volume control for instance)
or send gamepad reports based on values computed by the keyboard.

### Analog Input

An analog device such as a potentiometer found on a gamepad's analog axes is based on a [voltage divider](https://en.wikipedia.org/wiki/Voltage_divider).
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It is composed of three connectors linked to the ground, the power input and power output (usually the middle one). The power output holds the voltage that varies based on the position of the cursor,
which value will be read using your MCU's [ADC](https://en.wikipedia.org/wiki/Analog-to-digital_converter).
Depending on which pins are already used by your keyboard's matrix, the rest of the circuit can get a little bit more complicated,
feeding the power input and ground connection through pins and using diodes to avoid bad interactions with the matrix scanning procedures.

### Configuring the Joystick

By default, two axes and eight buttons are defined. This can be changed in your `config.h`:

```c
// Max 32
#define JOYSTICK_BUTTON_COUNT 16
// Max 6: X, Y, Z, Rx, Ry, Rz
#define JOYSTICK_AXES_COUNT 3
```

When defining axes for your joystick, you have to provide a definition array. You can do this from your keymap.c file.
A joystick will either be read from an input pin that allows the use of the ADC, or can be virtual, so that its value is provided by your code.
You have to define an array of type ''joystick_config_t'' and of proper size.

There are three ways for your circuit to work with the ADC, that relies on the use of 1, 2 or 3 pins of the MCU:
* 1 pin: your analog device is directly connected to your device GND and VCC. The only pin used is the ADC pin of your choice.
* 2 pins: your analog device is powered through a pin that allows toggling it on or off. The other pin is used to read the input value through the ADC.
* 3 pins: both the power input and ground are connected to pins that must be set to a proper state before reading and restored afterwards.

The configuration of each axis is performed using one of four macros:
* `JOYSTICK_AXIS_VIRTUAL`: no ADC reading must be performed, that value will be provided by keyboard/keymap-level code
* `JOYSTICK_AXIS_IN(INPUT_PIN, LOW, REST, HIGH)`: a voltage will be read on the provided pin, which must be an ADC-capable pin.
* `JOYSTICK_AXIS_IN_OUT(INPUT_PIN, OUTPUT_PIN, LOW, REST, HIGH)`: the provided `OUTPUT_PIN` will be set high before `INPUT_PIN` is read.
* `JOYSTICK_AXIS_IN_OUT_GROUND(INPUT_PIN, OUTPUT_PIN, GROUND_PIN, LOW, REST, HIGH)`: the `OUTPUT_PIN` will be set high and `GROUND_PIN` will be set low before reading from `INPUT_PIN`.

In any case where an ADC reading takes place (when `INPUT_PIN` is provided), additional `LOW`, `REST` and `HIGH` parameters are used.
These implement the calibration of the analog device by defining the range of read values that will be mapped to the lowest, resting position and highest possible value for the axis (-127 to 127).
In practice, you have to provide the lowest/highest raw ADC reading, and the raw reading at resting position, when no deflection is applied. You can provide inverted `LOW` and `HIGH` to invert the axis.

For instance, an axes configuration can be defined in the following way:

```c
//joystick config
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN_OUT_GROUND(A4, B0, A7, 900, 575, 285),
[1] = JOYSTICK_AXIS_VIRTUAL
};
```

When the ADC reads 900 or higher, the returned axis value will be -127, whereas it will be 127 when the ADC reads 285 or lower. Zero is returned when 575 is read.

In this example, the first axis will be read from the `A4` pin while `B0` is set high and `A7` is set low, using `analogReadPin()`, whereas the second axis will not be read.

In order to give a value to the second axis, you can do so in any customizable entry point: as an action, in `process_record_user()` or in `matrix_scan_user()`, or even in `joystick_task()` which is called even when no key has been pressed.
You assign a value by writing to `joystick_status.axes[axis_index]` a signed 8-bit value (ranging from -127 to 127). Then it is necessary to assign the flag `JS_UPDATED` to `joystick_status.status` in order for an updated HID report to be sent.

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The following example writes two axes based on keypad presses, with `KC_P5` as a precision modifier:

```c
#ifdef JOYSTICK_ENABLE
static uint8_t precision_val = 70;
static uint8_t axesFlags = 0;
enum axes {
Precision = 1,
Axis1High = 2,
Axis1Low = 4,
Axis2High = 8,
Axis2Low = 16
};
#endif

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
#ifdef JOYSTICK_ENABLE
// virtual joystick
# if JOYSTICK_AXES_COUNT > 1
case KC_P8:
if (record->event.pressed) {
axesFlags |= Axis2Low;
} else {
axesFlags &= ~Axis2Low;
}
joystick_status.status |= JS_UPDATED;
break;
case KC_P2:
if (record->event.pressed) {
axesFlags |= Axis2High;
} else {
axesFlags &= ~Axis2High;
}
joystick_status.status |= JS_UPDATED;
break;
# endif
case KC_P4:
if (record->event.pressed) {
axesFlags |= Axis1Low;
} else {
axesFlags &= ~Axis1Low;
}
joystick_status.status |= JS_UPDATED;
break;
case KC_P6:
if (record->event.pressed) {
axesFlags |= Axis1High;
} else {
axesFlags &= ~Axis1High;
}
joystick_status.status |= JS_UPDATED;
break;
case KC_P5:
if (record->event.pressed) {
axesFlags |= Precision;
} else {
axesFlags &= ~Precision;
}
joystick_status.status |= JS_UPDATED;
break;
#endif
}
return true;
}
```

### Triggering Joystick Buttons

Joystick buttons are normal Quantum keycodes, defined as `JS_BUTTON0` to `JS_BUTTON31`, depending on the number of buttons you have configured.
To trigger a joystick button, just add the corresponding keycode to your keymap.
10 changes: 8 additions & 2 deletions drivers/avr/analog.c
Original file line number Diff line number Diff line change
Expand Up @@ -97,10 +97,11 @@ uint8_t pinToMux(pin_t pin) {
#endif
// clang-format on
}
return 0;
}

int16_t adc_read(uint8_t mux) {
uint8_t low;
uint16_t low;

// Enable ADC and configure prescaler
ADCSRA = _BV(ADEN) | ADC_PRESCALER;
Expand Down Expand Up @@ -128,5 +129,10 @@ int16_t adc_read(uint8_t mux) {
// Must read LSB first
low = ADCL;
// Must read MSB only once!
return (ADCH << 8) | low;
low |= (ADCH << 8);

// turn off the ADC
ADCSRA &= ~(1 << ADEN);

return low;
}
3 changes: 3 additions & 0 deletions keyboards/handwired/onekey/keymaps/joystick/config.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
#pragma once
#define JOYSTICK_AXES_COUNT 2
#define JOYSTICK_BUTTON_COUNT 1
25 changes: 25 additions & 0 deletions keyboards/handwired/onekey/keymaps/joystick/keymap.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
#include QMK_KEYBOARD_H

#include "joystick.h"

#ifndef ADC_PIN
# define ADC_PIN F6
#endif

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT( JS_BUTTON0 )
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This does not compile after some recent changes to handwired/onekey — the LAYOUT macro was renamed:

  LAYOUT_ortho_1x1( JS_BUTTON0 )

};

void matrix_scan_user() {
int16_t val = (((uint32_t)timer_read()%5000 - 2500) * 255) / 5000;
if (val != joystick_status.axes[1]) {
joystick_status.axes[1] = val;
joystick_status.status |= JS_UPDATED;
}
}

//joystick config
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN(ADC_PIN, 0, 512, 1023)
, [1] = JOYSTICK_AXIS_VIRTUAL
};
1 change: 1 addition & 0 deletions keyboards/handwired/onekey/keymaps/joystick/rules.mk
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
JOYSTICK_ENABLE = yes
13 changes: 13 additions & 0 deletions quantum/joystick.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
#include "joystick.h"

joystick_t joystick_status = {.buttons = {0},
.axes =
{
#if JOYSTICK_AXES_COUNT > 0
0
#endif
},
.status = 0};

// array defining the reading of analog values for each axis
__attribute__((weak)) joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {};
54 changes: 54 additions & 0 deletions quantum/joystick.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,54 @@
#pragma once

#ifndef JOYSTICK_BUTTON_COUNT
# define JOYSTICK_BUTTON_COUNT 8
#endif

#ifndef JOYSTICK_AXES_COUNT
# define JOYSTICK_AXES_COUNT 4
#endif

#include "quantum.h"

#include <stdint.h>

// configure on input_pin of the joystick_axes array entry to JS_VIRTUAL_AXIS
// to prevent it from being read from the ADC. This allows outputing forged axis value.
//
#define JS_VIRTUAL_AXIS 0xFF

#define JOYSTICK_AXIS_VIRTUAL \
{ JS_VIRTUAL_AXIS, JS_VIRTUAL_AXIS, JS_VIRTUAL_AXIS, 0, 1023 }
#define JOYSTICK_AXIS_IN(INPUT_PIN, LOW, REST, HIGH) \
{ JS_VIRTUAL_AXIS, INPUT_PIN, JS_VIRTUAL_AXIS, LOW, REST, HIGH }
#define JOYSTICK_AXIS_IN_OUT(INPUT_PIN, OUTPUT_PIN, LOW, REST, HIGH) \
{ OUTPUT_PIN, INPUT_PIN, JS_VIRTUAL_AXIS, LOW, REST, HIGH }
#define JOYSTICK_AXIS_IN_OUT_GROUND(INPUT_PIN, OUTPUT_PIN, GROUND_PIN, LOW, REST, HIGH) \
{ OUTPUT_PIN, INPUT_PIN, GROUND_PIN, LOW, REST, HIGH }

typedef struct {
pin_t output_pin;
pin_t input_pin;
pin_t ground_pin;

// the AVR ADC offers 10 bit precision, with significant bits on the higher part
uint16_t min_digit;
uint16_t mid_digit;
uint16_t max_digit;
} joystick_config_t;

extern joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT];

enum joystick_status { JS_INITIALIZED = 1, JS_UPDATED = 2 };

typedef struct {
uint8_t buttons[JOYSTICK_BUTTON_COUNT / 8 + 1];

int16_t axes[JOYSTICK_AXES_COUNT];
uint8_t status : 2;
} joystick_t;

extern joystick_t joystick_status;

// to be implemented in the hid protocol library
void send_joystick_packet(joystick_t *joystick);
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