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QMK CLI and JSON keymap support #6176

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Jul 15, 2019
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3 changes: 3 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -70,3 +70,6 @@ util/Win_Check_Output.txt
secrets.tar
id_rsa_*
/.vs

# python things
__pycache__
49 changes: 49 additions & 0 deletions bin/qmk
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
#!/usr/bin/env python3
"""CLI wrapper for running QMK commands.
"""
import os
import sys
from importlib import import_module

# Add the QMK python libs to our path
script_dir = os.path.dirname(os.path.realpath(__file__))
qmk_dir = os.path.abspath(os.path.join(script_dir, '..'))
python_lib_dir = os.path.abspath(os.path.join(qmk_dir, 'lib', 'python'))
sys.path.append(python_lib_dir)

# If we were invoked as `qmk <cmd>` massage sys.argv into `qmk-<cmd>`.
# This means we can't accept arguments to the qmk script itself.
script_name = os.path.basename(sys.argv[0])
if script_name == 'qmk':
script_name = '-'.join((script_name, sys.argv[1]))
if len(sys.argv) > 1:
sys.argv = [script_name] + sys.argv[2:]
else:
sys.argv = [script_name]

# Setup the environment
from milc import cli

# Look for which module to import
if script_name == 'qmk':
cli.print_help()
exit(0)
elif not script_name.startswith('qmk-'):
cli.log.error('Invalid symlink, must start with "qmk-": %s', script_name)
else:
subcommand = script_name.replace('-', '.').replace('_', '.').split('.')
subcommand.insert(1, 'cli')
subcommand = '.'.join(subcommand)

try:
import_module(subcommand)
except ModuleNotFoundError:
cli.log.error('[!] Invalid symlink! Could not import %s.', subcommand)
exit(1)

# Change to the root of our checkout
os.environ['ORIG_CWD'] = os.getcwd()
os.chdir(qmk_dir)

if __name__ == '__main__':
cli()
1 change: 1 addition & 0 deletions bin/qmk-compile-json
1 change: 1 addition & 0 deletions bin/qmk-hello
1 change: 1 addition & 0 deletions bin/qmk-json-keymap
27 changes: 27 additions & 0 deletions build_json.mk
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
# Look for a json keymap file
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.json)","")
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KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_5)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_4)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_3)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_2)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.json)","")
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $(MAIN_KEYMAP_PATH_1)/keymap.json
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
endif

# Generate the keymap.c
ifneq ("$(KEYMAP_JSON)","")
_ = $(shell bin/qmk-json-keymap -f $(KEYMAP_JSON) -o $(KEYMAP_C))
endif
60 changes: 33 additions & 27 deletions build_keyboard.mk
Original file line number Diff line number Diff line change
Expand Up @@ -98,31 +98,38 @@ MAIN_KEYMAP_PATH_3 := $(KEYBOARD_PATH_3)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)

ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ($(LAYOUTS),)
include build_layout.mk
else
$(error Could not find keymap)
# this state should never be reached
# Check for keymap.json first, so we can regenerate keymap.c
include build_json.mk

ifeq ("$(wildcard $(KEYMAP_PATH))", "")
# Look through the possible keymap folders until we find a matching keymap.c
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_5)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_5)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_5)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_4)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_4)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_4)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_4)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_3)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_3)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_3)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_3)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_2)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_2)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_2)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_2)
else ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_1)/keymap.c)","")
-include $(MAIN_KEYMAP_PATH_1)/rules.mk
KEYMAP_C := $(MAIN_KEYMAP_PATH_1)/keymap.c
KEYMAP_PATH := $(MAIN_KEYMAP_PATH_1)
else ifneq ($(LAYOUTS),)
# If we haven't found a keymap yet fall back to community layouts
include build_layout.mk
else
$(error Could not find keymap)
# this state should never be reached
endif
endif

ifeq ($(strip $(CTPC)), yes)
Expand Down Expand Up @@ -313,7 +320,6 @@ ifneq ("$(wildcard $(USER_PATH)/config.h)","")
CONFIG_H += $(USER_PATH)/config.h
endif


# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
Expand All @@ -323,7 +329,7 @@ ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H += $(KEYMAP_PATH)/config.h
endif

# # project specific files
# project specific files
SRC += $(KEYBOARD_SRC) \
$(KEYMAP_C) \
$(QUANTUM_SRC)
Expand Down
4 changes: 4 additions & 0 deletions docs/_summary.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@

* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [QMK CLI](cli.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
Expand All @@ -34,13 +35,16 @@
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [Config Options](config_options.md)
* [Keycodes](keycodes.md)
* [Coding Conventions - C](coding_conventions_c.md)
* [Coding Conventions - Python](coding_conventions_python.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Configurator Support](reference_configurator_support.md)
* [info.json Format](reference_info_json.md)
* [Python Development](python_development.md)

* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)
Expand Down
31 changes: 31 additions & 0 deletions docs/cli.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
# QMK CLI

This page describes how to setup and use the QMK CLI.

# Overview

The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to help you work with QMK:

* `qmk compile-json`

# Setup

Simply add the `qmk_firmware/bin` directory to your `PATH`. You can run the `qmk` commands from any directory.

```
export PATH=$PATH:$HOME/qmk_firmware/bin
```

You may want to add this to your `.profile`, `.bash_profile`, `.zsh_profile`, or other shell startup scripts.

# Commands

## `qmk compile-json`

This command allows you to compile JSON files you have downloaded from <https://config.qmk.fm>.

**Usage**:

```
qmk compile-json mine.json
```
58 changes: 58 additions & 0 deletions docs/coding_conventions_c.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
# Coding Conventions (C)

Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:

* We indent using four (4) spaces (soft tabs)
* We use a modified One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We encourage use of C style comments: `/* */`
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
* We accept both forms of preprocessor if's: `#ifdef DEFINED` and `#if defined(DEFINED)`
* If you are not sure which to prefer use the `#if defined(DEFINED)` form.
* Do not change existing code from one style to the other, except when moving to a multiple condition `#if`.
* Do not put whitespace between `#` and `if`.
* When deciding how (or if) to indent directives keep these points in mind:
* Readability is more important than consistency.
* Follow the file's existing style. If the file is mixed follow the style that makes sense for the section you are modifying.
* When choosing to indent you can follow the indention level of the surrounding C code, or preprocessor directives can have their own indent level. Choose the style that best communicates the intent of your code.

Here is an example for easy reference:

```c
/* Enums for foo */
enum foo_state {
FOO_BAR,
FOO_BAZ,
};

/* Returns a value */
int foo(void) {
if (some_condition) {
return FOO_BAR;
} else {
return -1;
}
}
```
# Auto-formatting with clang-format
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.
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