Releases: qsb-dev/quantum-space-buddies
Releases · qsb-dev/quantum-space-buddies
Version 1.2.0
- Updated code to Patch 15.
- Updated OWML.
- Fixed softlock when trying to host after connecting to a server.
- Updated Russian translation (@air2921)
- Fixed GitHub workflow for building.
Version 1.1.1
Fix QSB not working when NH isn't installed.
Version 1.1.0
Version 1.0.1
- Removed options relating to time-pausing in options when playing in multiplayer.
- Fixed player heads sometimes being missing.
- Added a debug setting for connection timeout length. (Applies to both KCP and Steam)
All features/fixes in this update were made by @xen-42, thanks Xen!
Version 1.0.0
General + Base Game Improvements / Additions
- Moved and enlarged multiplayer HUD elements for better visibility.
- Added skin customization.
- Added visual effects when a player takes off their helmet or puts it on.
- The expired can of marshmallows will now affect other players.
- Added better visuals to players on lifts/elevators. (Thanks @MoonstoneStudios !) (Fixes #467)
- Multiple music tracks will now play for all players in a flying ship.
- Optimized a quantum mechanic.
- Fixed players not being able to join directly after a certain event.
- Fixed a quantum mechanic being broken when a player walks away from it. (Fixes #597)
- Fixed an infinite loop in a mysterious place.
- Fixed some audio still being able to be heard while dead.
- Fixed probes throwing planets across the solar system in certain cases. (Fixes #650)
- Added
GetPlayerBody()
,GetPlayerCamera()
,GetPlayerReady()
, andGetPlayerDead()
to the API. - Updated some errors to say that you have to have Steam open.
DLC Improvements
- Fixed a transportation method getting desynced after parking it.
- Fixed a transportation method moving players without their consent.
- Fixed party-goers from leaving the party.
- Fixed two specific doors being annoying on high ping connections. (Fixes #521)
- Made other players visible in a certain "place".
- Fixed a certain light-sensitive body part not being light-sensitive.
- Fixed a certain item looking wrong when held by other players.
- Fixed a certain obstacle not working with multiple people in specific situations.
1.0.0-pr1
v1.0.0-pr1 Update manifest.json
Version 0.31.2
Fixed QSB not working on Epic and Microsoft versions due to steamworks dll differences.
Version 0.31.1
- Fixed issue with not being able to start a lobby in Patch 14.
- Updated OWML.
Version 0.31.0
- Replaced Epic transport with Steam transport. Should fix a lot of connection issues.
- Added
copy-id
command to chat, which copies the Steam ID to the clipboard. (Doesn't work on KCP servers) - Added
UnityEvent<string, uint> OnChatMessage();
andvoid SendChatMessage(string message, bool systemMessage, Color color);
to the API. Closes #645- OnChatMessage is invoked whenever a message appears in chat, excluding the output of commands.
- SendChatMessage sends a message in chat. If
systemMessage
is true, the message is prefixed with "QSB: ", otherwise it's prefixed with the local player's name.
- Updated OWML
- Updated documentation
Version 0.30.2
- API: add GetIsHost and GetIsInMultiplayer
- sync player custom data (only syncs serializable things)
- hash qsbmessage/addon message, fail gracefully if no message found. this means addons can send QSBMessage without being required for all players.
- debug setting: lantency simulation
- internal: better setting and documentation of QSBPatch.Remote