Radhika Mattoo, rm3485@nyu.edu
This project uses OpenGL to render meshes with texture and bump mapping for a more realistic scene. The meshes used were found for free on TurboSquid.
git clone --recursive https://github.com/radhikamattoo/texture-and-bump-mapping.git
cd texture-and-bump-mapping
mkdir build
cd build
cmake ../
make && ./FinalProject_bin
Because I am calculating face & vertex partial derivatives for the Pear, the program window will take ~ 15-20 seconds to open.