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Support FFMPEG for windows (x64, arm64), linux (x64, arm64), macos (x64, arm64), android, ios #2

Support FFMPEG for windows (x64, arm64), linux (x64, arm64), macos (x64, arm64), android, ios

Support FFMPEG for windows (x64, arm64), linux (x64, arm64), macos (x64, arm64), android, ios #2

Workflow file for this run

name: apple
# on: pull_request
on:
push:
tags:
- '*'
pull_request:
branches: ["main"]
env:
DEVELOPER_DIR: /Applications/Xcode_15.2.app/Contents/Developer
IOS_DEPLOYMENT_TARGET: '13.0'
MAC_DEPLOYMENT_TARGET: '11.0'
ENABLE_BITCODE: OFF
ENABLE_ARC: OFF
ENABLE_VISIBILITY: OFF
EMSCRIPTEN_VERSION: 3.1.28
permissions:
contents: read
jobs:
ios:
runs-on: macos-13
strategy:
matrix:
opencv-version: [4.10.0]
env:
COMMON_CMAKE_OPTIONS: |
-DCMAKE_TOOLCHAIN_FILE=../../toolchains/ios.toolchain.cmake \
-DPLATFORM=OS64 \
-DDEPLOYMENT_TARGET=$IOS_DEPLOYMENT_TARGET \
-DENABLE_BITCODE=$ENABLE_BITCODE \
-DENABLE_ARC=$ENABLE_ARC \
-DENABLE_VISIBILITY=$ENABLE_VISIBILITY \
-DCMAKE_INSTALL_PREFIX=install \
-DCMAKE_BUILD_TYPE=Release \
-DOPENCV_EXTRA_MODULES_PATH="../../opencv_contrib-${{ matrix.opencv-version }}/modules" \
steps:
- uses: actions/checkout@v4
- name: setup-opencv-source
run: |
git clone -b ${{ matrix.opencv-version }} https://github.com/opencv/opencv.git opencv-${{ matrix.opencv-version }}
git clone -b ${{ matrix.opencv-version }} https://github.com/opencv/opencv_contrib.git opencv_contrib-${{ matrix.opencv-version }}
echo "SOURCE_DIR=opencv-${{ matrix.opencv-version }}" >> $GITHUB_ENV
echo "PACKAGE_NAME=opencv-${{ matrix.opencv-version }}-ios" >> $GITHUB_ENV
- name: build-arm64
run: |
cd ${{ env.SOURCE_DIR }}
mkdir build-arm64 && cd build-arm64
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DARCHS="arm64" \
`cat ../../options.txt` -DBUILD_opencv_world=ON -DWITH_OPENCL=OFF -DOPENCV_DISABLE_FILESYSTEM_SUPPORT=ON ..
# workaround ar @list issue on macos
cmake --build . -j 4 || { cd modules/world; $DEVELOPER_DIR/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar qc ../../lib/libopencv_world.a `cat world_objects.rsp` CMakeFiles/opencv_world.dir/src/world_init.cpp.o; cd ../..; }
cmake --build . --target install
- name: package
run: |
rm -rf opencv2.framework
mkdir -p opencv2.framework/Versions/A/Headers
mkdir -p opencv2.framework/Versions/A/Resources
ln -s A opencv2.framework/Versions/Current
ln -s Versions/Current/Headers opencv2.framework/Headers
ln -s Versions/Current/Resources opencv2.framework/Resources
ln -s Versions/Current/opencv2 opencv2.framework/opencv2
lipo -create \
${{ env.SOURCE_DIR }}/build-arm64/install/lib/libopencv_world.a \
-o opencv2.framework/Versions/A/opencv2
cp -r ${{ env.SOURCE_DIR }}/build-arm64/install/include/opencv4/opencv2/* opencv2.framework/Versions/A/Headers/ || :
cp -r ${{ env.SOURCE_DIR }}/build-arm64/install/include/opencv2/* opencv2.framework/Versions/A/Headers/ || :
cp ${{ env.SOURCE_DIR }}/Info.plist opencv2.framework/Versions/A/Resources/
rm -f ${{ env.PACKAGE_NAME }}.zip
zip -9 -y -r ${{ env.PACKAGE_NAME }}.zip opencv2.framework
- name: test
run: |
cd test
mkdir build && cd build
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DARCHS="arm64" \
-DOpenCV_DIR=$GITHUB_WORKSPACE ..
cmake --build . -j 4
- name: upload-zip
uses: actions/upload-artifact@v4
with:
name: ${{ env.PACKAGE_NAME }}
path: ${{ env.PACKAGE_NAME }}.zip
ios-simulator:
runs-on: macos-13
strategy:
matrix:
opencv-version: [4.10.0]
env:
COMMON_CMAKE_OPTIONS: |
-DCMAKE_TOOLCHAIN_FILE=../../toolchains/ios.toolchain.cmake \
-DPLATFORM=SIMULATOR \
-DDEPLOYMENT_TARGET=$IOS_DEPLOYMENT_TARGET \
-DENABLE_BITCODE=$ENABLE_BITCODE \
-DENABLE_ARC=$ENABLE_ARC \
-DENABLE_VISIBILITY=$ENABLE_VISIBILITY \
-DCMAKE_INSTALL_PREFIX=install \
-DCMAKE_BUILD_TYPE=Release \
-DOPENCV_EXTRA_MODULES_PATH="../../opencv_contrib-${{ matrix.opencv-version }}/modules" \
steps:
- uses: actions/checkout@v4
- name: setup-opencv-source
run: |
git clone -b ${{ matrix.opencv-version }} https://github.com/opencv/opencv.git opencv-${{ matrix.opencv-version }}
git clone -b ${{ matrix.opencv-version }} https://github.com/opencv/opencv_contrib.git opencv_contrib-${{ matrix.opencv-version }}
echo "SOURCE_DIR=opencv-${{ matrix.opencv-version }}" >> $GITHUB_ENV
echo "PACKAGE_NAME=opencv-${{ matrix.opencv-version }}-ios-simulator" >> $GITHUB_ENV
- name: build-x86_64
run: |
cd ${{ env.SOURCE_DIR }}
mkdir build-x86_64 && cd build-x86_64
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DARCHS="x86_64" \
`cat ../../options.txt` -DBUILD_opencv_world=ON -DOPENCV_DISABLE_FILESYSTEM_SUPPORT=ON ..
# workaround ar @list issue on macos
cmake --build . -j 4 || { cd modules/world; $DEVELOPER_DIR/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar qc ../../lib/libopencv_world.a `cat world_objects.rsp` CMakeFiles/opencv_world.dir/src/world_init.cpp.o; cd ../..; }
cmake --build . --target install
- name: build-arm64
run: |
cd ${{ env.SOURCE_DIR }}
mkdir build-arm64 && cd build-arm64
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DARCHS="arm64" \
`cat ../../options.txt` -DBUILD_opencv_world=ON -DWITH_OPENCL=OFF -DOPENCV_DISABLE_FILESYSTEM_SUPPORT=ON ..
# workaround ar @list issue on macos
cmake --build . -j 4 || { cd modules/world; $DEVELOPER_DIR/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar qc ../../lib/libopencv_world.a `cat world_objects.rsp` CMakeFiles/opencv_world.dir/src/world_init.cpp.o; cd ../..; }
cmake --build . --target install
- name: package
run: |
rm -rf opencv2.framework
mkdir -p opencv2.framework/Versions/A/Headers
mkdir -p opencv2.framework/Versions/A/Resources
ln -s A opencv2.framework/Versions/Current
ln -s Versions/Current/Headers opencv2.framework/Headers
ln -s Versions/Current/Resources opencv2.framework/Resources
ln -s Versions/Current/opencv2 opencv2.framework/opencv2
lipo -create \
${{ env.SOURCE_DIR }}/build-x86_64/install/lib/libopencv_world.a \
${{ env.SOURCE_DIR }}/build-arm64/install/lib/libopencv_world.a \
-o opencv2.framework/Versions/A/opencv2
cp -r ${{ env.SOURCE_DIR }}/build-x86_64/install/include/opencv4/opencv2/* opencv2.framework/Versions/A/Headers/ || :
cp -r ${{ env.SOURCE_DIR }}/build-x86_64/install/include/opencv2/* opencv2.framework/Versions/A/Headers/ || :
cp ${{ env.SOURCE_DIR }}/Info.plist opencv2.framework/Versions/A/Resources/
rm -f ${{ env.PACKAGE_NAME }}.zip
zip -9 -y -r ${{ env.PACKAGE_NAME }}.zip opencv2.framework
- name: test
run: |
cd test
mkdir build && cd build
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DARCHS="x86_64;arm64" \
-DOpenCV_DIR=$GITHUB_WORKSPACE ..
cmake --build . -j 4
- name: upload-zip
uses: actions/upload-artifact@v4
with:
name: ${{ env.PACKAGE_NAME }}
path: ${{ env.PACKAGE_NAME }}.zip
macos:
runs-on: macos-13
strategy:
matrix:
opencv-version: [4.10.0]
env:
COMMON_CMAKE_OPTIONS: |
-DCMAKE_TOOLCHAIN_FILE=../../toolchains/ios.toolchain.cmake \
-DDEPLOYMENT_TARGET=$MAC_DEPLOYMENT_TARGET \
-DENABLE_BITCODE=OFF \
-DENABLE_ARC=$ENABLE_ARC \
-DENABLE_VISIBILITY=$ENABLE_VISIBILITY \
-DCMAKE_INSTALL_PREFIX=install \
-DCMAKE_BUILD_TYPE=Release \
-DOPENCV_EXTRA_MODULES_PATH="../../opencv_contrib-${{ matrix.opencv-version }}/modules" \
steps:
- uses: actions/checkout@v4
- name: setup-opencv-source
run: |
git clone -b ${{ matrix.opencv-version }} https://github.com/opencv/opencv.git opencv-${{ matrix.opencv-version }}
git clone -b ${{ matrix.opencv-version }} https://github.com/opencv/opencv_contrib.git opencv_contrib-${{ matrix.opencv-version }}
echo "SOURCE_DIR=opencv-${{ matrix.opencv-version }}" >> $GITHUB_ENV
echo "PACKAGE_NAME=opencv-${{ matrix.opencv-version }}-macos" >> $GITHUB_ENV
- name: build-x86_64
run: |
cd ${{ env.SOURCE_DIR }}
mkdir build-x86_64 && cd build-x86_64
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DPLATFORM=MAC -DARCHS="x86_64" \
`cat ../../options.txt` -DBUILD_opencv_world=ON ..
# workaround ar @list issue on macos
cmake --build . -j 4 || { cd modules/world; $DEVELOPER_DIR/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar qc ../../lib/libopencv_world.a `cat world_objects.rsp` CMakeFiles/opencv_world.dir/src/world_init.cpp.o; cd ../..; }
cmake --build . --target install
- name: build-arm64
run: |
cd ${{ env.SOURCE_DIR }}
mkdir build-arm64 && cd build-arm64
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DPLATFORM=MAC_ARM64 -DARCHS="arm64" \
`cat ../../options.txt` -DBUILD_opencv_world=ON ..
# workaround ar @list issue on macos
cmake --build . -j 4 || { cd modules/world; $DEVELOPER_DIR/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar qc ../../lib/libopencv_world.a `cat world_objects.rsp` CMakeFiles/opencv_world.dir/src/world_init.cpp.o; cd ../..; }
cmake --build . --target install
- name: package
run: |
rm -rf opencv2.framework
mkdir -p opencv2.framework/Versions/A/Headers
mkdir -p opencv2.framework/Versions/A/Resources
ln -s A opencv2.framework/Versions/Current
ln -s Versions/Current/Headers opencv2.framework/Headers
ln -s Versions/Current/Resources opencv2.framework/Resources
ln -s Versions/Current/opencv2 opencv2.framework/opencv2
lipo -create \
${{ env.SOURCE_DIR }}/build-x86_64/install/lib/libopencv_world.a \
${{ env.SOURCE_DIR }}/build-arm64/install/lib/libopencv_world.a \
-o opencv2.framework/Versions/A/opencv2
cp -r ${{ env.SOURCE_DIR }}/build-x86_64/install/include/opencv4/opencv2/* opencv2.framework/Versions/A/Headers/ || :
cp -r ${{ env.SOURCE_DIR }}/build-x86_64/install/include/opencv2/* opencv2.framework/Versions/A/Headers/ || :
cp ${{ env.SOURCE_DIR }}/Info.plist opencv2.framework/Versions/A/Resources/
rm -f ${{ env.PACKAGE_NAME }}.zip
zip -9 -y -r ${{ env.PACKAGE_NAME }}.zip opencv2.framework
- name: test-x86_64
run: |
cd test
mkdir build-x86_64 && cd build-x86_64
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DPLATFORM=MAC -DARCHS="x86_64" \
-DOpenCV_DIR=$GITHUB_WORKSPACE ..
cmake --build . -j 4
- name: test-arm64
run: |
cd test
mkdir build-arm64 && cd build-arm64
cmake ${{ env.COMMON_CMAKE_OPTIONS }} -DPLATFORM=MAC_ARM64 -DARCHS="arm64" \
-DOpenCV_DIR=$GITHUB_WORKSPACE ..
cmake --build . -j 4
- name: upload-zip
uses: actions/upload-artifact@v4
with:
name: ${{ env.PACKAGE_NAME }}
path: ${{ env.PACKAGE_NAME }}.zip
apple:
needs: [macos, ios, ios-simulator]
runs-on: macos-13
strategy:
matrix:
opencv-version: [4.10.0]
steps:
- run: sudo xcode-select --switch /Applications/Xcode_15.2.app
- uses: actions/checkout@v4
- name: setup-opencv-package
run: |
echo "MACOS_PACKAGE_NAME=opencv-${{ matrix.opencv-version }}-macos" >> $GITHUB_ENV
echo "IOS_PACKAGE_NAME=opencv-${{ matrix.opencv-version }}-ios" >> $GITHUB_ENV
echo "IOS_SIMULATOR_PACKAGE_NAME=opencv-${{ matrix.opencv-version }}-ios-simulator" >> $GITHUB_ENV
echo "PACKAGE_NAME=opencv-${{ matrix.opencv-version }}-apple" >> $GITHUB_ENV
- name: download-macos-package
uses: actions/download-artifact@v4
with:
name: ${{ env.MACOS_PACKAGE_NAME }}
- name: download-ios-package
uses: actions/download-artifact@v4
with:
name: ${{ env.IOS_PACKAGE_NAME }}
- name: download-ios-simulator-package
uses: actions/download-artifact@v4
with:
name: ${{ env.IOS_SIMULATOR_PACKAGE_NAME }}
- name: create-xcframwork
run: |
mkdir -p ${{ env.MACOS_PACKAGE_NAME }}
mkdir -p ${{ env.IOS_PACKAGE_NAME }}
mkdir -p ${{ env.IOS_SIMULATOR_PACKAGE_NAME }}
unzip -q ${{ env.MACOS_PACKAGE_NAME }}.zip -d ${{ env.MACOS_PACKAGE_NAME }}
unzip -q ${{ env.IOS_PACKAGE_NAME }}.zip -d ${{ env.IOS_PACKAGE_NAME }}
unzip -q ${{ env.IOS_SIMULATOR_PACKAGE_NAME }}.zip -d ${{ env.IOS_SIMULATOR_PACKAGE_NAME }}
xcodebuild -create-xcframework \
-framework ${{ env.MACOS_PACKAGE_NAME }}/opencv2.framework \
-framework ${{ env.IOS_PACKAGE_NAME }}/opencv2.framework \
-framework ${{ env.IOS_SIMULATOR_PACKAGE_NAME }}/opencv2.framework \
-output opencv2.xcframework
rm -f ${{ env.PACKAGE_NAME }}.zip
zip -9 -y -r ${{ env.PACKAGE_NAME }}.zip opencv2.xcframework
- name: upload-zip
uses: actions/upload-artifact@v4
with:
name: ${{ env.PACKAGE_NAME }}
path: ${{ env.PACKAGE_NAME }}.zip
release:
permissions:
contents: write # for softprops/action-gh-release to create a release
needs: [ios, ios-simulator, macos, apple]
runs-on: ubuntu-latest
steps:
- name: download
uses: actions/download-artifact@v4
with:
path: artifacts
- name: create-release
uses: softprops/action-gh-release@v2
with:
token: ${{ secrets.GITHUB_TOKEN }}
tag_name: ${{ needs.setup.outputs.VERSION }}
name: Release ${{ needs.setup.outputs.VERSION }}
files: artifacts/*/*.zip