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app_util.h
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//----------------------------------------------------------------------------------
// File: app_util.h
// Author: Rama Hoetzlein
// Email: rhoetzlein@nvidia.com
//
// Copyright (c) 2013 NVIDIA Corporation. All rights reserved.
// PLY Format, Copyright (c) 2005-2013, Lode Vandevenne, ZLib
// Vector/Matrix/Camera, Copyright (c) 2005-2011, Rama Hoetzlein, ZLib
//
// TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
// *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
// OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS
// BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
// WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
// BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
// ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS
// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
//
// Z-Lib License
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
//----------------------------------------------------------------------------------
#ifndef APP_UTIL
#define APP_UTIL
#define DEGtoRAD (3.141592/180.0)
#pragma
typedef unsigned int uint;
typedef unsigned short int ushort;
#define CLRVAL uint
#define COLOR(r,g,b) ( (uint(r*255.0f)<<24) | (uint(g*255.0f)<<16) | (uint(b*255.0f)<<8) )
#define COLORA(r,g,b,a) ( (uint(a*255.0f)<<24) | (uint(b*255.0f)<<16) | (uint(g*255.0f)<<8) | uint(r*255.0f) )
#define ALPH(c) (float((c>>24) & 0xFF)/255.0)
#define BLUE(c) (float((c>>16) & 0xFF)/255.0)
#define GRN(c) (float((c>>8) & 0xFF)/255.0)
#define RED(c) (float( c & 0xFF)/255.0)
#define IDX_NULL 4294000000
extern void app_printf ( char* format, ... );
extern void checkGL( char* msg );
// string manip
#include <string>
#include <vector>
int strToI (std::string s);
float strToF (std::string s);
std::string strParse ( std::string& str, std::string lsep, std::string rsep );
bool strGet ( std::string str, std::string& result, std::string lsep, std::string rsep );
std::string strSplit ( std::string& str, std::string sep );
bool strSub ( std::string str, int first, int cnt, std::string cmp );
std::string strReplace ( std::string str, std::string delim, std::string ins );
std::string strLTrim ( std::string str );
std::string strRTrim ( std::string str );
std::string strTrim ( std::string str );
std::string strLeft ( std::string str, int n );
int strExtract ( std::string& str, std::vector<std::string>& list );
unsigned long getFileSize ( char* fname );
unsigned long getFilePos ( FILE* fp );
#ifdef USE_DX
#include <dxgi.h>
typedef ID3D11Buffer* BUF;
#else
#include "glew.h"
typedef GLuint BUF;
#endif
#include <vector>
//-------------------------------------- PLY FORMAT
struct PlyProperty { // PLY Format structures
char type;
std::string name;
};
struct PlyElement {
int num;
char type; // 0 = vert, 1 = face
std::vector<PlyProperty> prop_list;
};
typedef unsigned long xref;
#define PLY_UINT 0 // PLY Format constants
#define PLY_INT 1
#define PLY_FLOAT 2
#define PLY_LIST 3
#define PLY_VERTS 4
#define PLY_FACES 5
struct Vertex {
float x, y, z;
float nx, ny, nz;
float tx, ty;
};
struct Face {
int v[3];
};
//------------------------------------ MESHES
class nvMesh {
public:
nvMesh() { mVBO.clear(); }
void AddPlyElement ( char typ, int n );
void AddPlyProperty ( char typ, std::string name );
int AddVert ( float x, float y, float z, float tx, float ty );
int AddFace ( int v0, int v1, int v2 );
int FindPlyElem ( char typ );
int FindPlyProp ( int elem, std::string name );
bool LoadPly ( char* fname, float scal ); // Load PLY
void ComputeNormals (); // Compute surface normals
void UpdateVBO (); // Update GPU buffers
void SelectVBO ();
void Draw (); // Draw
int getNumFaces () { return (int) mFaces.size(); }
private:
std::vector<Vertex> mVertices; // Vertices
std::vector<Face> mFaces; // Faces
std::vector<BUF> mVBO; // Buffers
BUF mVAO;
std::vector< PlyElement* > m_Ply; // Ply loading
int m_PlyCurrElem;
int localPos, localNorm, localUV;
};
//------------------------------------ IMAGES
#define IMG_RGB 0
#define IMG_RGBA 1
#define IMG_LUM 2
class nvImg {
public:
void Create ( int x, int y, int fmt );
void Fill ( float r, float g, float b, float a );
bool LoadPng ( char* fname ); // Load PNG
bool LoadTga ( char* fname ); // Load TGA
void UpdateTex (); // Update GPU texture
BUF getTex() { return mTex;}
int getWidth() { return mXres;}
int getHeight() { return mYres;}
private:
int mXres, mYres;
int mSize, mFmt;
unsigned char* mData;
BUF mTex;
};
//-------------------------------------- FONTS - from Tristan Lorach (OpenGLText)
// Read from .bin files
struct GlyphInfo {
struct Pix { // pixel oriented data
int u, v;
int width, height;
int advance;
int offX, offY;
};
struct Norm { // normalized data
float u, v; // position in the map in normalized coords
float width, height;
float advance;
float offX, offY;
};
Pix pix;
Norm norm;
};
struct FileHeader {
int texwidth, texheight;
struct Pix {
int ascent;
int descent;
int linegap;
};
struct Norm {
float ascent;
float descent;
float linegap;
};
Pix pix;
Norm norm;
GlyphInfo glyphs[256];
};
#define GRP_TRI 0
#define GRP_TRITEX 1
#define GRP_LINES 2
#define GRP_NUM 3
typedef unsigned long ulong;
//-------------------------------------- 2D DRAW SETS
struct Vert2D {
float x, y, z;
float r, g, b, a;
float tx, ty;
};
struct Set2D {
Set2D () { mVBO[0]=-1; mVBO[1]=-1; mVBO[2]=-1; }
float model[16];
float view[16];
float proj[16];
float zfactor;
ulong mNum[GRP_NUM];
ulong mMax[GRP_NUM];
Vert2D* mGeom[GRP_NUM]; // Geom data
ulong mNumI[GRP_NUM];
ulong mMaxI[GRP_NUM];
uint* mIdx[GRP_NUM]; // Index data
BUF mVBO[GRP_NUM]; // GPU handle
};
//-------------------------------------- 2D DRAWING
class nvDraw {
public:
nvDraw ();
void setView2D ( float w, float h );
void setView2D ( float* model, float* view, float* proj );
void setOrder2D ( bool zt, float zfactor );
void updateStatic2D ( int n );
void start2D () { start2D (false); }
int start2D ( bool bStatic );
//void assignMVP ( float* model, float* view, float* proj );
Vert2D* allocGeom ( int cnt, int grp, Set2D* set, int& ndx );
uint* allocIdx ( int cnt, int grp, Set2D* set );
void end2D ();
void remove2D ( int id );
void setText ( float scale, float kern ) { mTextScale = scale; mTextKern = kern; }
void drawLine ( float x1, float y1, float x2, float y2, float r, float g, float b, float a );
void drawRect ( float x1, float y1, float x2, float y2, float r, float g, float b, float a );
void drawFill ( float x1, float y1, float x2, float y2, float r, float g, float b, float a );
void drawTri ( float x1, float y1, float x2, float y2, float x3, float y3, float r, float g, float b, float a );
void drawCircle ( float x1, float y1, float radius, float r, float g, float b, float a );
void drawCircleDash ( float x1, float y1, float radius, float r, float g, float b, float a );
void drawCircleFill ( float x1, float y1, float radius, float r, float g, float b, float a );
void drawText ( float x1, float y1, char* msg, float r, float g, float b, float a );
float getTextX ( char* msg );
float getTextY ( char* msg );
void Initialize ( const char* fontName );
bool LoadFont (const char * fontName );
void MakeShaders2D ();
void UpdateVBOs ( Set2D& s );
void SetDefaultView ( Set2D& s, float w, float h, float zf );
void SetMatrixView ( Set2D& s, float* model, float* view, float* proj, float zf );
void Draw ( Set2D& buf );
void Draw (); // do actual draw
private:
std::vector<Set2D> mStatic; // static 2D draw - saved frame-to-frame
std::vector<Set2D> mDynamic; // dynamic 2D draw - discarded each frame
int mCurrZ;
int mCurr, mDynNum;
Set2D* mCurrSet;
float mWidth, mHeight;
float mTextScale, mTextKern;
float mModelMtx[16], mViewMtx[16], mProjMtx[16];
double mZFactor;
int localPos, localClr, localUV;
GLuint mSH2D; // 2D shader
GLint mModel, mProj, mView, mFont; // 2D shader parameters
GLuint mVAO;
nvImg mFontImg, mWhiteImg;
FileHeader mGlyphInfos;
};
//-------------------------------------- 2D DRAWING - UTILITY FUNCTIONS
extern nvDraw g_2D;
extern void init2D ( const char* fontName );
extern void start2D ();
extern void start2D (bool bStatic);
extern void static2D ();
extern void end2D ();
extern void draw2D ();
extern void setview2D ( float w, float h );
extern void setview2D ( float* model, float* view, float* proj );
extern void setorder2D ( bool zt, float zfactor );
extern void updatestatic2D ( int n );
extern void setText ( float scale, float kern );
extern float getTextX ( char* msg );
extern float getTextY ( char* msg );
extern void drawLine ( float x1, float y1, float x2, float y2, float r, float g, float b, float a );
extern void drawRect ( float x1, float y1, float x2, float y2, float r, float g, float b, float a );
extern void drawFill ( float x1, float y1, float x2, float y2, float r, float g, float b, float a );
extern void drawTri ( float x1, float y1, float x2, float y2, float x3, float y3, float r, float g, float b, float a );
extern void drawCircle ( float x1, float y1, float radius, float r, float g, float b, float a );
extern void drawCircleDash ( float x1, float y1, float radius, float r, float g, float b, float a );
extern void drawCircleFill ( float x1, float y1, float radius, float r, float g, float b, float a );
extern void drawText ( float x1, float y1, char* msg, float r, float g, float b, float a );
//-------------------------------------- 2D GUIS
#define GUI_PRINT 0
#define GUI_SLIDER 1
#define GUI_CHECK 2
#define GUI_TEXT 3
#define GUI_BOOL 0
#define GUI_INT 1
#define GUI_FLOAT 2
#define GUI_STR 3
struct Gui {
float x, y, w, h;
int gtype;
std::string name;
int dtype;
void* data;
float vmin, vmax;
int size;
bool changed;
};
class nvGui {
public:
nvGui ();
int AddGui ( float x, float y, float w, float h, char* name, int gtype, int dtype, void* data, float vmin, float vmax );
bool guiChanged ( int n );
bool MouseDown ( float x, float y );
bool MouseDrag ( float x, float y );
void Draw ();
private:
std::vector<Gui> mGui;
int mActiveGui;
};
extern nvGui g_Gui;
extern void drawGui ();
extern int addGui ( float x, float y, float w, float h, char* name, int gtype, int dtype, void* data, float vmin, float vmax );
extern bool guiMouseDown ( float x, float y );
extern bool guiMouseDrag ( float x, float y );
extern bool guiChanged ( int n );
//-------------------------------------- LOAD PNG
/*
LodePNG version 20130128
Copyright (c) 2005-2013 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef LODEPNG_H
#define LODEPNG_H
#include <string.h> /*for size_t*/
#ifdef __cplusplus
#include <vector>
#include <string>
#endif /*__cplusplus*/
/*
The following #defines are used to create code sections. They can be disabled
to disable code sections, which can give faster compile time and smaller binary.
The "NO_COMPILE" defines are designed to be used to pass as defines to the
compiler command to disable them without modifying this header, e.g.
-DLODEPNG_NO_COMPILE_ZLIB for gcc.
*/
/*deflate & zlib. If disabled, you must specify alternative zlib functions in
the custom_zlib field of the compress and decompress settings*/
#ifndef LODEPNG_NO_COMPILE_ZLIB
#define LODEPNG_COMPILE_ZLIB
#endif
/*png encoder and png decoder*/
#ifndef LODEPNG_NO_COMPILE_PNG
#define LODEPNG_COMPILE_PNG
#endif
/*deflate&zlib decoder and png decoder*/
#ifndef LODEPNG_NO_COMPILE_DECODER
#define LODEPNG_COMPILE_DECODER
#endif
/*deflate&zlib encoder and png encoder*/
#ifndef LODEPNG_NO_COMPILE_ENCODER
#define LODEPNG_COMPILE_ENCODER
#endif
/*the optional built in harddisk file loading and saving functions*/
#ifndef LODEPNG_NO_COMPILE_DISK
#define LODEPNG_COMPILE_DISK
#endif
/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
#endif
/*ability to convert error numerical codes to English text string*/
#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
#define LODEPNG_COMPILE_ERROR_TEXT
#endif
/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
#ifdef __cplusplus
#ifndef LODEPNG_NO_COMPILE_CPP
#define LODEPNG_COMPILE_CPP
#endif
#endif
#ifdef LODEPNG_COMPILE_PNG
/*The PNG color types (also used for raw).*/
typedef enum LodePNGColorType
{
LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
LCT_RGB = 2, /*RGB: 8,16 bit*/
LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
} LodePNGColorType;
#ifdef LODEPNG_COMPILE_DECODER
/*
Converts PNG data in memory to raw pixel data.
out: Output parameter. Pointer to buffer that will contain the raw pixel data.
After decoding, its size is w * h * (bytes per pixel) bytes larger than
initially. Bytes per pixel depends on colortype and bitdepth.
Must be freed after usage with free(*out).
Note: for 16-bit per channel colors, uses big endian format like PNG does.
w: Output parameter. Pointer to width of pixel data.
h: Output parameter. Pointer to height of pixel data.
in: Memory buffer with the PNG file.
insize: size of the in buffer.
colortype: the desired color type for the raw output image. See explanation on PNG color types.
bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
Return value: LodePNG error code (0 means no error).
*/
unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
const unsigned char* in, size_t insize,
LodePNGColorType colortype, unsigned bitdepth);
/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
const unsigned char* in, size_t insize);
/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
const unsigned char* in, size_t insize);
#ifdef LODEPNG_COMPILE_DISK
/*
Load PNG from disk, from file with given name.
Same as the other decode functions, but instead takes a filename as input.
*/
unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
const char* filename,
LodePNGColorType colortype, unsigned bitdepth);
/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
const char* filename);
/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
const char* filename);
#endif /*LODEPNG_COMPILE_DISK*/
#endif /*LODEPNG_COMPILE_DECODER*/
#ifdef LODEPNG_COMPILE_ENCODER
/*
Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
of the output PNG image cannot be chosen, they are automatically determined
by the colortype, bitdepth and content of the input pixel data.
Note: for 16-bit per channel colors, needs big endian format like PNG does.
out: Output parameter. Pointer to buffer that will contain the PNG image data.
Must be freed after usage with free(*out).
outsize: Output parameter. Pointer to the size in bytes of the out buffer.
image: The raw pixel data to encode. The size of this buffer should be
w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
w: width of the raw pixel data in pixels.
h: height of the raw pixel data in pixels.
colortype: the color type of the raw input image. See explanation on PNG color types.
bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
Return value: LodePNG error code (0 means no error).
*/
unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
const unsigned char* image, unsigned w, unsigned h,
LodePNGColorType colortype, unsigned bitdepth);
/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
const unsigned char* image, unsigned w, unsigned h);
/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
const unsigned char* image, unsigned w, unsigned h);
#ifdef LODEPNG_COMPILE_DISK
/*
Converts raw pixel data into a PNG file on disk.
Same as the other encode functions, but instead takes a filename as output.
NOTE: This overwrites existing files without warning!
*/
unsigned lodepng_encode_file(const char* filename,
const unsigned char* image, unsigned w, unsigned h,
LodePNGColorType colortype, unsigned bitdepth);
/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
unsigned lodepng_encode32_file(const char* filename,
const unsigned char* image, unsigned w, unsigned h);
/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
unsigned lodepng_encode24_file(const char* filename,
const unsigned char* image, unsigned w, unsigned h);
#endif /*LODEPNG_COMPILE_DISK*/
#endif /*LODEPNG_COMPILE_ENCODER*/
#ifdef LODEPNG_COMPILE_CPP
namespace lodepng
{
#ifdef LODEPNG_COMPILE_DECODER
/*Same as lodepng_decode_memory, but decodes to an std::vector.*/
unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
const unsigned char* in, size_t insize,
LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
const std::vector<unsigned char>& in,
LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
#ifdef LODEPNG_COMPILE_DISK
/*
Converts PNG file from disk to raw pixel data in memory.
Same as the other decode functions, but instead takes a filename as input.
*/
unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
const std::string& filename,
LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
#endif //LODEPNG_COMPILE_DISK
#endif //LODEPNG_COMPILE_DECODER
#ifdef LODEPNG_COMPILE_ENCODER
/*Same as lodepng_encode_memory, but encodes to an std::vector.*/
unsigned encode(std::vector<unsigned char>& out,
const unsigned char* in, unsigned w, unsigned h,
LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
unsigned encode(std::vector<unsigned char>& out,
const std::vector<unsigned char>& in, unsigned w, unsigned h,
LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
#ifdef LODEPNG_COMPILE_DISK
/*
Converts 32-bit RGBA raw pixel data into a PNG file on disk.
Same as the other encode functions, but instead takes a filename as output.
NOTE: This overwrites existing files without warning!
*/
unsigned encode(const std::string& filename,
const unsigned char* in, unsigned w, unsigned h,
LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
unsigned encode(const std::string& filename,
const std::vector<unsigned char>& in, unsigned w, unsigned h,
LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
#endif //LODEPNG_COMPILE_DISK
#endif //LODEPNG_COMPILE_ENCODER
} //namespace lodepng
#endif /*LODEPNG_COMPILE_CPP*/
#endif /*LODEPNG_COMPILE_PNG*/
#ifdef LODEPNG_COMPILE_ERROR_TEXT
/*Returns an English description of the numerical error code.*/
const char* lodepng_error_text(unsigned code);
#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
#ifdef LODEPNG_COMPILE_DECODER
/*Settings for zlib decompression*/
typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
struct LodePNGDecompressSettings
{
unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
/*use custom zlib decoder instead of built in one (default: null)*/
unsigned (*custom_zlib)(unsigned char**, size_t*,
const unsigned char*, size_t,
const LodePNGDecompressSettings*);
/*use custom deflate decoder instead of built in one (default: null)
if custom_zlib is used, custom_deflate is ignored since only the built in
zlib function will call custom_deflate*/
unsigned (*custom_inflate)(unsigned char**, size_t*,
const unsigned char*, size_t,
const LodePNGDecompressSettings*);
void* custom_context; /*optional custom settings for custom functions*/
};
extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
#endif /*LODEPNG_COMPILE_DECODER*/
#ifdef LODEPNG_COMPILE_ENCODER
/*
Settings for zlib compression. Tweaking these settings tweaks the balance
between speed and compression ratio.
*/
typedef struct LodePNGCompressSettings LodePNGCompressSettings;
struct LodePNGCompressSettings /*deflate = compress*/
{
/*LZ77 related settings*/
unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/
unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
/*use custom zlib encoder instead of built in one (default: null)*/
unsigned (*custom_zlib)(unsigned char**, size_t*,
const unsigned char*, size_t,
const LodePNGCompressSettings*);
/*use custom deflate encoder instead of built in one (default: null)
if custom_zlib is used, custom_deflate is ignored since only the built in
zlib function will call custom_deflate*/
unsigned (*custom_deflate)(unsigned char**, size_t*,
const unsigned char*, size_t,
const LodePNGCompressSettings*);
void* custom_context; /*optional custom settings for custom functions*/
};
extern const LodePNGCompressSettings lodepng_default_compress_settings;
void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
#endif /*LODEPNG_COMPILE_ENCODER*/
#ifdef LODEPNG_COMPILE_PNG
/*
Color mode of an image. Contains all information required to decode the pixel
bits to RGBA colors. This information is the same as used in the PNG file
format, and is used both for PNG and raw image data in LodePNG.
*/
typedef struct LodePNGColorMode
{
/*header (IHDR)*/
LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
/*
palette (PLTE and tRNS)
Dynamically allocated with the colors of the palette, including alpha.
When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
lodepng_palette_clear, then for each color use lodepng_palette_add.
If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
When decoding, by default you can ignore this palette, since LodePNG already
fills the palette colors in the pixels of the raw RGBA output.
The palette is only supported for color type 3.
*/
unsigned char* palette; /*palette in RGBARGBA... order*/
size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
/*
transparent color key (tRNS)
This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
For greyscale PNGs, r, g and b will all 3 be set to the same.
When decoding, by default you can ignore this information, since LodePNG sets
pixels with this key to transparent already in the raw RGBA output.
The color key is only supported for color types 0 and 2.
*/
unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
unsigned key_r; /*red/greyscale component of color key*/
unsigned key_g; /*green component of color key*/
unsigned key_b; /*blue component of color key*/
} LodePNGColorMode;
/*init, cleanup and copy functions to use with this struct*/
void lodepng_color_mode_init(LodePNGColorMode* info);
void lodepng_color_mode_cleanup(LodePNGColorMode* info);
/*return value is error code (0 means no error)*/
unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
void lodepng_palette_clear(LodePNGColorMode* info);
/*add 1 color to the palette*/
unsigned lodepng_palette_add(LodePNGColorMode* info,
unsigned char r, unsigned char g, unsigned char b, unsigned char a);
/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
unsigned lodepng_get_bpp(const LodePNGColorMode* info);
/*get the amount of color channels used, based on colortype in the struct.
If a palette is used, it counts as 1 channel.*/
unsigned lodepng_get_channels(const LodePNGColorMode* info);
/*is it a greyscale type? (only colortype 0 or 4)*/
unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
/*has it got an alpha channel? (only colortype 2 or 6)*/
unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
/*has it got a palette? (only colortype 3)*/
unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
Loops through the palette to check this.*/
unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
/*
Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
Returns false if the image can only have opaque pixels.
In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
or if "key_defined" is true.
*/
unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
/*Returns the byte size of a raw image buffer with given width, height and color mode*/
size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
/*The information of a Time chunk in PNG.*/
typedef struct LodePNGTime
{
unsigned year; /*2 bytes used (0-65535)*/
unsigned month; /*1-12*/
unsigned day; /*1-31*/
unsigned hour; /*0-23*/
unsigned minute; /*0-59*/
unsigned second; /*0-60 (to allow for leap seconds)*/
} LodePNGTime;
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
/*Information about the PNG image, except pixels, width and height.*/
typedef struct LodePNGInfo
{
/*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
unsigned compression_method;/*compression method of the original file. Always 0.*/
unsigned filter_method; /*filter method of the original file*/
unsigned interlace_method; /*interlace method of the original file*/
LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
/*
suggested background color chunk (bKGD)
This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
the encoder writes the red one. For palette PNGs: When decoding, the RGB value
will be stored, not a palette index. But when encoding, specify the index of
the palette in background_r, the other two are then ignored.
The decoder does not use this background color to edit the color of pixels.
*/
unsigned background_defined; /*is a suggested background color given?*/
unsigned background_r; /*red component of suggested background color*/
unsigned background_g; /*green component of suggested background color*/
unsigned background_b; /*blue component of suggested background color*/
/*
non-international text chunks (tEXt and zTXt)
The char** arrays each contain num strings. The actual messages are in
text_strings, while text_keys are keywords that give a short description what
the actual text represents, e.g. Title, Author, Description, or anything else.
A keyword is minimum 1 character and maximum 79 characters long. It's
discouraged to use a single line length longer than 79 characters for texts.
Don't allocate these text buffers yourself. Use the init/cleanup functions
correctly and use lodepng_add_text and lodepng_clear_text.
*/
size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
char** text_strings; /*the actual text*/
/*
international text chunks (iTXt)
Similar to the non-international text chunks, but with additional strings
"langtags" and "transkeys".
*/
size_t itext_num; /*the amount of international texts in this PNG*/
char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
char** itext_strings; /*the actual international text - UTF-8 string*/
/*time chunk (tIME)*/
unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
LodePNGTime time;
/*phys chunk (pHYs)*/
unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
unsigned phys_x; /*pixels per unit in x direction*/
unsigned phys_y; /*pixels per unit in y direction*/
unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
/*
unknown chunks
There are 3 buffers, one for each position in the PNG where unknown chunks can appear
each buffer contains all unknown chunks for that position consecutively
The 3 buffers are the unknown chunks between certain critical chunks:
0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
*/
unsigned char* unknown_chunks_data[3];
size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
} LodePNGInfo;
/*init, cleanup and copy functions to use with this struct*/
void lodepng_info_init(LodePNGInfo* info);
void lodepng_info_cleanup(LodePNGInfo* info);
/*return value is error code (0 means no error)*/
unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
/*
Converts raw buffer from one color type to another color type, based on
LodePNGColorMode structs to describe the input and output color type.
See the reference manual at the end of this header file to see which color conversions are supported.
return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
of the output color type (lodepng_get_bpp)
Note: for 16-bit per channel colors, uses big endian format like PNG does.
*/
unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
LodePNGColorMode* mode_out, LodePNGColorMode* mode_in,
unsigned w, unsigned h);
#ifdef LODEPNG_COMPILE_DECODER
/*
Settings for the decoder. This contains settings for the PNG and the Zlib
decoder, but not the Info settings from the Info structs.
*/
typedef struct LodePNGDecoderSettings
{
LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
unsigned ignore_crc; /*ignore CRC checksums*/
unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
/*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
unsigned remember_unknown_chunks;
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
} LodePNGDecoderSettings;
void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
#endif /*LODEPNG_COMPILE_DECODER*/
#ifdef LODEPNG_COMPILE_ENCODER
/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
typedef enum LodePNGFilterStrategy
{
/*every filter at zero*/
LFS_ZERO,
/*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
LFS_MINSUM,
/*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
on the image, this is better or worse than minsum.*/
LFS_ENTROPY,
/*
Brute-force-search PNG filters by compressing each filter for each scanline.
Experimental, very slow, and only rarely gives better compression than MINSUM.
*/
LFS_BRUTE_FORCE,
/*use predefined_filters buffer: you specify the filter type for each scanline*/
LFS_PREDEFINED
} LodePNGFilterStrategy;
/*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/
typedef enum LodePNGAutoConvert
{
LAC_NO, /*use color type user requested*/
LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/
LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/
/*
like AUTO, but do not choose 1, 2 or 4 bit per pixel types.
sometimes a PNG image compresses worse if less than 8 bits per pixels.
*/
LAC_AUTO_NO_NIBBLES,
/*
like AUTO, but never choose palette color type. For small images, encoding
the palette may take more bytes than what is gained. Note that AUTO also
already prevents encoding the palette for extremely small images, but that may
not be sufficient because due to the compression it cannot predict when to
switch.
*/
LAC_AUTO_NO_PALETTE,
LAC_AUTO_NO_NIBBLES_NO_PALETTE
} LodePNGAutoConvert;
/*Settings for the encoder.*/
typedef struct LodePNGEncoderSettings
{
LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/
/*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
completely follow the official PNG heuristic, filter_palette_zero must be true and
filter_strategy must be LFS_MINSUM*/
unsigned filter_palette_zero;
/*Which filter strategy to use when not using zeroes due to filter_palette_zero.
Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
LodePNGFilterStrategy filter_strategy;
/*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
the same length as the amount of scanlines in the image, and each value must <= 5. You
have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
unsigned char* predefined_filters;
/*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
If colortype is 3, PLTE is _always_ created.*/
unsigned force_palette;
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
/*add LodePNG identifier and version as a text chunk, for debugging*/
unsigned add_id;
/*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
unsigned text_compression;
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
} LodePNGEncoderSettings;
void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
#endif /*LODEPNG_COMPILE_ENCODER*/
#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
/*The settings, state and information for extended encoding and decoding.*/
typedef struct LodePNGState
{
#ifdef LODEPNG_COMPILE_DECODER
LodePNGDecoderSettings decoder; /*the decoding settings*/
#endif /*LODEPNG_COMPILE_DECODER*/
#ifdef LODEPNG_COMPILE_ENCODER
LodePNGEncoderSettings encoder; /*the encoding settings*/
#endif /*LODEPNG_COMPILE_ENCODER*/
LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
unsigned error;
#ifdef LODEPNG_COMPILE_CPP
//For the lodepng::State subclass.
virtual ~LodePNGState(){}
#endif
} LodePNGState;
/*init, cleanup and copy functions to use with this struct*/
void lodepng_state_init(LodePNGState* state);
void lodepng_state_cleanup(LodePNGState* state);
void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
#ifdef LODEPNG_COMPILE_DECODER
/*
Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
getting much more information about the PNG image and color mode.
*/
unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
LodePNGState* state,
const unsigned char* in, size_t insize);