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state_view_VS2008.sln
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state_view_VS2008.sln
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spheres", "spheres.vcproj", "{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug (DirectX)|Win32 = Debug (DirectX)|Win32
Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32
Debug|Win32 = Debug|Win32
Release (DirectX)|Win32 = Release (DirectX)|Win32
Release (OpenGL)|Win32 = Release (OpenGL)|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Debug|Win32.ActiveCfg = Debug|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Debug|Win32.Build.0 = Debug|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Release|Win32.ActiveCfg = Release|Win32
{7A62A0B4-5E7C-46CE-80BA-D2A4F89489D9}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal