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C# .NET Core 3.1 port of Peter Shirley's Ray Tracing in One Weekend.

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Ray Tracing in One Weekend

This is my C# .NET Core 3.1 port of Peter Shirley's Ray Tracing in One Weekend which is now available for free. I bought his books when they came out and never got around to implementing them. It made for a fun holiday project.

This is my port. There are many like it, but this one is mine.

Ray Tracing in One Weekend

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C# .NET Core 3.1 port of Peter Shirley's Ray Tracing in One Weekend.

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