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Multi-agent RL

Mobile manipulation, Isaac Sim

Server setup and remote access

Use zerotier or dwservice

Environment setup

Only Isaac Sim version 2022.2.0 is supported.

Follow the installation section below. The "pythonsh" part is the same as "PYTHON_PATH". For example in .bashrc add

alias pythonsh=~/.local/share/ov/pkg/isaac_sim-2022.2.0/python.sh

You should update self._usd_path on line 48 in omniisaacgymenvs/robots/articulations/mobile_franka.py to be the specific path on your computer. (TODO figure out how to automatically detect the path.)

MobileFranka single agent environment

cd to omniisaacgymenvs

Train with

pythonsh scripts/rlgames_train.py task=MobileFranka

You can vary the parallel environments number by num_envs argument:

  • rl-games requires minibatch_size defined in the training config to be a factor of horizon_length * num_envs. If this is not the case, you may see an assertion error assert(self.batch_size % self.minibatch_size == 0). Please adjust the parameters in the training config yaml file accordingly.
  • Good minibatch size is usually (horizon_length * num_envs) / 2
pythonsh scripts/rlgames_train.py task=MobileFranka num_envs=512

MobileFranka multi agent environment

cd to omniisaacgymenvs

Train with

pythonsh scripts/rlgames_train.py task=MobileFrankaMARL

Tested with num_envs=512 and minibatch_size=4096

More info on Multi agent task specification

SKRL - RL library that has support for NVIDIA Omniverse Isaac Gym environments

https://skrl.readthedocs.io/en/latest/

Jetbot specific

cd to omniisaacgymenvs

Train with just MLP and single "frame" of lidar ranges

run (optionally set wandb_activate=True to visualize training)

pythonsh scripts/rlgames_train.py task=Jetbot

Train with CNN and 4 lidar ranges stacked

pythonsh scripts/rlgames_train_stack.py task=Jetbot_CNN

Test with same scripts but set test=True and checkpoint=PATH_TO_PTH_FILE

example

pythonsh scripts/rlgames_train_stack.py task=Jetbot_CNN test=True checkpoint=omniisaacgymenvs/runs/Jetbot_CNN/nn/Jetbot_CNN.pth

Export .onnx file for inference in Gazebo or real robot

MLP

pythonsh scripts/rlgames_onnx_normalized.py task=Jetbot test=True checkpoint=omniisaacgymenvs/runs/Jetbot/nn/Jetbot.pth

CNN

pythonsh scripts/rlgames_onnx_normalized_stack.py task=Jetbot_CNN test=True checkpoint=omniisaacgymenvs/runs/Jetbot_CNN/nn/Jetbot_CNN.pth

Configs are in omniisaacgymenvs/cfg/task and omniisaacgymenvs/cfg/train folders. You can change the numEnvs in Jetbot.yaml and Jetbot_CNN.yaml to have different amount of cloned environments (default 64). If numEnvs is changed, also minibatch_size in train config needs to be changed to smaller size. minibatch_size needs to be smaller than numEnvs * horizon_length.

To use wandb, update "wandb_entity: 'your_username'" in config.yaml

Omniverse Isaac Gym Reinforcement Learning Environments for Isaac Sim

About this repository

This repository contains Reinforcement Learning examples that can be run with the latest release of Isaac Sim. RL examples are trained using PPO from rl_games library and examples are built on top of Isaac Sim's omni.isaac.core and omni.isaac.gym frameworks.

Installation

Follow the Isaac Sim documentation to install the latest Isaac Sim release.

Examples in this repository rely on features from the most recent Isaac Sim release. Please make sure to update any existing Isaac Sim build to the latest release version, 2022.2.0, to ensure examples work as expected.

Once installed, this repository can be used as a python module, omniisaacgymenvs, with the python executable provided in Isaac Sim.

To install omniisaacgymenvs, first clone this repository:

git clone https://github.com/TIERS/multi-agent-rl-omni

Once cloned, locate the python executable in Isaac Sim. By default, this should be python.sh. We will refer to this path as PYTHON_PATH.

To set a PYTHON_PATH variable in the terminal that links to the python executable, we can run a command that resembles the following. Make sure to update the paths to your local path.

For Linux: alias PYTHON_PATH=~/.local/share/ov/pkg/isaac_sim-*/python.sh
For Windows: doskey PYTHON_PATH=C:\Users\user\AppData\Local\ov\pkg\isaac_sim-*\python.bat $*
For IsaacSim Docker: alias PYTHON_PATH=/isaac-sim/python.sh

Install omniisaacgymenvs as a python module for PYTHON_PATH. Change directory to root of this repo and run:

PYTHON_PATH -m pip install -e .

Running the examples

Note: All commands should be executed from OmniIsaacGymEnvs/omniisaacgymenvs.

To train your first policy, run:

PYTHON_PATH scripts/rlgames_train.py task=Cartpole

You should see an Isaac Sim window pop up. Once Isaac Sim initialization completes, the Cartpole scene will be constructed and simulation will start running automatically. The process will terminate once training finishes.

Here's another example - Ant locomotion - using the multi-threaded training script:

PYTHON_PATH scripts/rlgames_train_mt.py task=Ant

Note that by default, we show a Viewport window with rendering, which slows down training. You can choose to close the Viewport window during training for better performance. The Viewport window can be re-enabled by selecting Window > Viewport from the top menu bar.

To achieve maximum performance, you can launch training in headless mode as follows:

PYTHON_PATH scripts/rlgames_train.py task=Ant headless=True

A Note on the Startup Time of the Simulation

Some of the examples could take a few minutes to load because the startup time scales based on the number of environments. The startup time will continually be optimized in future releases.

Loading trained models // Checkpoints

Checkpoints are saved in the folder runs/EXPERIMENT_NAME/nn where EXPERIMENT_NAME defaults to the task name, but can also be overridden via the experiment argument.

To load a trained checkpoint and continue training, use the checkpoint argument:

PYTHON_PATH scripts/rlgames_train.py task=Ant checkpoint=runs/Ant/nn/Ant.pth

To load a trained checkpoint and only perform inference (no training), pass test=True as an argument, along with the checkpoint name. To avoid rendering overhead, you may also want to run with fewer environments using num_envs=64:

PYTHON_PATH scripts/rlgames_train.py task=Ant checkpoint=runs/Ant/nn/Ant.pth test=True num_envs=64

Note that if there are special characters such as [ or = in the checkpoint names, you will need to escape them and put quotes around the string. For example, checkpoint="runs/Ant/nn/last_Antep\=501rew\[5981.31\].pth"

We provide pre-trained checkpoints on the Nucleus server under Assets/Isaac/2022.2.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints. Run the following command to launch inference with pre-trained checkpoint:

Localhost (To set up localhost, please refer to the Isaac Sim installation guide):

PYTHON_PATH scripts/rlgames_train.py task=Ant checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2022.2.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ant.pth test=True num_envs=64

Production server:

PYTHON_PATH scripts/rlgames_train.py task=Ant checkpoint=http://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/2022.2.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ant.pth test=True num_envs=64

When running with a pre-trained checkpoint for the first time, we will automatically download the checkpoint file to omniisaacgymenvs/checkpoints. For subsequent runs, we will re-use the file that has already been downloaded, and will not overwrite existing checkpoints with the same name in the checkpoints folder.

Training Scripts

All scripts provided in omniisaacgymenvs/scripts can be launched directly with PYTHON_PATH.

To test out a task without RL in the loop, run the random policy script with:

PYTHON_PATH scripts/random_policy.py task=Cartpole

This script will sample random actions from the action space and apply these actions to your task without running any RL policies. Simulation should start automatically after launching the script, and will run indefinitely until terminated.

To run a simple form of PPO from rl_games, use the single-threaded training script:

PYTHON_PATH scripts/rlgames_train.py task=Cartpole

This script creates an instance of the PPO runner in rl_games and automatically launches training and simulation. Once training completes (the total number of iterations have been reached), the script will exit. If running inference with test=True checkpoint=<path/to/checkpoint>, the script will run indefinitely until terminated. Note that this script will have limitations on interaction with the UI.

Lastly, we provide a multi-threaded training script that executes the RL policy on a separate thread than the main thread used for simulation and rendering:

PYTHON_PATH scripts/rlgames_train_mt.py task=Cartpole

This script uses the same RL Games PPO policy as the above, but runs the RL loop on a new thread. Communication between the RL thread and the main thread happens on threaded Queues. Simulation will start automatically, but the script will not exit when training terminates, except when running in headless mode. Simulation will stop when training completes or can be stopped by clicking on the Stop button in the UI. Training can be launched again by clicking on the Play button. Similarly, if running inference with test=True checkpoint=<path/to/checkpoint>, simulation will run until the Stop button is clicked, or the script will run indefinitely until the process is terminated.

Configuration and command line arguments

We use Hydra to manage the config.

Common arguments for the training scripts are:

  • task=TASK - Selects which task to use. Any of AllegroHand, Ant, Anymal, AnymalTerrain, BallBalance, Cartpole, Crazyflie, FrankaCabinet, Humanoid, Ingenuity, Quadcopter, ShadowHand, ShadowHandOpenAI_FF, ShadowHandOpenAI_LSTM (these correspond to the config for each environment in the folder omniisaacgymenvs/cfg/task)
  • train=TRAIN - Selects which training config to use. Will automatically default to the correct config for the environment (ie. <TASK>PPO).
  • num_envs=NUM_ENVS - Selects the number of environments to use (overriding the default number of environments set in the task config).
  • seed=SEED - Sets a seed value for randomization, and overrides the default seed in the task config
  • pipeline=PIPELINE - Which API pipeline to use. Defaults to gpu, can also set to cpu. When using the gpu pipeline, all data stays on the GPU. When using the cpu pipeline, simulation can run on either CPU or GPU, depending on the sim_device setting, but a copy of the data is always made on the CPU at every step.
  • sim_device=SIM_DEVICE - Device used for physics simulation. Set to gpu (default) to use GPU and to cpu for CPU.
  • device_id=DEVICE_ID - Device ID for GPU to use for simulation and task. Defaults to 0. This parameter will only be used if simulation runs on GPU.
  • rl_device=RL_DEVICE - Which device / ID to use for the RL algorithm. Defaults to cuda:0, and follows PyTorch-like device syntax.
  • test=TEST- If set to True, only runs inference on the policy and does not do any training.
  • checkpoint=CHECKPOINT_PATH - Path to the checkpoint to load for training or testing.
  • headless=HEADLESS - Whether to run in headless mode.
  • experiment=EXPERIMENT - Sets the name of the experiment.
  • max_iterations=MAX_ITERATIONS - Sets how many iterations to run for. Reasonable defaults are provided for the provided environments.

Hydra also allows setting variables inside config files directly as command line arguments. As an example, to set the minibatch size for a rl_games training run, you can use train.params.config.minibatch_size=64. Similarly, variables in task configs can also be set. For example, task.env.episodeLength=100.

Hydra Notes

Default values for each of these are found in the omniisaacgymenvs/cfg/config.yaml file.

The way that the task and train portions of the config works are through the use of config groups. You can learn more about how these work here The actual configs for task are in omniisaacgymenvs/cfg/task/<TASK>.yaml and for train in omniisaacgymenvs/cfg/train/<TASK>PPO.yaml.

In some places in the config you will find other variables referenced (for example, num_actors: ${....task.env.numEnvs}). Each . represents going one level up in the config hierarchy. This is documented fully here.

Tensorboard

Tensorboard can be launched during training via the following command:

PYTHON_PATH -m tensorboard.main --logdir runs/EXPERIMENT_NAME/summaries

WandB support

You can run (WandB)[https://wandb.ai/] with OmniIsaacGymEnvs by setting wandb_activate=True flag from the command line. You can set the group, name, entity, and project for the run by setting the wandb_group, wandb_name, wandb_entity and wandb_project arguments. Make sure you have WandB installed in the Isaac Sim Python executable with PYTHON_PATH -m pip install wandb before activating.

Tasks

Source code for tasks can be found in omniisaacgymenvs/tasks.

Each task follows the frameworks provided in omni.isaac.core and omni.isaac.gym in Isaac Sim.

Refer to docs/framework.md for how to create your own tasks.

Full details on each of the tasks available can be found in the RL examples documentation.

Demo

We provide an interactable demo based on the AnymalTerrain RL example. In this demo, you can click on any of the ANYmals in the scene to go into third-person mode and manually control the robot with your keyboard as follows:

  • Up Arrow: Forward linear velocity command
  • Down Arrow: Backward linear velocity command
  • Left Arrow: Leftward linear velocity command
  • Right Arrow: Rightward linear velocity command
  • Z: Counterclockwise yaw angular velocity command
  • X: Clockwise yaw angular velocity command
  • C: Toggles camera view between third-person and scene view while maintaining manual control
  • ESC: Unselect a selected ANYmal and yields manual control

Launch this demo with the following command. Note that this demo limits the maximum number of ANYmals in the scene to 128.

PYTHON_PATH scripts/rlgames_demo.py task=AnymalTerrain num_envs=64 checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2022.2.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/anymal_terrain.pth 

A note about Force Sensors

Force sensors are supported in Isaac Sim and OIGE via the ArticulationView class. Sensor readings can be retrieved using get_force_sensor_forces() API, as shown in the Ant/Humanoid Locomotion task, as well as in the Ball Balance task. Please note that there is currently a known bug regarding force sensors in Omniverse Physics. Transforms of force sensors (i.e. their local poses) are set in the actor space of the Articulation instead of the body space, which is the expected behaviour. We will be fixing this in the coming release.

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