Create godot_build.yml #8
Workflow file for this run
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name: Build Godot Project for Windows | |
on: | |
push: | |
branches: | |
- master | |
pull_request: | |
branches: | |
- master | |
jobs: | |
# job id, can be anything | |
export_game: | |
# Always use ubuntu-latest for this action | |
runs-on: ubuntu-latest | |
# Add permission for release creation. Can be made narrower according to your needs | |
permissions: write-all | |
# Job name, can be anything | |
name: Export Game | |
steps: | |
# Always include the checkout step so that | |
# your project is available for Godot to export | |
- name: checkout | |
uses: actions/checkout@v3.3.0 | |
- name: export game | |
id: export | |
# Use latest version (see releases for all versions) | |
uses: firebelley/godot-export@v5.2.0 | |
with: | |
# Defining all the required inputs | |
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_linux.x86_64.zip | |
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_export_templates.tpz | |
relative_project_path: ./ | |
archive_output: true | |
# This release action has worked well for me. However, you can most likely use any release action of your choosing. | |
# https://github.com/ncipollo/release-action | |
- name: create release | |
uses: ncipollo/release-action@v1.12.0 | |
with: | |
token: ${{ secrets.GITHUB_TOKEN }} | |
generateReleaseNotes: true | |
tag: ${{ github.ref_name }} | |
artifacts: ${{ steps.export.outputs.archive_directory }}/* |