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@ravi688 ravi688 released this 01 Feb 18:36
· 743 commits to main since this release
bd32deb

Fixes:

  1. Now support for integrated and discrete gpu is added, though there is no ranking of the multiple physical devices connected to the host.

New features & Improvements:

  1. Support for push constants added in the shader definition file (.glsl)
  2. Now obj files can also be loaded with uv coordinates and normals
  3. Tangent calculation utility function in mesh3d
  4. Support for transparent objects (Color blending), though there is no customization currently
  5. Support for interleaved vertex and instance buffer added