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Added example of a calculator app with custom input box (#310)
Turned my previous pull request into an example, as you suggested.
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/******************************************************************************************* | ||
* | ||
* raygui - basic calculator app with custom input box for float values | ||
* | ||
* DEPENDENCIES: | ||
* raylib 4.5 - Windowing/input management and drawing. | ||
* raygui 3.5 - Immediate-mode GUI controls. | ||
* | ||
* COMPILATION (Windows - MinGW): | ||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99 | ||
* | ||
**********************************************************************************************/ | ||
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#include <raylib.h> | ||
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#define RAYGUI_IMPLEMENTATION | ||
#include <raygui.h> | ||
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int guiFloatingPointIndex = 0; // Global variable shared by all GuiFLoatBox() | ||
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float TextToFloat(const char* text); // Helper function that converts text to float | ||
int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue, int maxValue, bool editMode); // Custom input box that works with float values. Basicly GuiValueBox(), but with some changes | ||
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int main() | ||
{ | ||
InitWindow(250, 100, "Basic calculator"); | ||
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// General variables | ||
SetTargetFPS(60); | ||
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float variableA = 0.0f; | ||
float variableB = 0.0f; | ||
float result = 0.0f; | ||
char operation[2]; | ||
operation[0] = '+'; | ||
operation[1] = '\0'; | ||
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bool variableAMode = false; | ||
bool variableBMode = false; | ||
//-------------------------------------------------------------------------------------- | ||
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// Main game loop | ||
while (!WindowShouldClose()) | ||
{ | ||
// Draw | ||
//---------------------------------------------------------------------------------- | ||
BeginDrawing(); | ||
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ClearBackground(RAYWHITE); | ||
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if (GuiFloatBox((Rectangle){ 10, 10, 100, 20 }, NULL, &variableA, -1000000.0, 1000000.0, variableAMode)) variableAMode = !variableAMode; | ||
if (GuiFloatBox((Rectangle){ 140, 10, 100, 20 }, NULL, &variableB, -1000000.0, 1000000.0, variableBMode)) variableBMode = !variableBMode; | ||
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if (GuiButton((Rectangle){ 10, 70, 50, 20 }, "+")) | ||
{ | ||
result = variableA + variableB; | ||
operation[0] = '+'; | ||
} | ||
if (GuiButton((Rectangle){ 70, 70, 50, 20 }, "-")) | ||
{ | ||
result = variableA - variableB; | ||
operation[0] = '-'; | ||
} | ||
if (GuiButton((Rectangle){ 130, 70, 50, 20 }, "*")) | ||
{ | ||
result = variableA * variableB; | ||
operation[0] = '*'; | ||
} | ||
if (GuiButton((Rectangle){ 190, 70, 50, 20 }, "/")) | ||
{ | ||
result = variableA / variableB; | ||
operation[0] = '/'; | ||
} | ||
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DrawText(operation, 123, 15, 10, DARKGRAY); | ||
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GuiFloatBox((Rectangle){ 55, 40, 135, 20 }, "= ", &result, -2000000.0, 2000000.0, false); | ||
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EndDrawing(); | ||
//---------------------------------------------------------------------------------- | ||
} | ||
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CloseWindow(); | ||
} | ||
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// Get float value from text | ||
float TextToFloat(const char* text) | ||
{ | ||
float value = 0.0f; | ||
float floatingPoint = 0.0f; | ||
int sign = 1; | ||
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// deal with the sign | ||
if ((text[0] == '+') || (text[0] == '-')) | ||
{ | ||
if (text[0] == '-') sign = -1; | ||
text++; | ||
} | ||
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// convert text to float | ||
for (int i = 0; (((text[i] >= '0') && (text[i] <= '9')) || text[i] == '.'); i++) | ||
{ | ||
if (text[i] == '.') | ||
{ | ||
if (floatingPoint > 0.0f) break; | ||
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floatingPoint = 10.0f; | ||
continue; | ||
} | ||
if (floatingPoint > 0.0f) // after encountering decimal separator | ||
{ | ||
value += (float)(text[i] - '0') / floatingPoint; | ||
floatingPoint *= 10.0f; | ||
} | ||
else // before decimal separator | ||
value = value * 10.0f + (float)(text[i] - '0'); | ||
} | ||
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return value * sign; | ||
} | ||
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// Float Box control, updates input text with numbers | ||
int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue, int maxValue, bool editMode) | ||
{ | ||
#if !defined(RAYGUI_VALUEBOX_MAX_CHARS) | ||
#define RAYGUI_VALUEBOX_MAX_CHARS 32 | ||
#endif | ||
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int result = 0; | ||
GuiState state = guiState; | ||
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char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; | ||
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Rectangle textBounds = { 0 }; | ||
if (text != NULL) | ||
{ | ||
textBounds.width = (float)GetTextWidth(text) + 2; | ||
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | ||
textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); | ||
textBounds.y = bounds.y + bounds.height / 2 - GuiGetStyle(DEFAULT, TEXT_SIZE) / 2; | ||
if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); | ||
} | ||
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// Update control | ||
//-------------------------------------------------------------------- | ||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) | ||
{ | ||
Vector2 mousePoint = GetMousePosition(); | ||
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if (*value >= 0) sprintf(textValue, "+%.3f", *value); | ||
else sprintf(textValue, "%.3f", *value); | ||
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bool valueHasChanged = false; | ||
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int keyCount = (int)strlen(textValue) - guiFloatingPointIndex; | ||
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if (editMode) | ||
{ | ||
state = STATE_PRESSED; | ||
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// Only allow keys in range [48..57] | ||
if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) | ||
{ | ||
if (GetTextWidth(textValue) < bounds.width) | ||
{ | ||
int key = GetCharPressed(); | ||
if ((key >= 48) && (key <= 57) && guiFloatingPointIndex) | ||
{ | ||
if (guiFloatingPointIndex && guiFloatingPointIndex != 4) guiFloatingPointIndex--; | ||
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textValue[keyCount] = (char)key; | ||
textValue[++keyCount] = '\0'; | ||
valueHasChanged = true; | ||
} | ||
} | ||
} | ||
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// Delete text | ||
if (keyCount > 0) | ||
{ | ||
if (IsKeyPressed(KEY_BACKSPACE)) | ||
{ | ||
if (guiFloatingPointIndex < 4) guiFloatingPointIndex++; | ||
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keyCount--; | ||
textValue[keyCount] = '\0'; | ||
valueHasChanged = true; | ||
} | ||
} | ||
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// Change sign | ||
if (IsKeyPressed(KEY_MINUS)) | ||
{ | ||
if (textValue[0] == '+') textValue[0] = '-'; | ||
else if (textValue[0] == '-') textValue[0] = '+'; | ||
valueHasChanged = true; | ||
} | ||
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// Add decimal separator | ||
if ((IsKeyPressed(KEY_COMMA) || IsKeyPressed(KEY_PERIOD)) && guiFloatingPointIndex == 4) | ||
{ | ||
guiFloatingPointIndex--; | ||
valueHasChanged = true; | ||
} | ||
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if (valueHasChanged) | ||
{ | ||
*value = TextToFloat(textValue); | ||
} | ||
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if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) | ||
{ | ||
guiFloatingPointIndex = 0; | ||
result = 1; | ||
} | ||
} | ||
else | ||
{ | ||
if (*value > maxValue) *value = maxValue; | ||
else if (*value < minValue) *value = minValue; | ||
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if (CheckCollisionPointRec(mousePoint, bounds)) | ||
{ | ||
state = STATE_FOCUSED; | ||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; | ||
} | ||
} | ||
} | ||
//-------------------------------------------------------------------- | ||
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// Draw control | ||
//-------------------------------------------------------------------- | ||
Color baseColor = BLANK; | ||
sprintf(textValue, "%.3f", *value); | ||
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if (state == STATE_PRESSED) | ||
{ | ||
baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); | ||
textValue[(int)strlen(textValue) - guiFloatingPointIndex] = '\0'; | ||
} | ||
else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); | ||
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// WARNING: BLANK color does not work properly with Fade() | ||
GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state * 3))), guiAlpha), baseColor); | ||
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state * 3))), guiAlpha)); | ||
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// Draw cursor | ||
if (editMode) | ||
{ | ||
// NOTE: ValueBox internal text is always centered | ||
Rectangle cursor = { bounds.x + GetTextWidth(textValue) / 2 + bounds.width / 2 + 1, bounds.y + 2 * GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4 * GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; | ||
GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha)); | ||
} | ||
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// Draw text label if provided | ||
GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) ? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state * 3))), guiAlpha)); | ||
//-------------------------------------------------------------------- | ||
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return result; | ||
} |