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[GLFW] No longer set the RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled #4189

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SoloByte
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I am not sure why this was done in the first place. If I am missing something here and there is a good reason for doing this, please tell me.

Right now when the font texture filter is set to linear when the high dpi flag is enabled the default font looks very blurry.
The screenshots were made on a 4k monitor on Windows 11 with the HIGH_DPI flag enabled.

Linear Filter Enabled / Before I changed it (Blurry)

raylib-default-font-linear-filter-enabled

Linear Filter Disabled / How it looks now with the changes (Not Blurry)

raylib-default-font-linear-filter-disabled

@raysan5 raysan5 merged commit e5a1fc4 into raysan5:master Jul 27, 2024
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raysan5 commented Jul 27, 2024

@SoloByte I'm merging it because it removes code and I like it but note that visual quality is relative to users, afair, the filter was added because some users preferred the slightly blurry text than the irregular nearest-neighbourgh scaling mode.

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SoloByte commented Jul 27, 2024

Thanks, okay good to know. But it is still possible to set the default-font filter to linear if the effect is wanted, correct ?

@SoloByte SoloByte deleted the highDPI-rl-texture-filter-linear-fix branch July 27, 2024 18:56
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2 participants