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Common/webgl-utils.js: Trivial conversion of DOS to Unix line ends.
This was automated with the `dos2unix` tool and while it may look enourmous, it *only* changes the EOL characters. Signed-off-by: Rogério Brito <rbrito@ime.usp.br>
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Rogério Brito
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Jul 18, 2015
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/* | ||
* Copyright 2010, Google Inc. | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are | ||
* met: | ||
* | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above | ||
* copyright notice, this list of conditions and the following disclaimer | ||
* in the documentation and/or other materials provided with the | ||
* distribution. | ||
* * Neither the name of Google Inc. nor the names of its | ||
* contributors may be used to endorse or promote products derived from | ||
* this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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||
|
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/** | ||
* @fileoverview This file contains functions every webgl program will need | ||
* a version of one way or another. | ||
* | ||
* Instead of setting up a context manually it is recommended to | ||
* use. This will check for success or failure. On failure it | ||
* will attempt to present an approriate message to the user. | ||
* | ||
* gl = WebGLUtils.setupWebGL(canvas); | ||
* | ||
* For animated WebGL apps use of setTimeout or setInterval are | ||
* discouraged. It is recommended you structure your rendering | ||
* loop like this. | ||
* | ||
* function render() { | ||
* window.requestAnimFrame(render, canvas); | ||
* | ||
* // do rendering | ||
* ... | ||
* } | ||
* render(); | ||
* | ||
* This will call your rendering function up to the refresh rate | ||
* of your display but will stop rendering if your app is not | ||
* visible. | ||
*/ | ||
|
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WebGLUtils = function() { | ||
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/** | ||
* Creates the HTLM for a failure message | ||
* @param {string} canvasContainerId id of container of th | ||
* canvas. | ||
* @return {string} The html. | ||
*/ | ||
var makeFailHTML = function(msg) { | ||
return '' + | ||
'<table style="background-color: #8CE; width: 100%; height: 100%;"><tr>' + | ||
'<td align="center">' + | ||
'<div style="display: table-cell; vertical-align: middle;">' + | ||
'<div style="">' + msg + '</div>' + | ||
'</div>' + | ||
'</td></tr></table>'; | ||
}; | ||
|
||
/** | ||
* Mesasge for getting a webgl browser | ||
* @type {string} | ||
*/ | ||
var GET_A_WEBGL_BROWSER = '' + | ||
'This page requires a browser that supports WebGL.<br/>' + | ||
'<a href="http://get.webgl.org">Click here to upgrade your browser.</a>'; | ||
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/** | ||
* Mesasge for need better hardware | ||
* @type {string} | ||
*/ | ||
var OTHER_PROBLEM = '' + | ||
"It doesn't appear your computer can support WebGL.<br/>" + | ||
'<a href="http://get.webgl.org/troubleshooting/">Click here for more information.</a>'; | ||
|
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/** | ||
* Creates a webgl context. If creation fails it will | ||
* change the contents of the container of the <canvas> | ||
* tag to an error message with the correct links for WebGL. | ||
* @param {Element} canvas. The canvas element to create a | ||
* context from. | ||
* @param {WebGLContextCreationAttirbutes} opt_attribs Any | ||
* creation attributes you want to pass in. | ||
* @return {WebGLRenderingContext} The created context. | ||
*/ | ||
var setupWebGL = function(canvas, opt_attribs) { | ||
function showLink(str) { | ||
var container = canvas.parentNode; | ||
if (container) { | ||
container.innerHTML = makeFailHTML(str); | ||
} | ||
}; | ||
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if (!window.WebGLRenderingContext) { | ||
showLink(GET_A_WEBGL_BROWSER); | ||
return null; | ||
} | ||
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var context = create3DContext(canvas, opt_attribs); | ||
if (!context) { | ||
showLink(OTHER_PROBLEM); | ||
} | ||
return context; | ||
}; | ||
|
||
/** | ||
* Creates a webgl context. | ||
* @param {!Canvas} canvas The canvas tag to get context | ||
* from. If one is not passed in one will be created. | ||
* @return {!WebGLContext} The created context. | ||
*/ | ||
var create3DContext = function(canvas, opt_attribs) { | ||
var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"]; | ||
var context = null; | ||
for (var ii = 0; ii < names.length; ++ii) { | ||
try { | ||
context = canvas.getContext(names[ii], opt_attribs); | ||
} catch(e) {} | ||
if (context) { | ||
break; | ||
} | ||
} | ||
return context; | ||
}; | ||
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return { | ||
create3DContext: create3DContext, | ||
setupWebGL: setupWebGL | ||
}; | ||
}(); | ||
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/** | ||
* Provides requestAnimationFrame in a cross browser way. | ||
*/ | ||
window.requestAnimFrame = (function() { | ||
return window.requestAnimationFrame || | ||
window.webkitRequestAnimationFrame || | ||
window.mozRequestAnimationFrame || | ||
window.oRequestAnimationFrame || | ||
window.msRequestAnimationFrame || | ||
function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) { | ||
window.setTimeout(callback, 1000/60); | ||
}; | ||
})(); | ||
/* | ||
* Copyright 2010, Google Inc. | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are | ||
* met: | ||
* | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above | ||
* copyright notice, this list of conditions and the following disclaimer | ||
* in the documentation and/or other materials provided with the | ||
* distribution. | ||
* * Neither the name of Google Inc. nor the names of its | ||
* contributors may be used to endorse or promote products derived from | ||
* this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
|
||
|
||
/** | ||
* @fileoverview This file contains functions every webgl program will need | ||
* a version of one way or another. | ||
* | ||
* Instead of setting up a context manually it is recommended to | ||
* use. This will check for success or failure. On failure it | ||
* will attempt to present an approriate message to the user. | ||
* | ||
* gl = WebGLUtils.setupWebGL(canvas); | ||
* | ||
* For animated WebGL apps use of setTimeout or setInterval are | ||
* discouraged. It is recommended you structure your rendering | ||
* loop like this. | ||
* | ||
* function render() { | ||
* window.requestAnimFrame(render, canvas); | ||
* | ||
* // do rendering | ||
* ... | ||
* } | ||
* render(); | ||
* | ||
* This will call your rendering function up to the refresh rate | ||
* of your display but will stop rendering if your app is not | ||
* visible. | ||
*/ | ||
|
||
WebGLUtils = function() { | ||
|
||
/** | ||
* Creates the HTLM for a failure message | ||
* @param {string} canvasContainerId id of container of th | ||
* canvas. | ||
* @return {string} The html. | ||
*/ | ||
var makeFailHTML = function(msg) { | ||
return '' + | ||
'<table style="background-color: #8CE; width: 100%; height: 100%;"><tr>' + | ||
'<td align="center">' + | ||
'<div style="display: table-cell; vertical-align: middle;">' + | ||
'<div style="">' + msg + '</div>' + | ||
'</div>' + | ||
'</td></tr></table>'; | ||
}; | ||
|
||
/** | ||
* Mesasge for getting a webgl browser | ||
* @type {string} | ||
*/ | ||
var GET_A_WEBGL_BROWSER = '' + | ||
'This page requires a browser that supports WebGL.<br/>' + | ||
'<a href="http://get.webgl.org">Click here to upgrade your browser.</a>'; | ||
|
||
/** | ||
* Mesasge for need better hardware | ||
* @type {string} | ||
*/ | ||
var OTHER_PROBLEM = '' + | ||
"It doesn't appear your computer can support WebGL.<br/>" + | ||
'<a href="http://get.webgl.org/troubleshooting/">Click here for more information.</a>'; | ||
|
||
/** | ||
* Creates a webgl context. If creation fails it will | ||
* change the contents of the container of the <canvas> | ||
* tag to an error message with the correct links for WebGL. | ||
* @param {Element} canvas. The canvas element to create a | ||
* context from. | ||
* @param {WebGLContextCreationAttirbutes} opt_attribs Any | ||
* creation attributes you want to pass in. | ||
* @return {WebGLRenderingContext} The created context. | ||
*/ | ||
var setupWebGL = function(canvas, opt_attribs) { | ||
function showLink(str) { | ||
var container = canvas.parentNode; | ||
if (container) { | ||
container.innerHTML = makeFailHTML(str); | ||
} | ||
}; | ||
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if (!window.WebGLRenderingContext) { | ||
showLink(GET_A_WEBGL_BROWSER); | ||
return null; | ||
} | ||
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var context = create3DContext(canvas, opt_attribs); | ||
if (!context) { | ||
showLink(OTHER_PROBLEM); | ||
} | ||
return context; | ||
}; | ||
|
||
/** | ||
* Creates a webgl context. | ||
* @param {!Canvas} canvas The canvas tag to get context | ||
* from. If one is not passed in one will be created. | ||
* @return {!WebGLContext} The created context. | ||
*/ | ||
var create3DContext = function(canvas, opt_attribs) { | ||
var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"]; | ||
var context = null; | ||
for (var ii = 0; ii < names.length; ++ii) { | ||
try { | ||
context = canvas.getContext(names[ii], opt_attribs); | ||
} catch(e) {} | ||
if (context) { | ||
break; | ||
} | ||
} | ||
return context; | ||
}; | ||
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return { | ||
create3DContext: create3DContext, | ||
setupWebGL: setupWebGL | ||
}; | ||
}(); | ||
|
||
/** | ||
* Provides requestAnimationFrame in a cross browser way. | ||
*/ | ||
window.requestAnimFrame = (function() { | ||
return window.requestAnimationFrame || | ||
window.webkitRequestAnimationFrame || | ||
window.mozRequestAnimationFrame || | ||
window.oRequestAnimationFrame || | ||
window.msRequestAnimationFrame || | ||
function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) { | ||
window.setTimeout(callback, 1000/60); | ||
}; | ||
})(); |